IO: Reorder enums, compact a little in header. Removed const from internal GetKeyData().

This commit is contained in:
ocornut
2022-01-19 15:40:17 +01:00
parent 91ae56af45
commit 97b1ffcb3b
4 changed files with 43 additions and 98 deletions

View File

@ -483,6 +483,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
"Here we expose them as read-only fields to avoid breaking interactions with your backend.");
// Make a local copy to avoid modifying actual backend flags.
// FIXME: We don't use BeginDisabled() to keep label bright, maybe we need a BeginReadonly() equivalent..
ImGuiBackendFlags backend_flags = io.BackendFlags;
ImGui::CheckboxFlags("io.BackendFlags: HasGamepad", &backend_flags, ImGuiBackendFlags_HasGamepad);
ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", &backend_flags, ImGuiBackendFlags_HasMouseCursors);
@ -5637,7 +5638,7 @@ static void ShowDemoWindowColumns()
ImGui::TreePop();
}
namespace ImGui { extern const ImGuiKeyData* GetKeyData(ImGuiKey key); }
namespace ImGui { extern ImGuiKeyData* GetKeyData(ImGuiKey key); }
static void ShowDemoWindowMisc()
{
@ -5702,9 +5703,9 @@ static void ShowDemoWindowMisc()
#else
struct funcs { static bool IsNativeDupe(ImGuiKey key) { return key < ImGuiKey_LegacyNativeKey_END && ImGui::GetIO().KeyMap[key] != -1; } }; // Hide Native<>ImGuiKey duplicates when both exists in the array
#endif
ImGui::Text("Keys down:"); for (int i = 0; i < ImGuiKey_KeysData_SIZE; i++) { ImGuiKey key = (ImGuiKey)(i + ImGuiKey_KeysData_OFFSET); if (funcs::IsNativeDupe(key)) continue; if (ImGui::IsKeyDown(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d (0x%X) (%.02f secs)", ImGui::GetKeyName(key), key, key, ImGui::GetKeyData(key)->DownDuration); } }
ImGui::Text("Keys pressed:"); for (int i = 0; i < ImGuiKey_KeysData_SIZE; i++) { ImGuiKey key = (ImGuiKey)(i + ImGuiKey_KeysData_OFFSET); if (funcs::IsNativeDupe(key)) continue; if (ImGui::IsKeyPressed(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d (0x%X)", ImGui::GetKeyName(key), key, key); } }
ImGui::Text("Keys released:"); for (int i = 0; i < ImGuiKey_KeysData_SIZE; i++) { ImGuiKey key = (ImGuiKey)(i + ImGuiKey_KeysData_OFFSET); if (funcs::IsNativeDupe(key)) continue; if (ImGui::IsKeyReleased(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d (0x%X)", ImGui::GetKeyName(key), key, key); } }
ImGui::Text("Keys down:"); for (int i = 0; i < ImGuiKey_KeysData_SIZE; i++) { ImGuiKey key = (ImGuiKey)(i + ImGuiKey_KeysData_OFFSET); if (funcs::IsNativeDupe(key)) continue; if (ImGui::IsKeyDown(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d (%.02f secs)", ImGui::GetKeyName(key), key, ImGui::GetKeyData(key)->DownDuration); } }
ImGui::Text("Keys pressed:"); for (int i = 0; i < ImGuiKey_KeysData_SIZE; i++) { ImGuiKey key = (ImGuiKey)(i + ImGuiKey_KeysData_OFFSET); if (funcs::IsNativeDupe(key)) continue; if (ImGui::IsKeyPressed(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d", ImGui::GetKeyName(key), key); } }
ImGui::Text("Keys released:"); for (int i = 0; i < ImGuiKey_KeysData_SIZE; i++) { ImGuiKey key = (ImGuiKey)(i + ImGuiKey_KeysData_OFFSET); if (funcs::IsNativeDupe(key)) continue; if (ImGui::IsKeyReleased(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d", ImGui::GetKeyName(key), key); } }
ImGui::Text("Keys mods: %s%s%s%s", io.KeyCtrl ? "CTRL " : "", io.KeyShift ? "SHIFT " : "", io.KeyAlt ? "ALT " : "", io.KeySuper ? "SUPER " : "");
ImGui::Text("Chars queue:"); for (int i = 0; i < io.InputQueueCharacters.Size; i++) { ImWchar c = io.InputQueueCharacters[i]; ImGui::SameLine(); ImGui::Text("\'%c\' (0x%04X)", (c > ' ' && c <= 255) ? (char)c : '?', c); } // FIXME: We should convert 'c' to UTF-8 here but the functions are not public.