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Docs: Added FAQ entries removed old one which is misleading today. Misc tweaks.
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11
imgui.cpp
11
imgui.cpp
@ -18,7 +18,7 @@
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// Developed by Omar Cornut and every direct or indirect contributors to the GitHub.
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// See LICENSE.txt for copyright and licensing details (standard MIT License).
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// This library is free but I need your support to sustain development and maintenance.
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// This library is free but needs your support to sustain development and maintenance.
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// Businesses: you can support continued development via invoiced technical support, maintenance and sponsoring contracts. Please reach out to "contact AT dearimgui.org".
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// Individuals: you can support continued development via donations. See docs/README or web page.
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@ -169,7 +169,7 @@ CODE
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---------------------------------------------------------------
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- Run and study the examples and demo in imgui_demo.cpp to get acquainted with the library.
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- In the majority of cases you should be able to use unmodified back-ends files available in the examples/ folder.
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- Add the Dear ImGui source files to your projects or using your preferred build system.
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- Add the Dear ImGui source files + selected back-end source files to your projects or using your preferred build system.
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It is recommended you build and statically link the .cpp files as part of your project and NOT as shared library (DLL).
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- You can later customize the imconfig.h file to tweak some compile-time behavior, such as integrating Dear ImGui types with your own maths types.
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- When using Dear ImGui, your programming IDE is your friend: follow the declaration of variables, functions and types to find comments about them.
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@ -622,18 +622,21 @@ CODE
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Q: What is this library called?
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Q: Which version should I get?
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>> This library is called "Dear ImGui", please don't call it "ImGui" :)
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>> See https://www.dearimgui.org/faq
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>> See https://www.dearimgui.org/faq for details.
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Q&A: Integration
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================
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Q: How to get started?
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A: Read 'PROGRAMMER GUIDE' above. Read examples/README.txt.
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Q: How can I tell whether to dispatch mouse/keyboard to Dear ImGui or to my application?
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A: You should read the 'io.WantCaptureMouse', 'io.WantCaptureKeyboard' and 'io.WantTextInput' flags!
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>> See https://www.dearimgui.org/faq for fully detailed answer. You really want to read this.
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Q. How can I enable keyboard controls?
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Q: How can I use this without a mouse, without a keyboard or without a screen? (gamepad, input share, remote display)
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Q: I integrated Dear ImGui in my engine and the text or lines are blurry..
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Q: I integrated Dear ImGui in my engine and little squares are showing instead of text..
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Q: I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..
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Q: I integrated Dear ImGui in my engine and some elements are displaying outside their expected windows boundaries..
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>> See https://www.dearimgui.org/faq
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