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Internal: Avoid needlessly bringing parent of front-most child back to front. This is mostly to reduce flicker/confusion in Metrics when traversing windows. We could aim at separating the child windows from non-child windows at some point.
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@ -5161,7 +5161,8 @@ void ImGui::Scrollbar(ImGuiLayoutType direction)
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void ImGui::BringWindowToFront(ImGuiWindow* window)
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void ImGui::BringWindowToFront(ImGuiWindow* window)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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if (g.Windows.back() == window)
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ImGuiWindow* current_front_window = g.Windows.back();
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if (current_front_window == window || current_front_window->RootWindow == window)
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return;
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return;
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for (int i = g.Windows.Size - 2; i >= 0; i--) // We can ignore the front most window
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for (int i = g.Windows.Size - 2; i >= 0; i--) // We can ignore the front most window
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if (g.Windows[i] == window)
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if (g.Windows[i] == window)
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