mirror of
				https://github.com/Drezil/imgui.git
				synced 2025-11-03 22:51:06 +01:00 
			
		
		
		
	Added ResetMouseDragDelta() for iterative dragging operations
This commit is contained in:
		@@ -2699,6 +2699,14 @@ ImVec2 ImGui::GetMouseDragDelta(int button, float lock_threshold)
 | 
			
		||||
    return ImVec2(0.0f, 0.0f);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ImGui::ResetMouseDragDelta(int button)
 | 
			
		||||
{
 | 
			
		||||
    ImGuiState& g = *GImGui;
 | 
			
		||||
    IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
 | 
			
		||||
    // NB: We don't need to reset g.IO.MouseDragMaxDistanceSqr
 | 
			
		||||
    g.IO.MouseClickedPos[button] = g.IO.MousePos;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ImGuiMouseCursor ImGui::GetMouseCursor()
 | 
			
		||||
{
 | 
			
		||||
    return GImGui->MouseCursor;
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										1
									
								
								imgui.h
									
									
									
									
									
								
							
							
						
						
									
										1
									
								
								imgui.h
									
									
									
									
									
								
							@@ -390,6 +390,7 @@ namespace ImGui
 | 
			
		||||
    IMGUI_API bool          IsPosHoveringAnyWindow(const ImVec2& pos);                          // is given position hovering any active imgui window
 | 
			
		||||
    IMGUI_API ImVec2        GetMousePos();                                                      // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
 | 
			
		||||
    IMGUI_API ImVec2        GetMouseDragDelta(int button = 0, float lock_threshold = -1.0f);    // dragging amount since clicking, also see: GetItemActiveDragDelta(). if lock_threshold < -1.0f uses io.MouseDraggingThreshold
 | 
			
		||||
    IMGUI_API void          ResetMouseDragDelta(int button = 0);
 | 
			
		||||
    IMGUI_API ImGuiMouseCursor GetMouseCursor();                                                // get desired cursor type, reset in ImGui::NewFrame(), this updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you
 | 
			
		||||
    IMGUI_API void          SetMouseCursor(ImGuiMouseCursor type);                              // set desired cursor type
 | 
			
		||||
    IMGUI_API float         GetTime();
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user