Fix zealous warnings + Internals: Renamed members from XxxxID to XxxxxId to be more consistent with rest of the codebase (still some inconsistency left that are harder to fix)

This commit is contained in:
omar 2020-01-15 17:23:05 +01:00
parent f6d6880a61
commit 9ad4c5da7e
5 changed files with 18 additions and 17 deletions

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@ -2753,7 +2753,7 @@ void ImGui::GcAwakeTransientWindowBuffers(ImGuiWindow* window)
} }
// FIXME-NAV: Refactor those functions into a single, more explicit one. // FIXME-NAV: Refactor those functions into a single, more explicit one.
void ImGui::SetNavID(ImGuiID id, int nav_layer, int focus_scope_id) void ImGui::SetNavID(ImGuiID id, int nav_layer, ImGuiID focus_scope_id)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
IM_ASSERT(g.NavWindow); IM_ASSERT(g.NavWindow);
@ -2763,7 +2763,7 @@ void ImGui::SetNavID(ImGuiID id, int nav_layer, int focus_scope_id)
g.NavWindow->NavLastIds[nav_layer] = id; g.NavWindow->NavLastIds[nav_layer] = id;
} }
void ImGui::SetNavIDWithRectRel(ImGuiID id, int nav_layer, int focus_scope_id, const ImRect& rect_rel) void ImGui::SetNavIDWithRectRel(ImGuiID id, int nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
SetNavID(id, nav_layer, focus_scope_id); SetNavID(id, nav_layer, focus_scope_id);
@ -2958,10 +2958,10 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg)
// [DEBUG] Item Picker tool, when enabling the "extended" version we perform the check in ItemAdd() // [DEBUG] Item Picker tool, when enabling the "extended" version we perform the check in ItemAdd()
#ifdef IMGUI_DEBUG_TOOL_ITEM_PICKER_EX #ifdef IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
if (id == g.DebugItemPickerBreakID) if (id == g.DebugItemPickerBreakId)
{ {
IM_DEBUG_BREAK(); IM_DEBUG_BREAK();
g.DebugItemPickerBreakID = 0; g.DebugItemPickerBreakId = 0;
} }
#endif #endif
} }
@ -3060,7 +3060,7 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
// #define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX in imconfig.h if you want this check to also be performed in ItemAdd(). // #define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX in imconfig.h if you want this check to also be performed in ItemAdd().
if (g.DebugItemPickerActive && g.HoveredIdPreviousFrame == id) if (g.DebugItemPickerActive && g.HoveredIdPreviousFrame == id)
GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 255, 0, 255)); GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 255, 0, 255));
if (g.DebugItemPickerBreakID == id) if (g.DebugItemPickerBreakId == id)
IM_DEBUG_BREAK(); IM_DEBUG_BREAK();
return true; return true;
@ -3840,7 +3840,7 @@ void ImGui::NewFrame()
void ImGui::UpdateDebugToolItemPicker() void ImGui::UpdateDebugToolItemPicker()
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
g.DebugItemPickerBreakID = 0; g.DebugItemPickerBreakId = 0;
if (g.DebugItemPickerActive) if (g.DebugItemPickerActive)
{ {
const ImGuiID hovered_id = g.HoveredIdPreviousFrame; const ImGuiID hovered_id = g.HoveredIdPreviousFrame;
@ -3849,7 +3849,7 @@ void ImGui::UpdateDebugToolItemPicker()
g.DebugItemPickerActive = false; g.DebugItemPickerActive = false;
if (ImGui::IsMouseClicked(0) && hovered_id) if (ImGui::IsMouseClicked(0) && hovered_id)
{ {
g.DebugItemPickerBreakID = hovered_id; g.DebugItemPickerBreakId = hovered_id;
g.DebugItemPickerActive = false; g.DebugItemPickerActive = false;
} }
ImGui::SetNextWindowBgAlpha(0.60f); ImGui::SetNextWindowBgAlpha(0.60f);

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@ -2228,10 +2228,10 @@ struct ImFont
short ConfigDataCount; // 2 // in // ~ 1 // Number of ImFontConfig involved in creating this font. Bigger than 1 when merging multiple font sources into one ImFont. short ConfigDataCount; // 2 // in // ~ 1 // Number of ImFontConfig involved in creating this font. Bigger than 1 when merging multiple font sources into one ImFont.
ImWchar FallbackChar; // 2 // in // = '?' // Replacement character if a glyph isn't found. Only set via SetFallbackChar() ImWchar FallbackChar; // 2 // in // = '?' // Replacement character if a glyph isn't found. Only set via SetFallbackChar()
ImWchar EllipsisChar; // 2 // out // = -1 // Character used for ellipsis rendering. ImWchar EllipsisChar; // 2 // out // = -1 // Character used for ellipsis rendering.
bool DirtyLookupTables; // 1 // out //
float Scale; // 4 // in // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetWindowFontScale() float Scale; // 4 // in // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetWindowFontScale()
float Ascent, Descent; // 4+4 // out // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize] float Ascent, Descent; // 4+4 // out // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize]
int MetricsTotalSurface;// 4 // out // // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs) int MetricsTotalSurface;// 4 // out // // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs)
bool DirtyLookupTables; // 1 // out //
// Methods // Methods
IMGUI_API ImFont(); IMGUI_API ImFont();

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@ -3431,6 +3431,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
const float surface_sqrt = sqrtf((float)font->MetricsTotalSurface); const float surface_sqrt = sqrtf((float)font->MetricsTotalSurface);
ImGui::Text("Texture Area: about %d px ~%dx%d px", font->MetricsTotalSurface, (int)surface_sqrt, (int)surface_sqrt); ImGui::Text("Texture Area: about %d px ~%dx%d px", font->MetricsTotalSurface, (int)surface_sqrt, (int)surface_sqrt);
for (int config_i = 0; config_i < font->ConfigDataCount; config_i++) for (int config_i = 0; config_i < font->ConfigDataCount; config_i++)
if (font->ConfigData)
if (const ImFontConfig* cfg = &font->ConfigData[config_i]) if (const ImFontConfig* cfg = &font->ConfigData[config_i])
ImGui::BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d", config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH); ImGui::BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d", config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH);
if (ImGui::TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size)) if (ImGui::TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size))

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@ -430,7 +430,7 @@ enum ImGuiButtonFlags_
ImGuiButtonFlags_Disabled = 1 << 10, // disable interactions ImGuiButtonFlags_Disabled = 1 << 10, // disable interactions
ImGuiButtonFlags_AlignTextBaseLine = 1 << 11, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine ImGuiButtonFlags_AlignTextBaseLine = 1 << 11, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
ImGuiButtonFlags_NoKeyModifiers = 1 << 12, // disable mouse interaction if a key modifier is held ImGuiButtonFlags_NoKeyModifiers = 1 << 12, // disable mouse interaction if a key modifier is held
ImGuiButtonFlags_NoHoldingActiveID = 1 << 13, // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only) ImGuiButtonFlags_NoHoldingActiveId = 1 << 13, // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only)
ImGuiButtonFlags_NoNavFocus = 1 << 14, // don't override navigation focus when activated ImGuiButtonFlags_NoNavFocus = 1 << 14, // don't override navigation focus when activated
ImGuiButtonFlags_NoHoveredOnNav = 1 << 15, // don't report as hovered when navigated on ImGuiButtonFlags_NoHoveredOnNav = 1 << 15, // don't report as hovered when navigated on
ImGuiButtonFlags_PressedOnMask_ = ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_PressedOnDragDropHold ImGuiButtonFlags_PressedOnMask_ = ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_PressedOnDragDropHold
@ -1160,7 +1160,7 @@ struct ImGuiContext
// Debug Tools // Debug Tools
bool DebugItemPickerActive; bool DebugItemPickerActive;
ImGuiID DebugItemPickerBreakID; // Will call IM_DEBUG_BREAK() when encountering this id ImGuiID DebugItemPickerBreakId; // Will call IM_DEBUG_BREAK() when encountering this id
// Misc // Misc
float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds. float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds.
@ -1289,7 +1289,7 @@ struct ImGuiContext
LogDepthToExpand = LogDepthToExpandDefault = 2; LogDepthToExpand = LogDepthToExpandDefault = 2;
DebugItemPickerActive = false; DebugItemPickerActive = false;
DebugItemPickerBreakID = 0; DebugItemPickerBreakId = 0;
memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame)); memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
FramerateSecPerFrameIdx = 0; FramerateSecPerFrameIdx = 0;
@ -1700,8 +1700,8 @@ namespace ImGui
IMGUI_API ImVec2 GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInputReadMode mode, float slow_factor = 0.0f, float fast_factor = 0.0f); IMGUI_API ImVec2 GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInputReadMode mode, float slow_factor = 0.0f, float fast_factor = 0.0f);
IMGUI_API int CalcTypematicRepeatAmount(float t0, float t1, float repeat_delay, float repeat_rate); IMGUI_API int CalcTypematicRepeatAmount(float t0, float t1, float repeat_delay, float repeat_rate);
IMGUI_API void ActivateItem(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again. IMGUI_API void ActivateItem(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again.
IMGUI_API void SetNavID(ImGuiID id, int nav_layer, int focus_scope_id); IMGUI_API void SetNavID(ImGuiID id, int nav_layer, ImGuiID focus_scope_id);
IMGUI_API void SetNavIDWithRectRel(ImGuiID id, int nav_layer, int focus_scope_id, const ImRect& rect_rel); IMGUI_API void SetNavIDWithRectRel(ImGuiID id, int nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel);
// Focus scope (WIP) // Focus scope (WIP)
IMGUI_API void PushFocusScope(ImGuiID id); // Note: this is storing in same stack as IDStack, so Push/Pop mismatch will be reported there. IMGUI_API void PushFocusScope(ImGuiID id); // Note: this is storing in same stack as IDStack, so Push/Pop mismatch will be reported there.

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@ -517,7 +517,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
if (((flags & ImGuiButtonFlags_PressedOnClick) && g.IO.MouseClicked[0]) || ((flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseDoubleClicked[0])) if (((flags & ImGuiButtonFlags_PressedOnClick) && g.IO.MouseClicked[0]) || ((flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseDoubleClicked[0]))
{ {
pressed = true; pressed = true;
if (flags & ImGuiButtonFlags_NoHoldingActiveID) if (flags & ImGuiButtonFlags_NoHoldingActiveId)
ClearActiveID(); ClearActiveID();
else else
SetActiveID(id, window); // Hold on ID SetActiveID(id, window); // Hold on ID
@ -5580,7 +5580,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
// We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries // We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries
ImGuiButtonFlags button_flags = 0; ImGuiButtonFlags button_flags = 0;
if (flags & ImGuiSelectableFlags_NoHoldingActiveID) { button_flags |= ImGuiButtonFlags_NoHoldingActiveID; } if (flags & ImGuiSelectableFlags_NoHoldingActiveID) { button_flags |= ImGuiButtonFlags_NoHoldingActiveId; }
if (flags & ImGuiSelectableFlags_PressedOnClick) { button_flags |= ImGuiButtonFlags_PressedOnClick; } if (flags & ImGuiSelectableFlags_PressedOnClick) { button_flags |= ImGuiButtonFlags_PressedOnClick; }
if (flags & ImGuiSelectableFlags_PressedOnRelease) { button_flags |= ImGuiButtonFlags_PressedOnRelease; } if (flags & ImGuiSelectableFlags_PressedOnRelease) { button_flags |= ImGuiButtonFlags_PressedOnRelease; }
if (flags & ImGuiSelectableFlags_Disabled) { button_flags |= ImGuiButtonFlags_Disabled; } if (flags & ImGuiSelectableFlags_Disabled) { button_flags |= ImGuiButtonFlags_Disabled; }