Demo: tweak explanation about static keyword. (#6718)

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ocornut 2023-08-14 16:55:03 +02:00
parent d2c7cbcbf9
commit 983b95bc87

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@ -10,9 +10,9 @@
// Read imgui.cpp for more details, documentation and comments. // Read imgui.cpp for more details, documentation and comments.
// Get the latest version at https://github.com/ocornut/imgui // Get the latest version at https://github.com/ocornut/imgui
// ------------------------------------------------- //---------------------------------------------------
// PLEASE DO NOT REMOVE THIS FILE FROM YOUR PROJECT! // PLEASE DO NOT REMOVE THIS FILE FROM YOUR PROJECT!
// ------------------------------------------------- //---------------------------------------------------
// Message to the person tempted to delete this file when integrating Dear ImGui into their codebase: // Message to the person tempted to delete this file when integrating Dear ImGui into their codebase:
// Think again! It is the most useful reference code that you and other coders will want to refer to and call. // Think again! It is the most useful reference code that you and other coders will want to refer to and call.
// Have the ImGui::ShowDemoWindow() function wired in an always-available debug menu of your game/app! // Have the ImGui::ShowDemoWindow() function wired in an always-available debug menu of your game/app!
@ -26,14 +26,23 @@
// Thank you, // Thank you,
// -Your beloved friend, imgui_demo.cpp (which you won't delete) // -Your beloved friend, imgui_demo.cpp (which you won't delete)
// Message to beginner C/C++ programmers about the meaning of the 'static' keyword: //--------------------------------------------
// In this demo code, we frequently use 'static' variables inside functions. A static variable persists across calls, // ABOUT THE MEANING OF THE 'static' KEYWORD:
// so it is essentially like a global variable but declared inside the scope of the function. We do this as a way to //--------------------------------------------
// gather code and data in the same place, to make the demo source code faster to read, faster to write, and smaller // In this demo code, we frequently use 'static' variables inside functions.
// in size. It also happens to be a convenient way of storing simple UI related information as long as your function // A static variable persists across calls. It is essentially a global variable but declared inside the scope of the function.
// doesn't need to be reentrant or used in multiple threads. This might be a pattern you will want to use in your code, // Think of "static int n = 0;" as "global int n = 0;" !
// but most of the real data you would be editing is likely going to be stored outside your functions. // We do this IN THE DEMO because we want:
// - to gather code and data in the same place.
// - to make the demo source code faster to read, faster to change, smaller in size.
// - it is also a convenient way of storing simple UI related information as long as your function
// doesn't need to be reentrant or used in multiple threads.
// This might be a pattern you will want to use in your code, but most of the data you would be working
// with in a complex codebase is likely going to be stored outside your functions.
//-----------------------------------------
// ABOUT THE CODING STYLE OF OUR DEMO CODE
//-----------------------------------------
// The Demo code in this file is designed to be easy to copy-and-paste into your application! // The Demo code in this file is designed to be easy to copy-and-paste into your application!
// Because of this: // Because of this:
// - We never omit the ImGui:: prefix when calling functions, even though most code here is in the same namespace. // - We never omit the ImGui:: prefix when calling functions, even though most code here is in the same namespace.