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Viewports: Fix to avoid SetNextWindowViewport being overrided by creation of a standalone viewport. (#2544, #1542)
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@ -10552,11 +10552,13 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
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}
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}
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bool lock_viewport = false;
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if (g.NextWindowData.ViewportCond)
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{
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// Code explicitly request a viewport
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window->Viewport = (ImGuiViewportP*)FindViewportByID(g.NextWindowData.ViewportId);
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window->ViewportId = g.NextWindowData.ViewportId; // Store ID even if Viewport isn't resolved yet.
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lock_viewport = true;
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}
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else if ((flags & ImGuiWindowFlags_ChildWindow) || (flags & ImGuiWindowFlags_ChildMenu))
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{
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@ -10590,6 +10592,8 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
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window->Viewport = main_viewport;
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// Mark window as allowed to protrude outside of its viewport and into the current monitor
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if (!lock_viewport)
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{
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if (flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup))
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{
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// We need to take account of the possibility that mouse may become invalid.
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@ -10620,10 +10624,13 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
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window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_NoFocusOnAppearing);
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}
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}
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else if (window->ViewportAllowPlatformMonitorExtend < 0 && (flags & ImGuiWindowFlags_ChildWindow) == 0)
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{
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// Regular (non-child, non-popup) windows by default are also allowed to protrude
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// Child windows are kept contained within their parent.
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else if (window->ViewportAllowPlatformMonitorExtend < 0 && (flags & ImGuiWindowFlags_ChildWindow) == 0)
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window->ViewportAllowPlatformMonitorExtend = window->Viewport->PlatformMonitor;
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}
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}
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// Update flags
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window->ViewportOwned = (window == window->Viewport->Window);
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