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https://github.com/Drezil/imgui.git
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Added InputFloat2(), SliderFloat2()
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2
imgui.h
2
imgui.h
@ -183,6 +183,7 @@ namespace ImGui
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bool SmallButton(const char* label);
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bool CollapsingHeader(const char* label, const char* str_id = NULL, const bool display_frame = true, const bool default_open = false);
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bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
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bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
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bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
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bool SliderAngle(const char* label, float* v, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f); // *v in radians
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bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* display_format = "%.0f");
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@ -193,6 +194,7 @@ namespace ImGui
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bool RadioButton(const char* label, bool active);
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bool RadioButton(const char* label, int* v, int v_button);
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bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, int decimal_precision = -1);
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bool InputFloat2(const char* label, float v[2], int decimal_precision = -1);
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bool InputFloat3(const char* label, float v[3], int decimal_precision = -1);
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bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100);
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bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0);
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