Merge branch 'master' into navigation

# Conflicts:
#	imgui_internal.h
This commit is contained in:
omar
2018-01-03 12:33:27 +01:00
5 changed files with 110 additions and 110 deletions

View File

@ -478,6 +478,41 @@ struct ImDrawListSharedData
ImDrawListSharedData();
};
// Storage for SetNexWindow** functions
struct ImGuiNextWindowData
{
ImGuiCond PosCond;
ImGuiCond SizeCond;
ImGuiCond ContentSizeCond;
ImGuiCond CollapsedCond;
ImGuiCond SizeConstraintCond;
ImGuiCond FocusCond;
ImVec2 PosVal;
ImVec2 PosPivotVal;
ImVec2 SizeVal;
ImVec2 ContentSizeVal;
bool CollapsedVal;
ImRect SizeConstraintRect; // Valid if 'SetNextWindowSizeConstraint' is true
ImGuiSizeCallback SizeCallback;
void* SizeCallbackUserData;
ImGuiNextWindowData()
{
PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = 0;
PosVal = PosPivotVal = SizeVal = ImVec2(0.0f, 0.0f);
ContentSizeVal = ImVec2(0.0f, 0.0f);
CollapsedVal = false;
SizeConstraintRect = ImRect();
SizeCallback = NULL;
SizeCallbackUserData = NULL;
}
void Clear()
{
PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = 0;
}
};
// Main state for ImGui
struct ImGuiContext
{
@ -522,6 +557,9 @@ struct ImGuiContext
ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
ImVector<ImGuiPopupRef> OpenPopupStack; // Which popups are open (persistent)
ImVector<ImGuiPopupRef> CurrentPopupStack; // Which level of BeginPopup() we are in (reset every frame)
ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions
bool NextTreeNodeOpenVal; // Storage for SetNextTreeNode** functions
ImGuiCond NextTreeNodeOpenCond;
// Navigation data (for gamepad/keyboard)
ImGuiWindow* NavWindow; // Focused window for navigation. Could be called 'FocusWindow'
@ -559,24 +597,6 @@ struct ImGuiContext
float NavMoveResultDistAxial;
ImRect NavMoveResultRectRel; // Best move request candidate bounding box in window relative space
// Storage for SetNexWindow** and SetNextTreeNode*** functions
ImVec2 SetNextWindowPosVal;
ImVec2 SetNextWindowPosPivot;
ImVec2 SetNextWindowSizeVal;
ImVec2 SetNextWindowContentSizeVal;
bool SetNextWindowCollapsedVal;
ImGuiCond SetNextWindowPosCond;
ImGuiCond SetNextWindowSizeCond;
ImGuiCond SetNextWindowContentSizeCond;
ImGuiCond SetNextWindowCollapsedCond;
ImRect SetNextWindowSizeConstraintRect; // Valid if 'SetNextWindowSizeConstraint' is true
ImGuiSizeConstraintCallback SetNextWindowSizeConstraintCallback;
void* SetNextWindowSizeConstraintCallbackUserData;
bool SetNextWindowSizeConstraint;
bool SetNextWindowFocus;
bool SetNextTreeNodeOpenVal;
ImGuiCond SetNextTreeNodeOpenCond;
// Render
ImDrawData RenderDrawData; // Main ImDrawData instance to pass render information to the user
ImVector<ImDrawList*> RenderDrawLists[3];
@ -666,6 +686,9 @@ struct ImGuiContext
MovingWindow = NULL;
MovingWindowMoveId = 0;
NextTreeNodeOpenVal = false;
NextTreeNodeOpenCond = 0;
NavWindow = NULL;
NavId = NavActivateId = NavActivateDownId = NavInputId = 0;
NavJustTabbedId = NavJustMovedToId = NavNextActivateId = 0;
@ -691,21 +714,6 @@ struct ImGuiContext
NavMoveResultParentId = 0;
NavMoveResultDistBox = NavMoveResultDistCenter = NavMoveResultDistAxial = 0.0f;
SetNextWindowPosVal = ImVec2(0.0f, 0.0f);
SetNextWindowSizeVal = ImVec2(0.0f, 0.0f);
SetNextWindowCollapsedVal = false;
SetNextWindowPosCond = 0;
SetNextWindowSizeCond = 0;
SetNextWindowContentSizeCond = 0;
SetNextWindowCollapsedCond = 0;
SetNextWindowSizeConstraintRect = ImRect();
SetNextWindowSizeConstraintCallback = NULL;
SetNextWindowSizeConstraintCallbackUserData = NULL;
SetNextWindowSizeConstraint = false;
SetNextWindowFocus = false;
SetNextTreeNodeOpenVal = false;
SetNextTreeNodeOpenCond = 0;
DragDropActive = false;
DragDropSourceFlags = 0;
DragDropMouseButton = -1;