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SplitterBehavior: not using FrameRounding in render (was in first commit of the function, not sure why). (#319)
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@ -1348,7 +1348,7 @@ bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float
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// Render
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// Render
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const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : (hovered && g.HoveredIdTimer >= hover_visibility_delay) ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
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const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : (hovered && g.HoveredIdTimer >= hover_visibility_delay) ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
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window->DrawList->AddRectFilled(bb_render.Min, bb_render.Max, col, g.Style.FrameRounding);
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window->DrawList->AddRectFilled(bb_render.Min, bb_render.Max, col, 0.0f);
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return held;
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return held;
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}
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}
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