mirror of
https://github.com/Drezil/imgui.git
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Merge branch 'master' into docking
# Conflicts: # examples/imgui_impl_glfw.cpp # examples/imgui_impl_sdl.cpp
This commit is contained in:
commit
9afb849e16
@ -149,8 +149,13 @@ Other Changes:
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- Log/Capture: Fixed LogXXX functions 'auto_open_depth' parameter being treated as an absolute
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tree depth instead of a relative one.
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- Log/Capture: Fixed CollapsingHeader trailing ascii representation being "#" instead of "##".
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- ImFont: Added GetGlyphRangesVietnamese() helper. (#2403)
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- Misc: Asserting in NewFrame() if style.WindowMinSize is zero or smaller than (1.0f,1.0f).
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- Demo: Using GetBackgroundDrawList() and GetForegroundDrawList() in "Custom Rendering" demo.
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- Demo: InputText: Demonstrating use of ImGuiInputTextFlags_CallbackResize. (#2006, #1443, #1008).
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- Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized.
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(This is particularly useful for the viewport branch because we are not supporting per-viewport
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frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416)
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- Examples: OpenGL: Fix to be able to run on ES 2.0 / WebGL 1.0. [@rmitton, @gabrielcuvillier]
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- Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN
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even if the OpenGL headers/loader happens to define the value. (#2366, #2186)
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@ -17,6 +17,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2019-03-12: Misc: Preserve DisplayFramebufferScale when main window is minimized.
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// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
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// 2018-11-07: Inputs: When installing our GLFW callbacks, we save user's previously installed ones - if any - and chain call them.
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// 2018-08-01: Inputs: Workaround for Emscripten which doesn't seem to handle focus related calls.
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@ -371,7 +372,8 @@ void ImGui_ImplGlfw_NewFrame()
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glfwGetWindowSize(g_Window, &w, &h);
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glfwGetFramebufferSize(g_Window, &display_w, &display_h);
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io.DisplaySize = ImVec2((float)w, (float)h);
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io.DisplayFramebufferScale = ImVec2(w > 0 ? ((float)display_w / w) : 0, h > 0 ? ((float)display_h / h) : 0);
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if (w > 0 && h > 0)
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io.DisplayFramebufferScale = ImVec2((float)display_w / w, (float)display_h / h);
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if (g_WantUpdateMonitors)
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ImGui_ImplGlfw_UpdateMonitors();
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@ -20,6 +20,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2019-03-12: Misc: Preserve DisplayFramebufferScale when main window is minimized.
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// 2018-12-21: Inputs: Workaround for Android/iOS which don't seem to handle focus related calls.
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// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
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// 2018-11-14: Changed the signature of ImGui_ImplSDL2_ProcessEvent() to take a 'const SDL_Event*'.
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@ -335,7 +336,8 @@ void ImGui_ImplSDL2_NewFrame(SDL_Window* window)
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SDL_GetWindowSize(window, &w, &h);
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SDL_GL_GetDrawableSize(window, &display_w, &display_h);
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io.DisplaySize = ImVec2((float)w, (float)h);
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io.DisplayFramebufferScale = ImVec2(w > 0 ? ((float)display_w / w) : 0, h > 0 ? ((float)display_h / h) : 0);
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if (w > 0 && h > 0)
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io.DisplayFramebufferScale = ImVec2((float)display_w / w, (float)display_h / h);
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// Setup time step (we don't use SDL_GetTicks() because it is using millisecond resolution)
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static Uint64 frequency = SDL_GetPerformanceFrequency();
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1
imgui.h
1
imgui.h
@ -2137,6 +2137,7 @@ struct ImFontAtlas
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IMGUI_API const ImWchar* GetGlyphRangesChineseSimplifiedCommon();// Default + Half-Width + Japanese Hiragana/Katakana + set of 2500 CJK Unified Ideographs for common simplified Chinese
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IMGUI_API const ImWchar* GetGlyphRangesCyrillic(); // Default + about 400 Cyrillic characters
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IMGUI_API const ImWchar* GetGlyphRangesThai(); // Default + Thai characters
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IMGUI_API const ImWchar* GetGlyphRangesVietnamese(); // Default + Vietname characters
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//-------------------------------------------
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// Custom Rectangles/Glyphs API
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@ -976,31 +976,13 @@ static void ShowDemoWindowWidgets()
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Filtered Text Input"))
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if (ImGui::TreeNode("Text Input"))
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{
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static char buf1[64] = ""; ImGui::InputText("default", buf1, 64);
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static char buf2[64] = ""; ImGui::InputText("decimal", buf2, 64, ImGuiInputTextFlags_CharsDecimal);
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static char buf3[64] = ""; ImGui::InputText("hexadecimal", buf3, 64, ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase);
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static char buf4[64] = ""; ImGui::InputText("uppercase", buf4, 64, ImGuiInputTextFlags_CharsUppercase);
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static char buf5[64] = ""; ImGui::InputText("no blank", buf5, 64, ImGuiInputTextFlags_CharsNoBlank);
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struct TextFilters { static int FilterImGuiLetters(ImGuiInputTextCallbackData* data) { if (data->EventChar < 256 && strchr("imgui", (char)data->EventChar)) return 0; return 1; } };
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static char buf6[64] = ""; ImGui::InputText("\"imgui\" letters", buf6, 64, ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterImGuiLetters);
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ImGui::Text("Password input");
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static char bufpass[64] = "password123";
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ImGui::InputText("password", bufpass, 64, ImGuiInputTextFlags_Password | ImGuiInputTextFlags_CharsNoBlank);
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ImGui::SameLine(); HelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n");
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ImGui::InputTextWithHint("password (w/ hint)", "<password>", bufpass, 64, ImGuiInputTextFlags_Password | ImGuiInputTextFlags_CharsNoBlank);
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ImGui::InputText("password (clear)", bufpass, 64, ImGuiInputTextFlags_CharsNoBlank);
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Multi-line Text Input"))
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{
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// Note: we are using a fixed-sized buffer for simplicity here. See ImGuiInputTextFlags_CallbackResize
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// and the code in misc/cpp/imgui_stdlib.h for how to setup InputText() for dynamically resizing strings.
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static char text[1024*16] =
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static char text[1024 * 16] =
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"/*\n"
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" The Pentium F00F bug, shorthand for F0 0F C7 C8,\n"
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" the hexadecimal encoding of one offending instruction,\n"
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@ -1021,6 +1003,65 @@ static void ShowDemoWindowWidgets()
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Filtered Text Input"))
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{
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static char buf1[64] = ""; ImGui::InputText("default", buf1, 64);
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static char buf2[64] = ""; ImGui::InputText("decimal", buf2, 64, ImGuiInputTextFlags_CharsDecimal);
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static char buf3[64] = ""; ImGui::InputText("hexadecimal", buf3, 64, ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase);
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static char buf4[64] = ""; ImGui::InputText("uppercase", buf4, 64, ImGuiInputTextFlags_CharsUppercase);
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static char buf5[64] = ""; ImGui::InputText("no blank", buf5, 64, ImGuiInputTextFlags_CharsNoBlank);
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struct TextFilters { static int FilterImGuiLetters(ImGuiInputTextCallbackData* data) { if (data->EventChar < 256 && strchr("imgui", (char)data->EventChar)) return 0; return 1; } };
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static char buf6[64] = ""; ImGui::InputText("\"imgui\" letters", buf6, 64, ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterImGuiLetters);
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ImGui::Text("Password input");
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static char bufpass[64] = "password123";
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ImGui::InputText("password", bufpass, 64, ImGuiInputTextFlags_Password | ImGuiInputTextFlags_CharsNoBlank);
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ImGui::SameLine(); HelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n");
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ImGui::InputTextWithHint("password (w/ hint)", "<password>", bufpass, 64, ImGuiInputTextFlags_Password | ImGuiInputTextFlags_CharsNoBlank);
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ImGui::InputText("password (clear)", bufpass, 64, ImGuiInputTextFlags_CharsNoBlank);
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Resize Callback"))
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{
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// If you have a custom string type you would typically create a ImGui::InputText() wrapper than takes your type as input.
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// See misc/cpp/imgui_stdlib.h and .cpp for an implementation of this using std::string.
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HelpMarker("Demonstrate using ImGuiInputTextFlags_CallbackResize to wire your resizable string type to InputText().\n\nSee misc/cpp/imgui_stdlib.h for an implementation of this for std::string.");
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struct Funcs
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{
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static int MyResizeCallback(ImGuiInputTextCallbackData* data)
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{
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if (data->EventFlag == ImGuiInputTextFlags_CallbackResize)
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{
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ImVector<char>* my_str = (ImVector<char>*)data->UserData;
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IM_ASSERT(my_str->begin() == data->Buf);
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my_str->resize(data->BufSize); // NB: On resizing calls, generally data->BufSize == data->BufTextLen + 1
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data->Buf = my_str->begin();
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}
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return 0;
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}
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// Tip: Because ImGui:: is a namespace you can add your own function into the namespace from your own source files.
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static bool MyInputTextMultiline(const char* label, ImVector<char>* my_str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0)
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{
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IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
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return ImGui::InputTextMultiline(label, my_str->begin(), (size_t)my_str->size(), size, flags | ImGuiInputTextFlags_CallbackResize, Funcs::MyResizeCallback, (void*)my_str);
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}
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};
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// For this demo we are using ImVector as a string container.
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// Note that because we need to store a terminating zero character, our size/capacity are 1 more than usually reported by a typical string class.
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static ImVector<char> my_str;
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if (my_str.empty())
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my_str.push_back(0);
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Funcs::MyInputTextMultiline("##MyStr", &my_str, ImVec2(-1.0f, ImGui::GetTextLineHeight() * 16));
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ImGui::Text("Data: %p\nSize: %d\nCapacity: %d", (void*)my_str.begin(), my_str.size(), my_str.capacity());
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ImGui::TreePop();
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}
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Plots Widgets"))
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{
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static bool animate = true;
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@ -2352,6 +2352,23 @@ const ImWchar* ImFontAtlas::GetGlyphRangesThai()
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return &ranges[0];
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}
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const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese()
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{
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static const ImWchar ranges[] =
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{
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0x0020, 0x00FF, // Basic Latin
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0x0102, 0x0103,
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0x0110, 0x0111,
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0x0128, 0x0129,
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0x0168, 0x0169,
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0x01A0, 0x01A1,
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0x01AF, 0x01B0,
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0x1EA0, 0x1EF9,
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0,
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};
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return &ranges[0];
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}
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//-----------------------------------------------------------------------------
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// [SECTION] ImFontGlyphRangesBuilder
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//-----------------------------------------------------------------------------
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@ -583,10 +583,9 @@ struct ImGuiGroupData
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// Simple column measurement, currently used for MenuItem() only.. This is very short-sighted/throw-away code and NOT a generic helper.
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struct IMGUI_API ImGuiMenuColumns
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{
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int Count;
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float Spacing;
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float Width, NextWidth;
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float Pos[4], NextWidths[4];
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float Pos[3], NextWidths[3];
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ImGuiMenuColumns();
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void Update(int count, float spacing, bool clear);
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@ -3397,14 +3397,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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bool enter_pressed = false;
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// Select the buffer to render.
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const char* buf_display = ((render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state && state->TextAIsValid) ? state->TextA.Data : buf;
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const char* buf_display_end = NULL; // We have specialized paths below for setting the length
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const bool is_displaying_hint = (hint != NULL && buf_display[0] == 0);
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if (is_displaying_hint)
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{
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buf_display = hint;
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buf_display_end = hint + strlen(hint);
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}
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const bool buf_display_from_state = (render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state && state->TextAIsValid;
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const bool is_displaying_hint = (hint != NULL && (buf_display_from_state ? state->TextA.Data : buf)[0] == 0);
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// Password pushes a temporary font with only a fallback glyph
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if (is_password && !is_displaying_hint)
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@ -3771,6 +3765,13 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// without any carriage return, which would makes ImFont::RenderText() reserve too many vertices and probably crash. Avoid it altogether.
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// Note that we only use this limit on single-line InputText(), so a pathologically large line on a InputTextMultiline() would still crash.
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const int buf_display_max_length = 2 * 1024 * 1024;
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const char* buf_display = buf_display_from_state ? state->TextA.Data : buf; //-V595
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const char* buf_display_end = NULL; // We have specialized paths below for setting the length
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if (is_displaying_hint)
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{
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buf_display = hint;
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buf_display_end = hint + strlen(hint);
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}
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// Render text. We currently only render selection when the widget is active or while scrolling.
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// FIXME: We could remove the '&& render_cursor' to keep rendering selection when inactive.
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@ -5708,7 +5709,6 @@ void ImGui::Value(const char* prefix, float v, const char* float_format)
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// Helpers for internal use
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ImGuiMenuColumns::ImGuiMenuColumns()
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{
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Count = 0;
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Spacing = Width = NextWidth = 0.0f;
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memset(Pos, 0, sizeof(Pos));
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memset(NextWidths, 0, sizeof(NextWidths));
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@ -5716,12 +5716,12 @@ ImGuiMenuColumns::ImGuiMenuColumns()
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void ImGuiMenuColumns::Update(int count, float spacing, bool clear)
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{
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IM_ASSERT(Count <= IM_ARRAYSIZE(Pos));
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Count = count;
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IM_ASSERT(count == IM_ARRAYSIZE(Pos));
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Width = NextWidth = 0.0f;
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Spacing = spacing;
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if (clear) memset(NextWidths, 0, sizeof(NextWidths));
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for (int i = 0; i < Count; i++)
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if (clear)
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memset(NextWidths, 0, sizeof(NextWidths));
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for (int i = 0; i < IM_ARRAYSIZE(Pos); i++)
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{
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if (i > 0 && NextWidths[i] > 0.0f)
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Width += Spacing;
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@ -5737,7 +5737,7 @@ float ImGuiMenuColumns::DeclColumns(float w0, float w1, float w2) // not using v
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NextWidths[0] = ImMax(NextWidths[0], w0);
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NextWidths[1] = ImMax(NextWidths[1], w1);
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NextWidths[2] = ImMax(NextWidths[2], w2);
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for (int i = 0; i < 3; i++)
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for (int i = 0; i < IM_ARRAYSIZE(Pos); i++)
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NextWidth += NextWidths[i] + ((i > 0 && NextWidths[i] > 0.0f) ? Spacing : 0.0f);
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return ImMax(Width, NextWidth);
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}
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@ -294,6 +294,9 @@ MONOSPACE FONTS
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https://github.com/kmar/Sweet16Font
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Also include .inl file to use directly in dear imgui.
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Google Noto Mono Fonts
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https://www.google.com/get/noto/
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Typefaces for source code beautification
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https://github.com/chrissimpkins/codeface
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