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Fix missing IMGUI_API and mismatching namespace internal's CreateNewWindowSettings (#2105)
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@ -8473,7 +8473,7 @@ void ImGui::MarkIniSettingsDirty(ImGuiWindow* window)
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g.SettingsDirtyTimer = g.IO.IniSavingRate;
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}
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static ImGuiWindowSettings* CreateNewWindowSettings(const char* name)
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static ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name)
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{
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ImGuiContext& g = *GImGui;
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g.SettingsWindows.push_back(ImGuiWindowSettings());
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@ -8611,7 +8611,7 @@ static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*
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{
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ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHash(name, 0));
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if (!settings)
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settings = CreateNewWindowSettings(name);
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settings = ImGui::CreateNewWindowSettings(name);
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return (void*)settings;
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}
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@ -8639,7 +8639,7 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSetting
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ImGuiWindowSettings* settings = (window->SettingsIdx != -1) ? &g.SettingsWindows[window->SettingsIdx] : ImGui::FindWindowSettings(window->ID);
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if (!settings)
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{
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settings = CreateNewWindowSettings(window->Name);
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settings = ImGui::CreateNewWindowSettings(window->Name);
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window->SettingsIdx = g.SettingsWindows.index_from_pointer(settings);
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}
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IM_ASSERT(settings->ID == window->ID);
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2
imgui.h
2
imgui.h
@ -1456,7 +1456,7 @@ struct ImGuiInputTextCallbackData
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// Helper functions for text manipulation.
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// Use those function to benefit from the CallbackResize behaviors. Calling those function reset the selection.
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ImGuiInputTextCallbackData();
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IMGUI_API ImGuiInputTextCallbackData();
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IMGUI_API void DeleteChars(int pos, int bytes_count);
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IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL);
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bool HasSelection() const { return SelectionStart != SelectionEnd; }
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