mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Added GetMousePosOnOpeningCurrentPopup().
This commit is contained in:
parent
215747635d
commit
97be3428f1
10
imgui.cpp
10
imgui.cpp
@ -2826,6 +2826,14 @@ ImVec2 ImGui::GetMousePos()
|
|||||||
return GImGui->IO.MousePos;
|
return GImGui->IO.MousePos;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ImVec2 ImGui::GetMousePosOnOpeningCurrentPopup()
|
||||||
|
{
|
||||||
|
ImGuiState& g = *GImGui;
|
||||||
|
if (g.CurrentPopupStack.Size > 0)
|
||||||
|
return g.OpenedPopupStack[g.CurrentPopupStack.Size-1].MousePosOnOpen;
|
||||||
|
return g.IO.MousePos;
|
||||||
|
}
|
||||||
|
|
||||||
ImVec2 ImGui::GetMouseDragDelta(int button, float lock_threshold)
|
ImVec2 ImGui::GetMouseDragDelta(int button, float lock_threshold)
|
||||||
{
|
{
|
||||||
ImGuiState& g = *GImGui;
|
ImGuiState& g = *GImGui;
|
||||||
@ -2982,7 +2990,7 @@ void ImGui::OpenPopup(const char* str_id)
|
|||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiWindow* window = GetCurrentWindow();
|
||||||
ImGuiID id = window->GetID(str_id);
|
ImGuiID id = window->GetID(str_id);
|
||||||
int current_stack_size = g.CurrentPopupStack.Size;
|
int current_stack_size = g.CurrentPopupStack.Size;
|
||||||
ImGuiPopupRef popup_ref = ImGuiPopupRef(id, window, window->GetID("##menus")); // Tagged as new ref because constructor sets Window to NULL (we are passing the ParentWindow info here)
|
ImGuiPopupRef popup_ref = ImGuiPopupRef(id, window, window->GetID("##menus"), g.IO.MousePos); // Tagged as new ref because constructor sets Window to NULL (we are passing the ParentWindow info here)
|
||||||
if (g.OpenedPopupStack.Size < current_stack_size + 1)
|
if (g.OpenedPopupStack.Size < current_stack_size + 1)
|
||||||
g.OpenedPopupStack.push_back(popup_ref);
|
g.OpenedPopupStack.push_back(popup_ref);
|
||||||
else if (g.OpenedPopupStack[current_stack_size].PopupID != id)
|
else if (g.OpenedPopupStack[current_stack_size].PopupID != id)
|
||||||
|
1
imgui.h
1
imgui.h
@ -398,6 +398,7 @@ namespace ImGui
|
|||||||
IMGUI_API bool IsMouseHoveringRect(const ImVec2& pos_min, const ImVec2& pos_max); // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings. disregarding of consideration of focus/window ordering/blocked by a popup.
|
IMGUI_API bool IsMouseHoveringRect(const ImVec2& pos_min, const ImVec2& pos_max); // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings. disregarding of consideration of focus/window ordering/blocked by a popup.
|
||||||
IMGUI_API bool IsMouseDragging(int button = 0, float lock_threshold = -1.0f); // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold
|
IMGUI_API bool IsMouseDragging(int button = 0, float lock_threshold = -1.0f); // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold
|
||||||
IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
|
IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
|
||||||
|
IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup(); // retrieve backup of mouse positioning at the time of opening popup we have BeginPopup() into
|
||||||
IMGUI_API ImVec2 GetMouseDragDelta(int button = 0, float lock_threshold = -1.0f); // dragging amount since clicking, also see: GetItemActiveDragDelta(). if lock_threshold < -1.0f uses io.MouseDraggingThreshold
|
IMGUI_API ImVec2 GetMouseDragDelta(int button = 0, float lock_threshold = -1.0f); // dragging amount since clicking, also see: GetItemActiveDragDelta(). if lock_threshold < -1.0f uses io.MouseDraggingThreshold
|
||||||
IMGUI_API void ResetMouseDragDelta(int button = 0); //
|
IMGUI_API void ResetMouseDragDelta(int button = 0); //
|
||||||
IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired cursor type, reset in ImGui::NewFrame(), this updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you
|
IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired cursor type, reset in ImGui::NewFrame(), this updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you
|
||||||
|
@ -305,8 +305,9 @@ struct ImGuiPopupRef
|
|||||||
ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
|
ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
|
||||||
ImGuiWindow* ParentWindow; // Set on OpenPopup()
|
ImGuiWindow* ParentWindow; // Set on OpenPopup()
|
||||||
ImGuiID ParentMenuSet; // Set on OpenPopup()
|
ImGuiID ParentMenuSet; // Set on OpenPopup()
|
||||||
|
ImVec2 MousePosOnOpen; // Copy of mouse position at the time of opening popup
|
||||||
|
|
||||||
ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window, ImGuiID parent_menu_set) { PopupID = id; Window = NULL; ParentWindow = parent_window; ParentMenuSet = parent_menu_set; }
|
ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window, ImGuiID parent_menu_set, const ImVec2& mouse_pos) { PopupID = id; Window = NULL; ParentWindow = parent_window; ParentMenuSet = parent_menu_set; MousePosOnOpen = mouse_pos; }
|
||||||
};
|
};
|
||||||
|
|
||||||
// Main state for ImGui
|
// Main state for ImGui
|
||||||
|
Loading…
Reference in New Issue
Block a user