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https://github.com/Drezil/imgui.git
synced 2025-07-06 04:58:47 +02:00
Tables: (Breaking) Rename TableAutoHeaders() to TableHeadersRow() + added TableGetColumnCount().
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@ -3513,7 +3513,7 @@ static void ShowDemoWindowTables()
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ImGui::TableSetupColumn("AAA", ImGuiTableColumnFlags_WidthFixed);// | ImGuiTableColumnFlags_NoResize);
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ImGui::TableSetupColumn("BBB", ImGuiTableColumnFlags_WidthFixed);
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ImGui::TableSetupColumn("CCC", ImGuiTableColumnFlags_WidthStretch);
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ImGui::TableAutoHeaders();
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ImGui::TableHeadersRow();
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for (int row = 0; row < 5; row++)
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{
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ImGui::TableNextRow();
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@ -3533,7 +3533,7 @@ static void ShowDemoWindowTables()
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ImGui::TableSetupColumn("DDD", ImGuiTableColumnFlags_WidthStretch);
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ImGui::TableSetupColumn("EEE", ImGuiTableColumnFlags_WidthStretch);
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ImGui::TableSetupColumn("FFF", ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_DefaultHide);
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ImGui::TableAutoHeaders();
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ImGui::TableHeadersRow();
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for (int row = 0; row < 5; row++)
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{
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ImGui::TableNextRow();
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@ -3560,12 +3560,12 @@ static void ShowDemoWindowTables()
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if (ImGui::BeginTable("##table1", 3, flags))
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{
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// Submit columns name with TableSetupColumn() and call TableAutoHeaders() to create a row with a header in each column.
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// Submit columns name with TableSetupColumn() and call TableHeadersRow() to create a row with a header in each column.
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// (Later we will show how TableSetupColumn() has other uses, optional flags, sizing weight etc.)
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ImGui::TableSetupColumn("One");
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ImGui::TableSetupColumn("Two");
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ImGui::TableSetupColumn("Three");
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ImGui::TableAutoHeaders();
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ImGui::TableHeadersRow();
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for (int row = 0; row < 6; row++)
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{
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ImGui::TableNextRow();
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@ -3583,7 +3583,7 @@ static void ShowDemoWindowTables()
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ImGui::TableSetupColumn("One");
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ImGui::TableSetupColumn("Two");
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ImGui::TableSetupColumn("Three");
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ImGui::TableAutoHeaders();
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ImGui::TableHeadersRow();
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for (int row = 0; row < 6; row++)
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{
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ImGui::TableNextRow();
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@ -3639,7 +3639,7 @@ static void ShowDemoWindowTables()
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ImGui::TableSetupColumn("One", ImGuiTableColumnFlags_None);
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ImGui::TableSetupColumn("Two", ImGuiTableColumnFlags_None);
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ImGui::TableSetupColumn("Three", ImGuiTableColumnFlags_None);
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ImGui::TableAutoHeaders();
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ImGui::TableHeadersRow();
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ImGuiListClipper clipper;
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clipper.Begin(1000);
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while (clipper.Step())
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@ -3684,7 +3684,7 @@ static void ShowDemoWindowTables()
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ImGui::TableSetupColumn("Four", ImGuiTableColumnFlags_None);
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ImGui::TableSetupColumn("Five", ImGuiTableColumnFlags_None);
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ImGui::TableSetupColumn("Six", ImGuiTableColumnFlags_None);
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ImGui::TableAutoHeaders();
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ImGui::TableHeadersRow();
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for (int row = 0; row < 20; row++)
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{
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ImGui::TableNextRow();
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@ -3750,7 +3750,7 @@ static void ShowDemoWindowTables()
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{
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for (int column = 0; column < column_count; column++)
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ImGui::TableSetupColumn(column_names[column], column_flags[column]);
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ImGui::TableAutoHeaders();
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ImGui::TableHeadersRow();
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for (int row = 0; row < 8; row++)
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{
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ImGui::Indent(2.0f); // Add some indentation to demonstrate usage of per-column IndentEnable/IndentDisable flags.
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@ -3778,7 +3778,7 @@ static void ShowDemoWindowTables()
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{
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ImGui::TableSetupColumn("A0");
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ImGui::TableSetupColumn("A1");
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ImGui::TableAutoHeaders();
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ImGui::TableHeadersRow();
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ImGui::TableNextRow(); ImGui::Text("A0 Cell 0");
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{
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@ -3787,7 +3787,7 @@ static void ShowDemoWindowTables()
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{
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ImGui::TableSetupColumn("B0");
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ImGui::TableSetupColumn("B1");
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ImGui::TableAutoHeaders();
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ImGui::TableHeadersRow();
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ImGui::TableNextRow(ImGuiTableRowFlags_None, rows_height);
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ImGui::Text("B0 Cell 0");
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@ -3990,7 +3990,7 @@ static void ShowDemoWindowTables()
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ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_NoHide);
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ImGui::TableSetupColumn("Size", ImGuiTableColumnFlags_WidthFixed, ImGui::GetFontSize() * 6);
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ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed, ImGui::GetFontSize() * 10);
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ImGui::TableAutoHeaders();
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ImGui::TableHeadersRow();
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// Simple storage to output a dummy file-system.
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struct MyTreeNode
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@ -4048,7 +4048,7 @@ static void ShowDemoWindowTables()
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ImGui::TreePop();
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}
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// Demonstrate using TableHeader() calls instead of TableAutoHeaders()
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// Demonstrate using TableHeader() calls instead of TableHeadersRow()
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if (open_action != -1)
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ImGui::SetNextItemOpen(open_action != 0);
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if (ImGui::TreeNode("Custom headers"))
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@ -4064,7 +4064,7 @@ static void ShowDemoWindowTables()
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// FIXME: It would be nice to actually demonstrate full-featured selection using those checkbox.
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static bool column_selected[3] = {};
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// Instead of calling TableAutoHeaders() we'll submit custom headers ourselves
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// Instead of calling TableHeadersRow() we'll submit custom headers ourselves
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ImGui::TableNextRow(ImGuiTableRowFlags_Headers);
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for (int column = 0; column < COLUMNS_COUNT; column++)
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{
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@ -4095,12 +4095,12 @@ static void ShowDemoWindowTables()
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ImGui::TreePop();
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}
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// Demonstrate creating custom context menus inside columns, while playing it nice with context menus provided by TableHeader()/TableAutoHeaders()
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// Demonstrate creating custom context menus inside columns, while playing it nice with context menus provided by TableHeadersRow()/TableHeader()
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if (open_action != -1)
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ImGui::SetNextItemOpen(open_action != 0);
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if (ImGui::TreeNode("Context menus"))
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{
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HelpMarker("By default, TableHeader()/TableAutoHeaders() will open a context-menu on right-click.");
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HelpMarker("By default, TableHeadersRow()/TableHeader() will open a context-menu on right-click.");
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ImGuiTableFlags flags = ImGuiTableFlags_Resizable | ImGuiTableFlags_SizingPolicyFixedX | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders;
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const int COLUMNS_COUNT = 3;
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if (ImGui::BeginTable("##table1", COLUMNS_COUNT, flags))
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@ -4110,7 +4110,7 @@ static void ShowDemoWindowTables()
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ImGui::TableSetupColumn("Three");
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// Context Menu 1: right-click on header (including empty section after the third column!) should open Default Table Popup
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ImGui::TableAutoHeaders();
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ImGui::TableHeadersRow();
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for (int row = 0; row < 4; row++)
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{
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ImGui::TableNextRow();
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@ -4219,7 +4219,7 @@ static void ShowDemoWindowTables()
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}
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// Display data
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ImGui::TableAutoHeaders();
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ImGui::TableHeadersRow();
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ImGuiListClipper clipper;
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clipper.Begin(items.Size);
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while (clipper.Step())
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@ -4408,7 +4408,7 @@ static void ShowDemoWindowTables()
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// Show headers
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if (show_headers)
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ImGui::TableAutoHeaders();
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ImGui::TableHeadersRow();
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// Show data
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// FIXME-TABLE FIXME-NAV: How we can get decent up/down even though we have the buttons here?
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