mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-26 05:27:01 +00:00
Internal: Made ScrollToBringRectIntoView() handle recursing back to scroll parent window, so the function can be called elsewhere (instead of 1 deep recursion done in NavUpdateMoveResult().
This commit is contained in:
parent
6a0d0dab5a
commit
9bd7846f07
32
imgui.cpp
32
imgui.cpp
@ -7165,14 +7165,15 @@ static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool s
|
||||
}
|
||||
|
||||
// Scroll to keep newly navigated item fully into view
|
||||
void ImGui::ScrollToBringRectIntoView(ImGuiWindow* window, const ImRect& item_rect)
|
||||
ImVec2 ImGui::ScrollToBringRectIntoView(ImGuiWindow* window, const ImRect& item_rect)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImRect window_rect(window->InnerRect.Min - ImVec2(1, 1), window->InnerRect.Max + ImVec2(1, 1));
|
||||
//GetForegroundDrawList(window)->AddRect(window_rect.Min, window_rect.Max, IM_COL32_WHITE); // [DEBUG]
|
||||
if (window_rect.Contains(item_rect))
|
||||
return;
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImVec2 delta_scroll;
|
||||
if (!window_rect.Contains(item_rect))
|
||||
{
|
||||
if (window->ScrollbarX && item_rect.Min.x < window_rect.Min.x)
|
||||
SetScrollFromPosX(window, item_rect.Min.x - window->Pos.x + g.Style.ItemSpacing.x, 0.0f);
|
||||
else if (window->ScrollbarX && item_rect.Max.x >= window_rect.Max.x)
|
||||
@ -7181,6 +7182,16 @@ void ImGui::ScrollToBringRectIntoView(ImGuiWindow* window, const ImRect& item_re
|
||||
SetScrollFromPosY(window, item_rect.Min.y - window->Pos.y - g.Style.ItemSpacing.y, 0.0f);
|
||||
else if (item_rect.Max.y >= window_rect.Max.y)
|
||||
SetScrollFromPosY(window, item_rect.Max.y - window->Pos.y + g.Style.ItemSpacing.y, 1.0f);
|
||||
|
||||
ImVec2 next_scroll = CalcNextScrollFromScrollTargetAndClamp(window, false);
|
||||
delta_scroll = next_scroll - window->Scroll;
|
||||
}
|
||||
|
||||
// Also scroll parent window to keep us into view if necessary
|
||||
if (window->Flags & ImGuiWindowFlags_ChildWindow)
|
||||
delta_scroll += ScrollToBringRectIntoView(window->ParentWindow, ImRect(item_rect.Min - delta_scroll, item_rect.Max - delta_scroll));
|
||||
|
||||
return delta_scroll;
|
||||
}
|
||||
|
||||
float ImGui::GetScrollX()
|
||||
@ -8484,16 +8495,11 @@ static void ImGui::NavUpdateMoveResult()
|
||||
if (g.NavLayer == 0)
|
||||
{
|
||||
ImRect rect_abs = ImRect(result->RectRel.Min + result->Window->Pos, result->RectRel.Max + result->Window->Pos);
|
||||
ScrollToBringRectIntoView(result->Window, rect_abs);
|
||||
ImVec2 delta_scroll = ScrollToBringRectIntoView(result->Window, rect_abs);
|
||||
|
||||
// Estimate upcoming scroll so we can offset our result position so mouse position can be applied immediately after in NavUpdate()
|
||||
ImVec2 next_scroll = CalcNextScrollFromScrollTargetAndClamp(result->Window, false);
|
||||
ImVec2 delta_scroll = result->Window->Scroll - next_scroll;
|
||||
result->RectRel.Translate(delta_scroll);
|
||||
|
||||
// Also scroll parent window to keep us into view if necessary (we could/should technically recurse back the whole the parent hierarchy).
|
||||
if (result->Window->Flags & ImGuiWindowFlags_ChildWindow)
|
||||
ScrollToBringRectIntoView(result->Window->ParentWindow, ImRect(rect_abs.Min + delta_scroll, rect_abs.Max + delta_scroll));
|
||||
// Offset our result position so mouse position can be applied immediately after in NavUpdate()
|
||||
result->RectRel.TranslateX(-delta_scroll.x);
|
||||
result->RectRel.TranslateY(-delta_scroll.y);
|
||||
}
|
||||
|
||||
ClearActiveID();
|
||||
|
@ -1502,7 +1502,7 @@ namespace ImGui
|
||||
IMGUI_API void SetScrollY(ImGuiWindow* window, float new_scroll_y);
|
||||
IMGUI_API void SetScrollFromPosX(ImGuiWindow* window, float local_x, float center_x_ratio = 0.5f);
|
||||
IMGUI_API void SetScrollFromPosY(ImGuiWindow* window, float local_y, float center_y_ratio = 0.5f);
|
||||
IMGUI_API void ScrollToBringRectIntoView(ImGuiWindow* window, const ImRect& item_rect);
|
||||
IMGUI_API ImVec2 ScrollToBringRectIntoView(ImGuiWindow* window, const ImRect& item_rect);
|
||||
|
||||
// Basic Accessors
|
||||
inline ImGuiID GetItemID() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.LastItemId; }
|
||||
|
Loading…
Reference in New Issue
Block a user