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	Fix zealous warnings + Internals: Renamed members from XxxxID to XxxxxId to be more consistent with rest of the codebase (still some inconsistency left that are harder to fix)
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							| @@ -2753,7 +2753,7 @@ void ImGui::GcAwakeTransientWindowBuffers(ImGuiWindow* window) | ||||
| } | ||||
|  | ||||
| // FIXME-NAV: Refactor those functions into a single, more explicit one. | ||||
| void ImGui::SetNavID(ImGuiID id, int nav_layer, int focus_scope_id) | ||||
| void ImGui::SetNavID(ImGuiID id, int nav_layer, ImGuiID focus_scope_id) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     IM_ASSERT(g.NavWindow); | ||||
| @@ -2763,7 +2763,7 @@ void ImGui::SetNavID(ImGuiID id, int nav_layer, int focus_scope_id) | ||||
|     g.NavWindow->NavLastIds[nav_layer] = id; | ||||
| } | ||||
|  | ||||
| void ImGui::SetNavIDWithRectRel(ImGuiID id, int nav_layer, int focus_scope_id, const ImRect& rect_rel) | ||||
| void ImGui::SetNavIDWithRectRel(ImGuiID id, int nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     SetNavID(id, nav_layer, focus_scope_id); | ||||
| @@ -2958,10 +2958,10 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg) | ||||
|  | ||||
|         // [DEBUG] Item Picker tool, when enabling the "extended" version we perform the check in ItemAdd() | ||||
| #ifdef IMGUI_DEBUG_TOOL_ITEM_PICKER_EX | ||||
|         if (id == g.DebugItemPickerBreakID) | ||||
|         if (id == g.DebugItemPickerBreakId) | ||||
|         { | ||||
|             IM_DEBUG_BREAK(); | ||||
|             g.DebugItemPickerBreakID = 0; | ||||
|             g.DebugItemPickerBreakId = 0; | ||||
|         } | ||||
| #endif | ||||
|     } | ||||
| @@ -3060,7 +3060,7 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id) | ||||
|     // #define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX in imconfig.h if you want this check to also be performed in ItemAdd(). | ||||
|     if (g.DebugItemPickerActive && g.HoveredIdPreviousFrame == id) | ||||
|         GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 255, 0, 255)); | ||||
|     if (g.DebugItemPickerBreakID == id) | ||||
|     if (g.DebugItemPickerBreakId == id) | ||||
|         IM_DEBUG_BREAK(); | ||||
|  | ||||
|     return true; | ||||
| @@ -3840,7 +3840,7 @@ void ImGui::NewFrame() | ||||
| void ImGui::UpdateDebugToolItemPicker() | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     g.DebugItemPickerBreakID = 0; | ||||
|     g.DebugItemPickerBreakId = 0; | ||||
|     if (g.DebugItemPickerActive) | ||||
|     { | ||||
|         const ImGuiID hovered_id = g.HoveredIdPreviousFrame; | ||||
| @@ -3849,7 +3849,7 @@ void ImGui::UpdateDebugToolItemPicker() | ||||
|             g.DebugItemPickerActive = false; | ||||
|         if (ImGui::IsMouseClicked(0) && hovered_id) | ||||
|         { | ||||
|             g.DebugItemPickerBreakID = hovered_id; | ||||
|             g.DebugItemPickerBreakId = hovered_id; | ||||
|             g.DebugItemPickerActive = false; | ||||
|         } | ||||
|         ImGui::SetNextWindowBgAlpha(0.60f); | ||||
|   | ||||
							
								
								
									
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								imgui.h
									
									
									
									
									
								
							
							
						
						
									
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								imgui.h
									
									
									
									
									
								
							| @@ -2228,10 +2228,10 @@ struct ImFont | ||||
|     short                       ConfigDataCount;    // 2     // in  // ~ 1        // Number of ImFontConfig involved in creating this font. Bigger than 1 when merging multiple font sources into one ImFont. | ||||
|     ImWchar                     FallbackChar;       // 2     // in  // = '?'      // Replacement character if a glyph isn't found. Only set via SetFallbackChar() | ||||
|     ImWchar                     EllipsisChar;       // 2     // out // = -1       // Character used for ellipsis rendering. | ||||
|     bool                        DirtyLookupTables;  // 1     // out // | ||||
|     float                       Scale;              // 4     // in  // = 1.f      // Base font scale, multiplied by the per-window font scale which you can adjust with SetWindowFontScale() | ||||
|     float                       Ascent, Descent;    // 4+4   // out //            // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize] | ||||
|     int                         MetricsTotalSurface;// 4     // out //            // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs) | ||||
|     bool                        DirtyLookupTables;  // 1     // out // | ||||
|  | ||||
|     // Methods | ||||
|     IMGUI_API ImFont(); | ||||
|   | ||||
| @@ -3431,6 +3431,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref) | ||||
|                     const float surface_sqrt = sqrtf((float)font->MetricsTotalSurface); | ||||
|                     ImGui::Text("Texture Area: about %d px ~%dx%d px", font->MetricsTotalSurface, (int)surface_sqrt, (int)surface_sqrt); | ||||
|                     for (int config_i = 0; config_i < font->ConfigDataCount; config_i++) | ||||
|                         if (font->ConfigData) | ||||
|                             if (const ImFontConfig* cfg = &font->ConfigData[config_i]) | ||||
|                                 ImGui::BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d", config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH); | ||||
|                     if (ImGui::TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size)) | ||||
|   | ||||
| @@ -430,7 +430,7 @@ enum ImGuiButtonFlags_ | ||||
|     ImGuiButtonFlags_Disabled               = 1 << 10,  // disable interactions | ||||
|     ImGuiButtonFlags_AlignTextBaseLine      = 1 << 11,  // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine | ||||
|     ImGuiButtonFlags_NoKeyModifiers         = 1 << 12,  // disable mouse interaction if a key modifier is held | ||||
|     ImGuiButtonFlags_NoHoldingActiveID      = 1 << 13,  // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only) | ||||
|     ImGuiButtonFlags_NoHoldingActiveId      = 1 << 13,  // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only) | ||||
|     ImGuiButtonFlags_NoNavFocus             = 1 << 14,  // don't override navigation focus when activated | ||||
|     ImGuiButtonFlags_NoHoveredOnNav         = 1 << 15,  // don't report as hovered when navigated on | ||||
|     ImGuiButtonFlags_PressedOnMask_         = ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_PressedOnDragDropHold | ||||
| @@ -1160,7 +1160,7 @@ struct ImGuiContext | ||||
|  | ||||
|     // Debug Tools | ||||
|     bool                    DebugItemPickerActive; | ||||
|     ImGuiID                 DebugItemPickerBreakID;             // Will call IM_DEBUG_BREAK() when encountering this id | ||||
|     ImGuiID                 DebugItemPickerBreakId;             // Will call IM_DEBUG_BREAK() when encountering this id | ||||
|  | ||||
|     // Misc | ||||
|     float                   FramerateSecPerFrame[120];          // Calculate estimate of framerate for user over the last 2 seconds. | ||||
| @@ -1289,7 +1289,7 @@ struct ImGuiContext | ||||
|         LogDepthToExpand = LogDepthToExpandDefault = 2; | ||||
|  | ||||
|         DebugItemPickerActive = false; | ||||
|         DebugItemPickerBreakID = 0; | ||||
|         DebugItemPickerBreakId = 0; | ||||
|  | ||||
|         memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame)); | ||||
|         FramerateSecPerFrameIdx = 0; | ||||
| @@ -1700,8 +1700,8 @@ namespace ImGui | ||||
|     IMGUI_API ImVec2        GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInputReadMode mode, float slow_factor = 0.0f, float fast_factor = 0.0f); | ||||
|     IMGUI_API int           CalcTypematicRepeatAmount(float t0, float t1, float repeat_delay, float repeat_rate); | ||||
|     IMGUI_API void          ActivateItem(ImGuiID id);   // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again. | ||||
|     IMGUI_API void          SetNavID(ImGuiID id, int nav_layer, int focus_scope_id); | ||||
|     IMGUI_API void          SetNavIDWithRectRel(ImGuiID id, int nav_layer, int focus_scope_id, const ImRect& rect_rel); | ||||
|     IMGUI_API void          SetNavID(ImGuiID id, int nav_layer, ImGuiID focus_scope_id); | ||||
|     IMGUI_API void          SetNavIDWithRectRel(ImGuiID id, int nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel); | ||||
|  | ||||
|     // Focus scope (WIP) | ||||
|     IMGUI_API void          PushFocusScope(ImGuiID id);     // Note: this is storing in same stack as IDStack, so Push/Pop mismatch will be reported there. | ||||
|   | ||||
| @@ -517,7 +517,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool | ||||
|             if (((flags & ImGuiButtonFlags_PressedOnClick) && g.IO.MouseClicked[0]) || ((flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseDoubleClicked[0])) | ||||
|             { | ||||
|                 pressed = true; | ||||
|                 if (flags & ImGuiButtonFlags_NoHoldingActiveID) | ||||
|                 if (flags & ImGuiButtonFlags_NoHoldingActiveId) | ||||
|                     ClearActiveID(); | ||||
|                 else | ||||
|                     SetActiveID(id, window); // Hold on ID | ||||
| @@ -5580,7 +5580,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl | ||||
|  | ||||
|     // We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries | ||||
|     ImGuiButtonFlags button_flags = 0; | ||||
|     if (flags & ImGuiSelectableFlags_NoHoldingActiveID) { button_flags |= ImGuiButtonFlags_NoHoldingActiveID; } | ||||
|     if (flags & ImGuiSelectableFlags_NoHoldingActiveID) { button_flags |= ImGuiButtonFlags_NoHoldingActiveId; } | ||||
|     if (flags & ImGuiSelectableFlags_PressedOnClick)    { button_flags |= ImGuiButtonFlags_PressedOnClick; } | ||||
|     if (flags & ImGuiSelectableFlags_PressedOnRelease)  { button_flags |= ImGuiButtonFlags_PressedOnRelease; } | ||||
|     if (flags & ImGuiSelectableFlags_Disabled)          { button_flags |= ImGuiButtonFlags_Disabled; } | ||||
|   | ||||
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