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	Columns: ImDrawList::Channels* functions now work inside columns.
Use a private splitter in columns, paving way for removal of obsolete ImDrawList::Channels* functions.
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							| @@ -1987,8 +1987,11 @@ struct ImDrawList | ||||
|     IMGUI_API ImDrawList* CloneOutput() const;                                  // Create a clone of the CmdBuffer/IdxBuffer/VtxBuffer. | ||||
|  | ||||
|     // Advanced: Channels | ||||
|     // - Use to split render into layers. By switching channels to can render out-of-order (e.g. submit foreground primitives before background primitives) | ||||
|     // - Use to minimize draw calls (e.g. if going back-and-forth between multiple non-overlapping clipping rectangles, prefer to append into separate channels then merge at the end) | ||||
|     // - Use to split render into layers. By switching channels to can render out-of-order (e.g. submit FG primitives before BG primitives) | ||||
|     // - Use to minimize draw calls (e.g. if going back-and-forth between multiple clipping rectangles, prefer to append into separate channels then merge at the end) | ||||
|     // - FIXME-OBSOLETE: This API shouldn't have been in ImDrawList in the first place! | ||||
|     //   Prefer using your own persistent copy of ImDrawListSplitter as you can stack them. | ||||
|     //   Using the ImDrawList::ChannelsXXXX you cannot stack a split over another. | ||||
|     inline void     ChannelsSplit(int count)    { _Splitter.Split(this, count); } | ||||
|     inline void     ChannelsMerge()             { _Splitter.Merge(this); } | ||||
|     inline void     ChannelsSetCurrent(int n)   { _Splitter.SetCurrentChannel(this, n); } | ||||
|   | ||||
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