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Viewports: Fix to avoid SetNextWindowViewport being overrided by creation of a standalone viewport. (#2544, #1542)
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parent
e6c982509d
commit
9bf3f910c8
67
imgui.cpp
67
imgui.cpp
@ -10552,11 +10552,13 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
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}
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}
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}
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}
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bool lock_viewport = false;
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if (g.NextWindowData.ViewportCond)
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if (g.NextWindowData.ViewportCond)
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{
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{
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// Code explicitly request a viewport
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// Code explicitly request a viewport
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window->Viewport = (ImGuiViewportP*)FindViewportByID(g.NextWindowData.ViewportId);
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window->Viewport = (ImGuiViewportP*)FindViewportByID(g.NextWindowData.ViewportId);
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window->ViewportId = g.NextWindowData.ViewportId; // Store ID even if Viewport isn't resolved yet.
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window->ViewportId = g.NextWindowData.ViewportId; // Store ID even if Viewport isn't resolved yet.
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lock_viewport = true;
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}
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}
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else if ((flags & ImGuiWindowFlags_ChildWindow) || (flags & ImGuiWindowFlags_ChildMenu))
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else if ((flags & ImGuiWindowFlags_ChildWindow) || (flags & ImGuiWindowFlags_ChildMenu))
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{
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{
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@ -10590,40 +10592,45 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
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window->Viewport = main_viewport;
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window->Viewport = main_viewport;
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// Mark window as allowed to protrude outside of its viewport and into the current monitor
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// Mark window as allowed to protrude outside of its viewport and into the current monitor
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if (flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup))
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if (!lock_viewport)
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{
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{
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// We need to take account of the possibility that mouse may become invalid.
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if (flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup))
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// Popups/Tooltip always set ViewportAllowPlatformMonitorExtend so GetWindowAllowedExtentRect() will return full monitor bounds.
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{
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ImVec2 mouse_ref = (flags & ImGuiWindowFlags_Tooltip) ? g.IO.MousePos : g.BeginPopupStack.back().OpenMousePos;
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// We need to take account of the possibility that mouse may become invalid.
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bool use_mouse_ref = (g.NavDisableHighlight || !g.NavDisableMouseHover || !g.NavWindow);
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// Popups/Tooltip always set ViewportAllowPlatformMonitorExtend so GetWindowAllowedExtentRect() will return full monitor bounds.
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bool mouse_valid = IsMousePosValid(&mouse_ref);
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ImVec2 mouse_ref = (flags & ImGuiWindowFlags_Tooltip) ? g.IO.MousePos : g.BeginPopupStack.back().OpenMousePos;
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if ((window->Appearing || (flags & ImGuiWindowFlags_Tooltip)) && (!use_mouse_ref || mouse_valid))
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bool use_mouse_ref = (g.NavDisableHighlight || !g.NavDisableMouseHover || !g.NavWindow);
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window->ViewportAllowPlatformMonitorExtend = FindPlatformMonitorForPos((use_mouse_ref && mouse_valid) ? mouse_ref : NavCalcPreferredRefPos());
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bool mouse_valid = IsMousePosValid(&mouse_ref);
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else
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if ((window->Appearing || (flags & ImGuiWindowFlags_Tooltip)) && (!use_mouse_ref || mouse_valid))
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window->ViewportAllowPlatformMonitorExtend = FindPlatformMonitorForPos((use_mouse_ref && mouse_valid) ? mouse_ref : NavCalcPreferredRefPos());
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else
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window->ViewportAllowPlatformMonitorExtend = window->Viewport->PlatformMonitor;
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}
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else if (window->Viewport && window != window->Viewport->Window && window->Viewport->Window && !(flags & ImGuiWindowFlags_ChildWindow))
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{
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// When called from Begin() we don't have access to a proper version of the Hidden flag yet, so we replicate this code.
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const bool will_be_visible = (window->DockIsActive && !window->DockTabIsVisible) ? false : true;
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if ((window->Flags & ImGuiWindowFlags_DockNodeHost) && window->Viewport->LastFrameActive < g.FrameCount && will_be_visible)
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{
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// Steal/transfer ownership
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//IMGUI_DEBUG_LOG("[%05d] Window '%s' steal Viewport %08X from Window '%s'\n", g.FrameCount, window->Name, window->Viewport->ID, window->Viewport->Window->Name);
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window->Viewport->Window = window;
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window->Viewport->ID = window->ID;
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window->Viewport->LastNameHash = 0;
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}
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else if (!UpdateTryMergeWindowIntoHostViewport(window, g.Viewports[0])) // Merge?
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{
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// New viewport
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window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_NoFocusOnAppearing);
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}
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}
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else if (window->ViewportAllowPlatformMonitorExtend < 0 && (flags & ImGuiWindowFlags_ChildWindow) == 0)
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{
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// Regular (non-child, non-popup) windows by default are also allowed to protrude
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// Child windows are kept contained within their parent.
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window->ViewportAllowPlatformMonitorExtend = window->Viewport->PlatformMonitor;
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window->ViewportAllowPlatformMonitorExtend = window->Viewport->PlatformMonitor;
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}
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else if (window->Viewport && window != window->Viewport->Window && window->Viewport->Window && !(flags & ImGuiWindowFlags_ChildWindow))
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{
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// When called from Begin() we don't have access to a proper version of the Hidden flag yet, so we replicate this code.
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const bool will_be_visible = (window->DockIsActive && !window->DockTabIsVisible) ? false : true;
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if ((window->Flags & ImGuiWindowFlags_DockNodeHost) && window->Viewport->LastFrameActive < g.FrameCount && will_be_visible)
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{
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// Steal/transfer ownership
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//IMGUI_DEBUG_LOG("[%05d] Window '%s' steal Viewport %08X from Window '%s'\n", g.FrameCount, window->Name, window->Viewport->ID, window->Viewport->Window->Name);
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window->Viewport->Window = window;
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window->Viewport->ID = window->ID;
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window->Viewport->LastNameHash = 0;
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}
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else if (!UpdateTryMergeWindowIntoHostViewport(window, g.Viewports[0])) // Merge?
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{
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// New viewport
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window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_NoFocusOnAppearing);
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}
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}
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}
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}
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// Regular (non-child, non-popup) windows by default are also allowed to protrude
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// Child windows are kept contained within their parent.
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else if (window->ViewportAllowPlatformMonitorExtend < 0 && (flags & ImGuiWindowFlags_ChildWindow) == 0)
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window->ViewportAllowPlatformMonitorExtend = window->Viewport->PlatformMonitor;
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// Update flags
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// Update flags
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window->ViewportOwned = (window == window->Viewport->Window);
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window->ViewportOwned = (window == window->Viewport->Window);
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