TabBar: Fixed Tab tooltip code making drag and drop tooltip disappear during the frame where the drag payload activate a tab.

This commit is contained in:
omar 2019-03-12 18:56:19 +01:00
parent cfa8f672f6
commit 99d8425173
2 changed files with 4 additions and 1 deletions

View File

@ -75,6 +75,8 @@ Other Changes:
hard crashes any more, facilitating integration with scripting languages. (#1651)
- TabBar: Fixed ImGuiTabItemFlags_SetSelected being ignored if the tab is not visible (with
scrolling policy enabled) or if is currently appearing.
- TabBar: Fixed Tab tooltip code making drag and drop tooltip disappear during the frame where
the drag payload activate a tab.
- Text: Fixed large Text/TextUnformatted call not declaring its size when starting below the
lower point of the current clipping rectangle. Somehow this bug has been there since v1.0!
It was hardly noticeable but would affect the scrolling range, which in turn would affect

View File

@ -6779,7 +6779,8 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
window->DC.CursorPos = backup_main_cursor_pos;
// Tooltip (FIXME: Won't work over the close button because ItemOverlap systems messes up with HoveredIdTimer)
if (g.HoveredId == id && !held && g.HoveredIdNotActiveTimer > 0.50f)
// We test IsItemHovered() to discard e.g. when another item is active or drag and drop over the tab bar (which g.HoveredId ignores)
if (g.HoveredId == id && !held && g.HoveredIdNotActiveTimer > 0.50f && IsItemHovered())
if (!(tab_bar->Flags & ImGuiTabBarFlags_NoTooltip))
SetTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label);