diff --git a/imgui.cpp b/imgui.cpp index 14589d01..e9fbbc2b 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -201,6 +201,7 @@ - window: resizing from any sides? + mouse cursor directives for app. - widgets: switching from "widget-label" to "label-widget" would make it more convenient to integrate widgets in trees - widgets: clip text? hover clipped text shows it in a tooltip or in-place overlay + - main: considering adding EndFrame() - optional, else done in Render(). and Init() - main: IsItemHovered() returns true even if mouse is active on another widget (e.g. dragging outside of sliders). Maybe not a sensible default? Add parameter or alternate function? - main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes - main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode? @@ -1751,6 +1752,10 @@ void ImGui::Render() g.CurrentWindow->Visible = false; ImGui::End(); + // Select window for move/focus when we're done with all our widgets (we only consider non-childs windows here) + if (g.ActiveId == 0 && g.HoveredId == 0 && g.HoveredRootWindow != NULL && g.IO.MouseClicked[0]) + g.ActiveId = g.HoveredRootWindow->GetID("#MOVE"); + // Sort the window list so that all child windows are after their parent // We cannot do that on FocusWindow() because childs may not exist yet ImVector sorted_windows; @@ -2717,11 +2722,6 @@ void ImGui::End() PopClipRect(); // inner window clip rectangle PopClipRect(); // outer window clip rectangle - // Select window for move/focus when we're done with all our widgets (we only consider non-childs windows here) - const ImGuiAabb bb(window->Pos, window->Pos+window->Size); - if (g.ActiveId == 0 && g.HoveredId == 0 && g.HoveredRootWindow == window && IsMouseHoveringBox(bb) && g.IO.MouseClicked[0]) - g.ActiveId = window->GetID("#MOVE"); - // Stop logging if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) // FIXME: add more options for scope of logging ImGui::LogFinish();