Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)

This commit is contained in:
ocornut
2015-11-16 22:05:22 +01:00
parent 624adb1b23
commit 9d0caa2e66
5 changed files with 58 additions and 43 deletions

View File

@ -1,10 +1,10 @@
// ImGui - standalone example application for SDL2 + OpenGL
#include <imgui.h>
#include "imgui_impl_sdlogl3.h"
#include "imgui_impl_sdl_gl3.h"
#include <stdio.h>
#include <GL/gl3w.h>
#include <SDL.h>
#include <GL/glew.h>
int main(int, char**)
{
@ -23,11 +23,12 @@ int main(int, char**)
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
SDL_DisplayMode current;
SDL_GetCurrentDisplayMode(0, &current);
SDL_Window *window = SDL_CreateWindow("ImGui SDL2+OpenGL example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
SDL_Window *window = SDL_CreateWindow("ImGui SDL2+OpenGL3 example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
SDL_GLContext glcontext = SDL_GL_CreateContext(window);
gl3wInit();
// Setup ImGui binding
ImGui_ImplSdlOgl3_Init(window);
ImGui_ImplSdlGL3_Init(window);
// Load Fonts
// (see extra_fonts/README.txt for more details)
@ -56,11 +57,11 @@ int main(int, char**)
SDL_Event event;
while (SDL_PollEvent(&event))
{
ImGui_ImplSdlOgl3_ProcessEvent(&event);
ImGui_ImplSdlGL3_ProcessEvent(&event);
if (event.type == SDL_QUIT)
done = true;
}
ImGui_ImplSdlOgl3_NewFrame(window);
ImGui_ImplSdlGL3_NewFrame(window);
// 1. Show a simple window
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
@ -99,7 +100,7 @@ int main(int, char**)
}
// Cleanup
ImGui_ImplSdlOgl3_Shutdown();
ImGui_ImplSdlGL3_Shutdown();
SDL_GL_DeleteContext(glcontext);
SDL_DestroyWindow(window);
SDL_Quit();