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RenderText(), InputTextMultiline(): Optimization for large text by using memchr, wmemchr, wcschr when appropriate.
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@ -59,6 +59,7 @@ Other Changes:
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introduced in 1.50 and broken in 1.60. (#1698, #894, #713).
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- TextUnformatted(): Fixed a case where large-text path would read bytes past the text_end marker depending
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on the position of new lines in the buffer (it wasn't affecting the output but still not the right thing to do!)
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- InputTextMultiline(), RenderText(): Some optimization for very large text buffers, useful for non-optimized builds.
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- BeginMenu(): Fixed menu popup horizontal offset being off the item in the menu bar when WindowPadding=0.0f.
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- ArrowButton(): Fixed arrow shape being horizontally misaligned by (FramePadding.y-FramePadding.x) if they are different.
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- Drag and Drop: Added GetDragDropPayload() to peek directly into the payload (if any) from anywhere. (#143)
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@ -850,6 +850,7 @@ CODE
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#include <ctype.h> // toupper, isprint
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#include <stdio.h> // vsnprintf, sscanf, printf
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#include <wchar.h> // wcslen
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#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier
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#include <stddef.h> // intptr_t
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#else
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@ -1210,9 +1211,7 @@ const char* ImStrchrRange(const char* str, const char* str_end, char c)
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int ImStrlenW(const ImWchar* str)
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{
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int n = 0;
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while (*str++) n++;
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return n;
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return (int)wcslen((const wchar_t*)str);
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}
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// Find end-of-line. Return pointer will point to either first \n, either str_end.
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@ -2646,11 +2646,11 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
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// Fast-forward to first visible line
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const char* s = text_begin;
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if (y + line_height < clip_rect.y && !word_wrap_enabled)
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while (y + line_height < clip_rect.y)
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while (y + line_height < clip_rect.y && s < text_end)
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{
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while (s < text_end)
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if (*s++ == '\n')
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break;
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s = (const char*)memchr(s, '\n', text_end - s) + 1;
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if (s == NULL)
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s = text_end;
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y += line_height;
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}
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@ -2660,15 +2660,15 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
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{
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const char* s_end = s;
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float y_end = y;
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while (y_end < clip_rect.w)
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while (y_end < clip_rect.w && s_end < text_end)
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{
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while (s_end < text_end)
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if (*s_end++ == '\n')
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break;
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s_end = (const char*)memchr(s_end, '\n', text_end - s_end) + 1;
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y_end += line_height;
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}
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text_end = s_end;
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}
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if (s == text_end)
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return;
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// Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
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const int vtx_count_max = (int)(text_end - s) * 4;
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@ -36,6 +36,7 @@ Index of this file:
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#include "imgui_internal.h"
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#include <ctype.h> // toupper, isprint
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#include <wchar.h> // wmemchr
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#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier
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#include <stddef.h> // intptr_t
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#else
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@ -2906,7 +2907,7 @@ static void STB_TEXTEDIT_DELETECHARS(STB_TEXTEDIT_STRING* obj, int pos, int n)
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obj->CurLenA -= ImTextCountUtf8BytesFromStr(dst, dst + n);
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obj->CurLenW -= n;
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// Offset remaining text
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// Offset remaining text (FIXME-OPT: Use memmove)
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const ImWchar* src = obj->TextW.Data + pos + n;
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while (ImWchar c = *src++)
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*dst++ = c;
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@ -3617,8 +3618,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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// In multi-line mode, we never exit the loop until all lines are counted, so add one extra to the searches_remaining counter.
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searches_remaining += is_multiline ? 1 : 0;
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int line_count = 0;
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for (const ImWchar* s = text_begin; *s != 0; s++)
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if (*s == '\n')
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for (const ImWchar* s = text_begin; (s = (const ImWchar*)wcschr((const wchar_t*)s, (wchar_t)'\n')) != NULL; s++)
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{
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line_count++;
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if (searches_result_line_number[0] == -1 && s >= searches_input_ptr[0]) { searches_result_line_number[0] = line_count; if (--searches_remaining <= 0) break; }
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@ -3691,9 +3691,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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break;
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if (rect_pos.y < clip_rect.y)
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{
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while (p < text_selected_end)
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if (*p++ == '\n')
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break;
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p = (const ImWchar*)wmemchr((const wchar_t*)p, '\n', text_selected_end - p) + 1;
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}
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else
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{
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