diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 58d649d5..6dfcccd3 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -38,6 +38,8 @@ Breaking changes: Other changes: +- Demo: Better showcase use of SetNextItemAllowOverlap(). (#6574, #6512, #3909, #517) + ----------------------------------------------------------------------- VERSION 1.89.7 (Released 2023-07-04) diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 02421d32..17be20f4 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -1262,16 +1262,16 @@ static void ShowDemoWindowWidgets() IMGUI_DEMO_MARKER("Widgets/Selectables/Basic"); if (ImGui::TreeNode("Basic")) { - static bool selection[5] = { false, true, false, false, false }; + static bool selection[5] = { false, true, false, false }; ImGui::Selectable("1. I am selectable", &selection[0]); ImGui::Selectable("2. I am selectable", &selection[1]); - ImGui::Text("(I am not selectable)"); - ImGui::Selectable("4. I am selectable", &selection[3]); - if (ImGui::Selectable("5. I am double clickable", selection[4], ImGuiSelectableFlags_AllowDoubleClick)) + ImGui::Selectable("3. I am selectable", &selection[2]); + if (ImGui::Selectable("4. I am double clickable", selection[3], ImGuiSelectableFlags_AllowDoubleClick)) if (ImGui::IsMouseDoubleClicked(0)) - selection[4] = !selection[4]; + selection[3] = !selection[3]; ImGui::TreePop(); } + IMGUI_DEMO_MARKER("Widgets/Selectables/Single Selection"); if (ImGui::TreeNode("Selection State: Single Selection")) { @@ -1303,17 +1303,18 @@ static void ShowDemoWindowWidgets() } ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Widgets/Selectables/Rendering more text into the same line"); - if (ImGui::TreeNode("Rendering more text into the same line")) + IMGUI_DEMO_MARKER("Widgets/Selectables/Rendering more items on the same line"); + if (ImGui::TreeNode("Rendering more items on the same line")) { - // Using the Selectable() override that takes "bool* p_selected" parameter, - // this function toggle your bool value automatically. + // (1) Using SetNextItemAllowOverlap() + // (2) Using the Selectable() override that takes "bool* p_selected" parameter, the bool value is toggled automatically. static bool selected[3] = { false, false, false }; - ImGui::Selectable("main.c", &selected[0]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes"); - ImGui::Selectable("Hello.cpp", &selected[1]); ImGui::SameLine(300); ImGui::Text("12,345 bytes"); - ImGui::Selectable("Hello.h", &selected[2]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes"); + ImGui::SetNextItemAllowOverlap(); ImGui::Selectable("main.c", &selected[0]); ImGui::SameLine(); ImGui::SmallButton("Link 1"); + ImGui::SetNextItemAllowOverlap(); ImGui::Selectable("Hello.cpp", &selected[1]); ImGui::SameLine(); ImGui::SmallButton("Link 2"); + ImGui::SetNextItemAllowOverlap(); ImGui::Selectable("Hello.h", &selected[2]); ImGui::SameLine(); ImGui::SmallButton("Link 3"); ImGui::TreePop(); } + IMGUI_DEMO_MARKER("Widgets/Selectables/In columns"); if (ImGui::TreeNode("In columns")) { @@ -1349,6 +1350,7 @@ static void ShowDemoWindowWidgets() } ImGui::TreePop(); } + IMGUI_DEMO_MARKER("Widgets/Selectables/Grid"); if (ImGui::TreeNode("Grid")) { @@ -2795,11 +2797,11 @@ static void ShowDemoWindowLayout() // Text IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/SameLine"); ImGui::Text("Two items: Hello"); ImGui::SameLine(); - ImGui::TextColored(ImVec4(1,1,0,1), "Sailor"); + ImGui::TextColored(ImVec4(1, 1, 0, 1), "Sailor"); // Adjust spacing ImGui::Text("More spacing: Hello"); ImGui::SameLine(0, 20); - ImGui::TextColored(ImVec4(1,1,0,1), "Sailor"); + ImGui::TextColored(ImVec4(1, 1, 0, 1), "Sailor"); // Button ImGui::AlignTextToFramePadding(); @@ -3397,6 +3399,36 @@ static void ShowDemoWindowLayout() ImGui::TreePop(); } + + IMGUI_DEMO_MARKER("Layout/Overlap Mode"); + if (ImGui::TreeNode("Overlap Mode")) + { + static bool enable_allow_overlap = true; + + HelpMarker( + "Hit-testing is by default performed in item submission order, which generally is perceived as 'back-to-front'.\n\n" + "By using SetNextItemAllowOverlap() you can notify that an item may be overlapped by another. Doing so alters the hovering logic: items using AllowOverlap mode requires an extra frame to accept hovered state."); + ImGui::Checkbox("Enable AllowOverlap", &enable_allow_overlap); + + ImVec2 button1_pos = ImGui::GetCursorScreenPos(); + ImVec2 button2_pos = ImVec2(button1_pos.x + 50.0f, button1_pos.y + 50.0f); + if (enable_allow_overlap) + ImGui::SetNextItemAllowOverlap(); + ImGui::Button("Button 1", ImVec2(80, 80)); + ImGui::SetCursorScreenPos(button2_pos); + ImGui::Button("Button 2", ImVec2(80, 80)); + + // This is typically used with width-spanning items. + // (note that Selectable() has a dedicated flag ImGuiSelectableFlags_AllowOverlap, which is a shortcut + // for using SetNextItemAllowOverlap(). For demo purpose we use SetNextItemAllowOverlap() here.) + if (enable_allow_overlap) + ImGui::SetNextItemAllowOverlap(); + ImGui::Selectable("Some Selectable", false); + ImGui::SameLine(); + ImGui::SmallButton("++"); + + ImGui::TreePop(); + } } static void ShowDemoWindowPopups()