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Columns: ImDrawList::Channels* functions now work inside columns.
Use a private splitter in columns, paving way for removal of obsolete ImDrawList::Channels* functions.
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@ -79,6 +79,8 @@ Other Changes:
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In the current branch they are essentially the same as AddCircle(), AddCircleFilled() but as
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In the current branch they are essentially the same as AddCircle(), AddCircleFilled() but as
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we will rework the circle rendering functions to use textures and automatic segment count
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we will rework the circle rendering functions to use textures and automatic segment count
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selection, those new api can fill a gap. [@ShironekoBen]
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selection, those new api can fill a gap. [@ShironekoBen]
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- Columns: ImDrawList::Channels* functions now work inside columns. Added extra comments to
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suggest using user-owned ImDrawListSplitter instead of ImDrawList functions. [@rokups]
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- Misc: Added ImGuiMouseCursor_NotAllowed enum so it can be used by more shared widgets. [@rokups]
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- Misc: Added ImGuiMouseCursor_NotAllowed enum so it can be used by more shared widgets. [@rokups]
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- Misc: Disable format checks when using stb_printf, to allow using extra formats.
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- Misc: Disable format checks when using stb_printf, to allow using extra formats.
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Made IMGUI_USE_STB_SPRINTF a properly documented imconfig.h flag. (#2954) [@loicmolinari]
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Made IMGUI_USE_STB_SPRINTF a properly documented imconfig.h flag. (#2954) [@loicmolinari]
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7
imgui.h
7
imgui.h
@ -1987,8 +1987,11 @@ struct ImDrawList
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IMGUI_API ImDrawList* CloneOutput() const; // Create a clone of the CmdBuffer/IdxBuffer/VtxBuffer.
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IMGUI_API ImDrawList* CloneOutput() const; // Create a clone of the CmdBuffer/IdxBuffer/VtxBuffer.
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// Advanced: Channels
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// Advanced: Channels
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// - Use to split render into layers. By switching channels to can render out-of-order (e.g. submit foreground primitives before background primitives)
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// - Use to split render into layers. By switching channels to can render out-of-order (e.g. submit FG primitives before BG primitives)
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// - Use to minimize draw calls (e.g. if going back-and-forth between multiple non-overlapping clipping rectangles, prefer to append into separate channels then merge at the end)
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// - Use to minimize draw calls (e.g. if going back-and-forth between multiple clipping rectangles, prefer to append into separate channels then merge at the end)
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// - FIXME-OBSOLETE: This API shouldn't have been in ImDrawList in the first place!
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// Prefer using your own persistent copy of ImDrawListSplitter as you can stack them.
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// Using the ImDrawList::ChannelsXXXX you cannot stack a split over another.
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inline void ChannelsSplit(int count) { _Splitter.Split(this, count); }
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inline void ChannelsSplit(int count) { _Splitter.Split(this, count); }
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inline void ChannelsMerge() { _Splitter.Merge(this); }
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inline void ChannelsMerge() { _Splitter.Merge(this); }
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inline void ChannelsSetCurrent(int n) { _Splitter.SetCurrentChannel(this, n); }
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inline void ChannelsSetCurrent(int n) { _Splitter.SetCurrentChannel(this, n); }
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@ -1307,7 +1307,7 @@ void ImDrawListSplitter::ClearFreeMemory()
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void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
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void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
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{
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{
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IM_ASSERT(_Current == 0 && _Count <= 1);
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IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
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int old_channels_count = _Channels.Size;
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int old_channels_count = _Channels.Size;
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if (old_channels_count < channels_count)
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if (old_channels_count < channels_count)
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_Channels.resize(channels_count);
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_Channels.resize(channels_count);
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@ -843,6 +843,7 @@ struct ImGuiColumns
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ImRect HostClipRect; // Backup of ClipRect at the time of BeginColumns()
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ImRect HostClipRect; // Backup of ClipRect at the time of BeginColumns()
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ImRect HostWorkRect; // Backup of WorkRect at the time of BeginColumns()
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ImRect HostWorkRect; // Backup of WorkRect at the time of BeginColumns()
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ImVector<ImGuiColumnData> Columns;
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ImVector<ImGuiColumnData> Columns;
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ImDrawListSplitter Splitter;
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ImGuiColumns() { Clear(); }
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ImGuiColumns() { Clear(); }
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void Clear()
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void Clear()
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@ -7400,7 +7400,7 @@ void ImGui::PushColumnsBackground()
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ImGuiColumns* columns = window->DC.CurrentColumns;
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ImGuiColumns* columns = window->DC.CurrentColumns;
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if (columns->Count == 1)
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if (columns->Count == 1)
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return;
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return;
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window->DrawList->ChannelsSetCurrent(0);
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columns->Splitter.SetCurrentChannel(window->DrawList, 0);
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int cmd_size = window->DrawList->CmdBuffer.Size;
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int cmd_size = window->DrawList->CmdBuffer.Size;
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PushClipRect(columns->HostClipRect.Min, columns->HostClipRect.Max, false);
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PushClipRect(columns->HostClipRect.Min, columns->HostClipRect.Max, false);
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IM_UNUSED(cmd_size);
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IM_UNUSED(cmd_size);
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@ -7413,7 +7413,7 @@ void ImGui::PopColumnsBackground()
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ImGuiColumns* columns = window->DC.CurrentColumns;
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ImGuiColumns* columns = window->DC.CurrentColumns;
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if (columns->Count == 1)
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if (columns->Count == 1)
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return;
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return;
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window->DrawList->ChannelsSetCurrent(columns->Current + 1);
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columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1);
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PopClipRect();
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PopClipRect();
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}
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}
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@ -7504,8 +7504,8 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
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if (columns->Count > 1)
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if (columns->Count > 1)
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{
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{
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window->DrawList->ChannelsSplit(1 + columns->Count);
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columns->Splitter.Split(window->DrawList, 1 + columns->Count);
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window->DrawList->ChannelsSetCurrent(1);
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columns->Splitter.SetCurrentChannel(window->DrawList, 1);
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PushColumnClipRect(0);
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PushColumnClipRect(0);
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}
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}
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@ -7544,14 +7544,14 @@ void ImGui::NextColumn()
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// Columns 1+ ignore IndentX (by canceling it out)
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// Columns 1+ ignore IndentX (by canceling it out)
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// FIXME-COLUMNS: Unnecessary, could be locked?
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// FIXME-COLUMNS: Unnecessary, could be locked?
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window->DC.ColumnsOffset.x = GetColumnOffset(columns->Current) - window->DC.Indent.x + column_padding;
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window->DC.ColumnsOffset.x = GetColumnOffset(columns->Current) - window->DC.Indent.x + column_padding;
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window->DrawList->ChannelsSetCurrent(columns->Current + 1);
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columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1);
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}
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}
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else
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else
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{
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{
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// New row/line
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// New row/line
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// Column 0 honor IndentX
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// Column 0 honor IndentX
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window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f);
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window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f);
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window->DrawList->ChannelsSetCurrent(1);
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columns->Splitter.SetCurrentChannel(window->DrawList, 1);
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columns->Current = 0;
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columns->Current = 0;
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columns->LineMinY = columns->LineMaxY;
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columns->LineMinY = columns->LineMaxY;
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}
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}
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@ -7581,7 +7581,7 @@ void ImGui::EndColumns()
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if (columns->Count > 1)
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if (columns->Count > 1)
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{
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{
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PopClipRect();
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PopClipRect();
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window->DrawList->ChannelsMerge();
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columns->Splitter.Merge(window->DrawList);
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}
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}
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const ImGuiColumnsFlags flags = columns->Flags;
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const ImGuiColumnsFlags flags = columns->Flags;
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