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NewFrame() now asserts if neither Render or EndFrame have been called. Exposed EndFrame(). Made it legal to call EndFrame() more than one. (#1423 etc.)
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@ -2211,6 +2211,7 @@ void ImGui::NewFrame()
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IM_ASSERT(g.IO.Fonts->Fonts[0]->IsLoaded() && "Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ?");
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IM_ASSERT(g.Style.CurveTessellationTol > 0.0f && "Invalid style setting");
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IM_ASSERT(g.Style.Alpha >= 0.0f && g.Style.Alpha <= 1.0f && "Invalid style setting. Alpha cannot be negative (allows us to avoid a few clamps in color computations)");
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IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or EndFrame() at the end of the previous frame?");
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// Initialize on first frame
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if (!g.Initialized)
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@ -2743,7 +2744,8 @@ void ImGui::EndFrame()
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame()
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IM_ASSERT(g.FrameCountEnded != g.FrameCount); // ImGui::EndFrame() called multiple times, or forgot to call ImGui::NewFrame() again
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if (g.FrameCountEnded == g.FrameCount) // Don't process EndFrame() multiple times.
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return;
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// Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
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if (g.IO.ImeSetInputScreenPosFn && ImLengthSqr(g.OsImePosRequest - g.OsImePosSet) > 0.0001f)
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