mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Nav: Draft internal api to forward move request with loop/wrap options. Will rework for parallel scoring of two paths (as a generalization of the NavFlattened concept). (#787)
This commit is contained in:
parent
e11610d6ff
commit
99ff6fc7e4
62
imgui.cpp
62
imgui.cpp
@ -2251,7 +2251,7 @@ static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand)
|
|||||||
|
|
||||||
// We perform scoring on items bounding box clipped by the current clipping rectangle on the other axis (clipping on our movement axis would give us equal scores for all clipped items)
|
// We perform scoring on items bounding box clipped by the current clipping rectangle on the other axis (clipping on our movement axis would give us equal scores for all clipped items)
|
||||||
// For example, this ensure that items in one column are not reached when moving vertically from items in another column.
|
// For example, this ensure that items in one column are not reached when moving vertically from items in another column.
|
||||||
NavClampRectToVisibleAreaForMoveDir(g.NavMoveDir, cand, window->ClipRect);
|
NavClampRectToVisibleAreaForMoveDir(g.NavMoveClipDir, cand, window->ClipRect);
|
||||||
|
|
||||||
// Compute distance between boxes
|
// Compute distance between boxes
|
||||||
// FIXME-NAV: Introducing biases for vertical navigation, needs to be removed.
|
// FIXME-NAV: Introducing biases for vertical navigation, needs to be removed.
|
||||||
@ -3227,6 +3227,7 @@ static void ImGui::NavUpdate()
|
|||||||
if (g.NavMoveRequestForward == ImGuiNavForward_None)
|
if (g.NavMoveRequestForward == ImGuiNavForward_None)
|
||||||
{
|
{
|
||||||
g.NavMoveDir = ImGuiDir_None;
|
g.NavMoveDir = ImGuiDir_None;
|
||||||
|
g.NavMoveRequestFlags = 0;
|
||||||
if (g.NavWindow && !g.NavWindowingTarget && allowed_dir_flags && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs))
|
if (g.NavWindow && !g.NavWindowingTarget && allowed_dir_flags && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs))
|
||||||
{
|
{
|
||||||
if ((allowed_dir_flags & (1<<ImGuiDir_Left)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_DpadLeft, ImGuiNavInput_KeyLeft_, ImGuiInputReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Left;
|
if ((allowed_dir_flags & (1<<ImGuiDir_Left)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_DpadLeft, ImGuiNavInput_KeyLeft_, ImGuiInputReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Left;
|
||||||
@ -3234,11 +3235,13 @@ static void ImGui::NavUpdate()
|
|||||||
if ((allowed_dir_flags & (1<<ImGuiDir_Up)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_DpadUp, ImGuiNavInput_KeyUp_, ImGuiInputReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Up;
|
if ((allowed_dir_flags & (1<<ImGuiDir_Up)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_DpadUp, ImGuiNavInput_KeyUp_, ImGuiInputReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Up;
|
||||||
if ((allowed_dir_flags & (1<<ImGuiDir_Down)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_DpadDown, ImGuiNavInput_KeyDown_, ImGuiInputReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Down;
|
if ((allowed_dir_flags & (1<<ImGuiDir_Down)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_DpadDown, ImGuiNavInput_KeyDown_, ImGuiInputReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Down;
|
||||||
}
|
}
|
||||||
|
g.NavMoveClipDir = g.NavMoveDir;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Forwarding previous request (which has been modified, e.g. wrap around menus rewrite the requests with a starting rectangle at the other side of the window)
|
// Forwarding previous request (which has been modified, e.g. wrap around menus rewrite the requests with a starting rectangle at the other side of the window)
|
||||||
IM_ASSERT(g.NavMoveDir != ImGuiDir_None);
|
// (Preserve g.NavMoveRequestFlags, g.NavMoveClipDir which were set by the NavMoveRequestForward() function)
|
||||||
|
IM_ASSERT(g.NavMoveDir != ImGuiDir_None && g.NavMoveClipDir != ImGuiDir_None);
|
||||||
IM_ASSERT(g.NavMoveRequestForward == ImGuiNavForward_ForwardQueued);
|
IM_ASSERT(g.NavMoveRequestForward == ImGuiNavForward_ForwardQueued);
|
||||||
g.NavMoveRequestForward = ImGuiNavForward_ForwardActive;
|
g.NavMoveRequestForward = ImGuiNavForward_ForwardActive;
|
||||||
}
|
}
|
||||||
@ -4547,9 +4550,11 @@ void ImGui::CalcListClipping(int items_count, float items_height, int* out_items
|
|||||||
const ImVec2 pos = window->DC.CursorPos;
|
const ImVec2 pos = window->DC.CursorPos;
|
||||||
int start = (int)((window->ClipRect.Min.y - pos.y) / items_height);
|
int start = (int)((window->ClipRect.Min.y - pos.y) / items_height);
|
||||||
int end = (int)((window->ClipRect.Max.y - pos.y) / items_height);
|
int end = (int)((window->ClipRect.Max.y - pos.y) / items_height);
|
||||||
if (g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Up) // When performing a navigation request, ensure we have one item extra in the direction we are moving to
|
|
||||||
|
// When performing a navigation request, ensure we have one item extra in the direction we are moving to
|
||||||
|
if (g.NavMoveRequest && g.NavMoveClipDir == ImGuiDir_Up)
|
||||||
start--;
|
start--;
|
||||||
if (g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Down)
|
if (g.NavMoveRequest && g.NavMoveClipDir == ImGuiDir_Down)
|
||||||
end++;
|
end++;
|
||||||
|
|
||||||
start = ImClamp(start, 0, items_count);
|
start = ImClamp(start, 0, items_count);
|
||||||
@ -5101,15 +5106,50 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags fla
|
|||||||
return is_open;
|
return is_open;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void NavProcessMoveRequestWrapAround(ImGuiWindow* window)
|
void ImGui::NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, const ImRect& bb_rel, ImGuiNavMoveFlags move_flags)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
if (g.NavWindow == window && NavMoveRequestButNoResultYet())
|
IM_ASSERT(g.NavMoveRequestForward == ImGuiNavForward_None);
|
||||||
if ((g.NavMoveDir == ImGuiDir_Up || g.NavMoveDir == ImGuiDir_Down) && g.NavMoveRequestForward == ImGuiNavForward_None && g.NavLayer == 0)
|
|
||||||
{
|
|
||||||
g.NavMoveRequestForward = ImGuiNavForward_ForwardQueued;
|
|
||||||
ImGui::NavMoveRequestCancel();
|
ImGui::NavMoveRequestCancel();
|
||||||
g.NavWindow->NavRectRel[0].Min.y = g.NavWindow->NavRectRel[0].Max.y = ((g.NavMoveDir == ImGuiDir_Up) ? ImMax(window->SizeFull.y, window->SizeContents.y) : 0.0f) - window->Scroll.y;
|
g.NavMoveDir = move_dir;
|
||||||
|
g.NavMoveClipDir = clip_dir;
|
||||||
|
g.NavMoveRequestForward = ImGuiNavForward_ForwardQueued;
|
||||||
|
g.NavMoveRequestFlags = move_flags;
|
||||||
|
g.NavWindow->NavRectRel[g.NavLayer] = bb_rel;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui::NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags)
|
||||||
|
{
|
||||||
|
ImGuiContext& g = *GImGui;
|
||||||
|
if (g.NavWindow != window || !NavMoveRequestButNoResultYet() || g.NavMoveRequestForward != ImGuiNavForward_None || g.NavLayer != 0)
|
||||||
|
return;
|
||||||
|
IM_ASSERT(move_flags != 0); // No points calling this with no wrapping
|
||||||
|
ImRect bb_rel = window->NavRectRel[0];
|
||||||
|
|
||||||
|
ImGuiDir clip_dir = g.NavMoveDir;
|
||||||
|
if (g.NavMoveDir == ImGuiDir_Left && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX)))
|
||||||
|
{
|
||||||
|
bb_rel.Min.x = bb_rel.Max.x = ImMax(window->SizeFull.x, window->SizeContents.x) - window->Scroll.x;
|
||||||
|
if (move_flags & ImGuiNavMoveFlags_WrapX) { bb_rel.TranslateY(-bb_rel.GetHeight()); clip_dir = ImGuiDir_Up; }
|
||||||
|
NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
|
||||||
|
}
|
||||||
|
if (g.NavMoveDir == ImGuiDir_Right && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX)))
|
||||||
|
{
|
||||||
|
bb_rel.Min.x = bb_rel.Max.x = -window->Scroll.x;
|
||||||
|
if (move_flags & ImGuiNavMoveFlags_WrapX) { bb_rel.TranslateY(+bb_rel.GetHeight()); clip_dir = ImGuiDir_Down; }
|
||||||
|
NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
|
||||||
|
}
|
||||||
|
if (g.NavMoveDir == ImGuiDir_Up && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY)))
|
||||||
|
{
|
||||||
|
bb_rel.Min.y = bb_rel.Max.y = ImMax(window->SizeFull.y, window->SizeContents.y) - window->Scroll.y;
|
||||||
|
if (move_flags & ImGuiNavMoveFlags_WrapY) { bb_rel.TranslateX(-bb_rel.GetWidth()); clip_dir = ImGuiDir_Left; }
|
||||||
|
NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
|
||||||
|
}
|
||||||
|
if (g.NavMoveDir == ImGuiDir_Down && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY)))
|
||||||
|
{
|
||||||
|
bb_rel.Min.y = bb_rel.Max.y = -window->Scroll.y;
|
||||||
|
if (move_flags & ImGuiNavMoveFlags_WrapY) { bb_rel.TranslateX(+bb_rel.GetWidth()); clip_dir = ImGuiDir_Right; }
|
||||||
|
NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -5120,7 +5160,7 @@ void ImGui::EndPopup()
|
|||||||
IM_ASSERT(g.CurrentPopupStack.Size > 0);
|
IM_ASSERT(g.CurrentPopupStack.Size > 0);
|
||||||
|
|
||||||
// Make all menus and popups wrap around for now, may need to expose that policy.
|
// Make all menus and popups wrap around for now, may need to expose that policy.
|
||||||
NavProcessMoveRequestWrapAround(g.CurrentWindow);
|
NavMoveRequestTryWrapping(g.CurrentWindow, ImGuiNavMoveFlags_LoopY);
|
||||||
|
|
||||||
End();
|
End();
|
||||||
}
|
}
|
||||||
|
@ -50,6 +50,7 @@ typedef int ImGuiItemFlags; // flags: for PushItemFlag()
|
|||||||
typedef int ImGuiItemStatusFlags; // flags: storage for DC.LastItemXXX // enum ImGuiItemStatusFlags_
|
typedef int ImGuiItemStatusFlags; // flags: storage for DC.LastItemXXX // enum ImGuiItemStatusFlags_
|
||||||
typedef int ImGuiNavHighlightFlags; // flags: for RenderNavHighlight() // enum ImGuiNavHighlightFlags_
|
typedef int ImGuiNavHighlightFlags; // flags: for RenderNavHighlight() // enum ImGuiNavHighlightFlags_
|
||||||
typedef int ImGuiNavDirSourceFlags; // flags: for GetNavInputAmount2d() // enum ImGuiNavDirSourceFlags_
|
typedef int ImGuiNavDirSourceFlags; // flags: for GetNavInputAmount2d() // enum ImGuiNavDirSourceFlags_
|
||||||
|
typedef int ImGuiNavMoveFlags; // flags: for navigation requests // enum ImGuiNavMoveFlags_
|
||||||
typedef int ImGuiSeparatorFlags; // flags: for Separator() - internal // enum ImGuiSeparatorFlags_
|
typedef int ImGuiSeparatorFlags; // flags: for Separator() - internal // enum ImGuiSeparatorFlags_
|
||||||
typedef int ImGuiSliderFlags; // flags: for SliderBehavior() // enum ImGuiSliderFlags_
|
typedef int ImGuiSliderFlags; // flags: for SliderBehavior() // enum ImGuiSliderFlags_
|
||||||
|
|
||||||
@ -302,6 +303,14 @@ enum ImGuiNavDirSourceFlags_
|
|||||||
ImGuiNavDirSourceFlags_PadLStick = 1 << 2
|
ImGuiNavDirSourceFlags_PadLStick = 1 << 2
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum ImGuiNavMoveFlags_
|
||||||
|
{
|
||||||
|
ImGuiNavMoveFlags_LoopX = 1 << 0, // On failed request, restart from opposite side
|
||||||
|
ImGuiNavMoveFlags_LoopY = 1 << 1,
|
||||||
|
ImGuiNavMoveFlags_WrapX = 1 << 2, // On failed request, request from opposite side one line down (when NavDir==right) or one line up (when NavDir==left)
|
||||||
|
ImGuiNavMoveFlags_WrapY = 1 << 3 // This is not super useful for provided for completeness
|
||||||
|
};
|
||||||
|
|
||||||
enum ImGuiNavForward
|
enum ImGuiNavForward
|
||||||
{
|
{
|
||||||
ImGuiNavForward_None,
|
ImGuiNavForward_None,
|
||||||
@ -337,6 +346,8 @@ struct IMGUI_API ImRect
|
|||||||
void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; }
|
void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; }
|
||||||
void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
|
void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
|
||||||
void Translate(const ImVec2& d) { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; }
|
void Translate(const ImVec2& d) { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; }
|
||||||
|
void TranslateX(float dx) { Min.x += dx; Max.x += dx; }
|
||||||
|
void TranslateY(float dy) { Min.y += dy; Max.y += dy; }
|
||||||
void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); } // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display.
|
void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); } // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display.
|
||||||
void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped.
|
void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped.
|
||||||
void Floor() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; }
|
void Floor() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; }
|
||||||
@ -645,8 +656,10 @@ struct ImGuiContext
|
|||||||
ImRect NavInitResultRectRel;
|
ImRect NavInitResultRectRel;
|
||||||
bool NavMoveFromClampedRefRect; // Set by manual scrolling, if we scroll to a point where NavId isn't visible we reset navigation from visible items
|
bool NavMoveFromClampedRefRect; // Set by manual scrolling, if we scroll to a point where NavId isn't visible we reset navigation from visible items
|
||||||
bool NavMoveRequest; // Move request for this frame
|
bool NavMoveRequest; // Move request for this frame
|
||||||
|
ImGuiNavMoveFlags NavMoveRequestFlags;
|
||||||
ImGuiNavForward NavMoveRequestForward; // None / ForwardQueued / ForwardActive (this is used to navigate sibling parent menus from a child menu)
|
ImGuiNavForward NavMoveRequestForward; // None / ForwardQueued / ForwardActive (this is used to navigate sibling parent menus from a child menu)
|
||||||
ImGuiDir NavMoveDir, NavMoveDirLast; // Direction of the move request (left/right/up/down), direction of the previous move request
|
ImGuiDir NavMoveDir, NavMoveDirLast; // Direction of the move request (left/right/up/down), direction of the previous move request
|
||||||
|
ImGuiDir NavMoveClipDir;
|
||||||
ImGuiNavMoveResult NavMoveResultLocal; // Best move request candidate within NavWindow
|
ImGuiNavMoveResult NavMoveResultLocal; // Best move request candidate within NavWindow
|
||||||
ImGuiNavMoveResult NavMoveResultOther; // Best move request candidate within NavWindow's flattened hierarchy (when using the NavFlattened flag)
|
ImGuiNavMoveResult NavMoveResultOther; // Best move request candidate within NavWindow's flattened hierarchy (when using the NavFlattened flag)
|
||||||
|
|
||||||
@ -762,8 +775,9 @@ struct ImGuiContext
|
|||||||
NavInitResultId = 0;
|
NavInitResultId = 0;
|
||||||
NavMoveFromClampedRefRect = false;
|
NavMoveFromClampedRefRect = false;
|
||||||
NavMoveRequest = false;
|
NavMoveRequest = false;
|
||||||
|
NavMoveRequestFlags = 0;
|
||||||
NavMoveRequestForward = ImGuiNavForward_None;
|
NavMoveRequestForward = ImGuiNavForward_None;
|
||||||
NavMoveDir = NavMoveDirLast = ImGuiDir_None;
|
NavMoveDir = NavMoveDirLast = NavMoveClipDir = ImGuiDir_None;
|
||||||
|
|
||||||
ModalWindowDarkeningRatio = 0.0f;
|
ModalWindowDarkeningRatio = 0.0f;
|
||||||
OverlayDrawList._Data = &DrawListSharedData;
|
OverlayDrawList._Data = &DrawListSharedData;
|
||||||
@ -1069,6 +1083,8 @@ namespace ImGui
|
|||||||
|
|
||||||
IMGUI_API void NavInitWindow(ImGuiWindow* window, bool force_reinit);
|
IMGUI_API void NavInitWindow(ImGuiWindow* window, bool force_reinit);
|
||||||
IMGUI_API void NavMoveRequestCancel();
|
IMGUI_API void NavMoveRequestCancel();
|
||||||
|
IMGUI_API void NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, const ImRect& bb_rel, ImGuiNavMoveFlags move_flags);
|
||||||
|
IMGUI_API void NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags);
|
||||||
IMGUI_API void ActivateItem(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again.
|
IMGUI_API void ActivateItem(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again.
|
||||||
|
|
||||||
IMGUI_API float GetNavInputAmount(ImGuiNavInput n, ImGuiInputReadMode mode);
|
IMGUI_API float GetNavInputAmount(ImGuiNavInput n, ImGuiInputReadMode mode);
|
||||||
|
Loading…
Reference in New Issue
Block a user