Merge branch 'master' into navigation

# Conflicts:
#	imgui_internal.h
This commit is contained in:
omar
2018-01-03 12:33:27 +01:00
5 changed files with 110 additions and 110 deletions

132
imgui.cpp
View File

@ -249,6 +249,7 @@
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
Also read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2018/01/03 (1.54) - renamed ImGuiSizeConstraintCallback to ImGuiSizeCallback, ImGuiSizeConstraintCallbackData to ImGuiSizeCallbackData.
- 2017/12/29 (1.54) - removed CalcItemRectClosestPoint() which was weird and not really used by anyone except demo code. If you need it it's easy to replicate on your side.
- 2017/12/24 (1.53) - renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
- 2017/12/21 (1.53) - ImDrawList: renamed style.AntiAliasedShapes to style.AntiAliasedFill for consistency and as a way to explicitly break code that manipulate those flag at runtime. You can now manipulate ImDrawList::Flags
@ -680,7 +681,6 @@ static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, I
static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
static ImGuiWindow* FindHoveredWindow(ImVec2 pos);
static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
static void ClearSetNextWindowData();
static void CheckStacksSize(ImGuiWindow* window, bool write);
static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window);
@ -3439,8 +3439,6 @@ void ImGui::Shutdown()
g.FontStack.clear();
g.OpenPopupStack.clear();
g.CurrentPopupStack.clear();
g.SetNextWindowSizeConstraintCallback = NULL;
g.SetNextWindowSizeConstraintCallbackUserData = NULL;
for (int i = 0; i < IM_ARRAYSIZE(g.RenderDrawLists); i++)
g.RenderDrawLists[i].clear();
g.OverlayDrawList.ClearFreeMemory();
@ -4682,20 +4680,12 @@ void ImGui::CloseCurrentPopup()
ClosePopupToLevel(popup_idx);
}
static inline void ClearSetNextWindowData()
{
// FIXME-OPT
ImGuiContext& g = *GImGui;
g.SetNextWindowPosCond = g.SetNextWindowSizeCond = g.SetNextWindowContentSizeCond = g.SetNextWindowCollapsedCond = 0;
g.SetNextWindowSizeConstraint = g.SetNextWindowFocus = false;
}
bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
{
ImGuiContext& g = *GImGui;
if (!IsPopupOpen(id))
{
ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
g.NextWindowData.Clear(); // We behave like Begin() and need to consume those values
return false;
}
@ -4717,7 +4707,7 @@ bool ImGui::BeginPopup(const char* str_id)
ImGuiContext& g = *GImGui;
if (g.OpenPopupStack.Size <= g.CurrentPopupStack.Size) // Early out for performance
{
ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
g.NextWindowData.Clear(); // We behave like Begin() and need to consume those values
return false;
}
return BeginPopupEx(g.CurrentWindow->GetID(str_id), ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoSavedSettings);
@ -4742,12 +4732,12 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags ext
const ImGuiID id = window->GetID(name);
if (!IsPopupOpen(id))
{
ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
g.NextWindowData.Clear(); // We behave like Begin() and need to consume those values
return false;
}
// Center modal windows by default
if (g.SetNextWindowPosCond == 0)
if (g.NextWindowData.PosCond == 0)
SetNextWindowPos(g.IO.DisplaySize * 0.5f, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_Modal|ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoSavedSettings;
@ -5094,20 +5084,20 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
static ImVec2 CalcSizeAfterConstraint(ImGuiWindow* window, ImVec2 new_size)
{
ImGuiContext& g = *GImGui;
if (g.SetNextWindowSizeConstraint)
if (g.NextWindowData.SizeConstraintCond != 0)
{
// Using -1,-1 on either X/Y axis to preserve the current size.
ImRect cr = g.SetNextWindowSizeConstraintRect;
ImRect cr = g.NextWindowData.SizeConstraintRect;
new_size.x = (cr.Min.x >= 0 && cr.Max.x >= 0) ? ImClamp(new_size.x, cr.Min.x, cr.Max.x) : window->SizeFull.x;
new_size.y = (cr.Min.y >= 0 && cr.Max.y >= 0) ? ImClamp(new_size.y, cr.Min.y, cr.Max.y) : window->SizeFull.y;
if (g.SetNextWindowSizeConstraintCallback)
if (g.NextWindowData.SizeCallback)
{
ImGuiSizeConstraintCallbackData data;
data.UserData = g.SetNextWindowSizeConstraintCallbackUserData;
ImGuiSizeCallbackData data;
data.UserData = g.NextWindowData.SizeCallbackUserData;
data.Pos = window->Pos;
data.CurrentSize = window->SizeFull;
data.DesiredSize = new_size;
g.SetNextWindowSizeConstraintCallback(&data);
g.NextWindowData.SizeCallback(&data);
new_size = data.DesiredSize;
}
}
@ -5256,7 +5246,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
ImGuiWindow* window = FindWindowByName(name);
if (!window)
{
ImVec2 size_on_first_use = (g.SetNextWindowSizeCond != 0) ? g.SetNextWindowSizeVal : ImVec2(0.0f, 0.0f); // Any condition flag will do since we are creating a new window here.
ImVec2 size_on_first_use = (g.NextWindowData.SizeCond != 0) ? g.NextWindowData.SizeVal : ImVec2(0.0f, 0.0f); // Any condition flag will do since we are creating a new window here.
window = CreateNewWindow(name, size_on_first_use, flags);
}
@ -5304,50 +5294,50 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// Process SetNextWindow***() calls
bool window_pos_set_by_api = false;
bool window_size_x_set_by_api = false, window_size_y_set_by_api = false;
if (g.SetNextWindowPosCond)
if (g.NextWindowData.PosCond)
{
window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.SetNextWindowPosCond) != 0;
if (window_pos_set_by_api && ImLengthSqr(g.SetNextWindowPosPivot) > 0.00001f)
window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.NextWindowData.PosCond) != 0;
if (window_pos_set_by_api && ImLengthSqr(g.NextWindowData.PosPivotVal) > 0.00001f)
{
// May be processed on the next frame if this is our first frame and we are measuring size
// FIXME: Look into removing the branch so everything can go through this same code path for consistency.
window->SetWindowPosVal = g.SetNextWindowPosVal;
window->SetWindowPosPivot = g.SetNextWindowPosPivot;
window->SetWindowPosVal = g.NextWindowData.PosVal;
window->SetWindowPosPivot = g.NextWindowData.PosPivotVal;
window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing);
}
else
{
SetWindowPos(window, g.SetNextWindowPosVal, g.SetNextWindowPosCond);
SetWindowPos(window, g.NextWindowData.PosVal, g.NextWindowData.PosCond);
}
g.SetNextWindowPosCond = 0;
g.NextWindowData.PosCond = 0;
}
if (g.SetNextWindowSizeCond)
if (g.NextWindowData.SizeCond)
{
window_size_x_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0 && (g.SetNextWindowSizeVal.x > 0.0f);
window_size_y_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0 && (g.SetNextWindowSizeVal.y > 0.0f);
SetWindowSize(window, g.SetNextWindowSizeVal, g.SetNextWindowSizeCond);
g.SetNextWindowSizeCond = 0;
window_size_x_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.x > 0.0f);
window_size_y_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.y > 0.0f);
SetWindowSize(window, g.NextWindowData.SizeVal, g.NextWindowData.SizeCond);
g.NextWindowData.SizeCond = 0;
}
if (g.SetNextWindowContentSizeCond)
if (g.NextWindowData.ContentSizeCond)
{
// Adjust passed "client size" to become a "window size"
window->SizeContentsExplicit = g.SetNextWindowContentSizeVal;
window->SizeContentsExplicit = g.NextWindowData.ContentSizeVal;
window->SizeContentsExplicit.y += window->TitleBarHeight() + window->MenuBarHeight();
g.SetNextWindowContentSizeCond = 0;
g.NextWindowData.ContentSizeCond = 0;
}
else if (first_begin_of_the_frame)
{
window->SizeContentsExplicit = ImVec2(0.0f, 0.0f);
}
if (g.SetNextWindowCollapsedCond)
if (g.NextWindowData.CollapsedCond)
{
SetWindowCollapsed(window, g.SetNextWindowCollapsedVal, g.SetNextWindowCollapsedCond);
g.SetNextWindowCollapsedCond = 0;
SetWindowCollapsed(window, g.NextWindowData.CollapsedVal, g.NextWindowData.CollapsedCond);
g.NextWindowData.CollapsedCond = 0;
}
if (g.SetNextWindowFocus)
if (g.NextWindowData.FocusCond)
{
SetWindowFocus();
g.SetNextWindowFocus = false;
g.NextWindowData.FocusCond = 0;
}
if (window->Appearing)
SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, false);
@ -5899,7 +5889,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->WriteAccessed = false;
window->BeginCount++;
g.SetNextWindowSizeConstraint = false;
g.NextWindowData.SizeConstraintCond = 0;
// Child window can be out of sight and have "negative" clip windows.
// Mark them as collapsed so commands are skipped earlier (we can't manually collapse because they have no title bar).
@ -6679,45 +6669,45 @@ void ImGui::SetWindowFocus(const char* name)
void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiCond cond, const ImVec2& pivot)
{
ImGuiContext& g = *GImGui;
g.SetNextWindowPosVal = pos;
g.SetNextWindowPosPivot = pivot;
g.SetNextWindowPosCond = cond ? cond : ImGuiCond_Always;
g.NextWindowData.PosVal = pos;
g.NextWindowData.PosPivotVal = pivot;
g.NextWindowData.PosCond = cond ? cond : ImGuiCond_Always;
}
void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiCond cond)
{
ImGuiContext& g = *GImGui;
g.SetNextWindowSizeVal = size;
g.SetNextWindowSizeCond = cond ? cond : ImGuiCond_Always;
g.NextWindowData.SizeVal = size;
g.NextWindowData.SizeCond = cond ? cond : ImGuiCond_Always;
}
void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback, void* custom_callback_user_data)
void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback, void* custom_callback_user_data)
{
ImGuiContext& g = *GImGui;
g.SetNextWindowSizeConstraint = true;
g.SetNextWindowSizeConstraintRect = ImRect(size_min, size_max);
g.SetNextWindowSizeConstraintCallback = custom_callback;
g.SetNextWindowSizeConstraintCallbackUserData = custom_callback_user_data;
g.NextWindowData.SizeConstraintCond = ImGuiCond_Always;
g.NextWindowData.SizeConstraintRect = ImRect(size_min, size_max);
g.NextWindowData.SizeCallback = custom_callback;
g.NextWindowData.SizeCallbackUserData = custom_callback_user_data;
}
void ImGui::SetNextWindowContentSize(const ImVec2& size)
{
ImGuiContext& g = *GImGui;
g.SetNextWindowContentSizeVal = size; // In Begin() we will add the size of window decorations (title bar, menu etc.) to that to form a SizeContents value.
g.SetNextWindowContentSizeCond = ImGuiCond_Always;
g.NextWindowData.ContentSizeVal = size; // In Begin() we will add the size of window decorations (title bar, menu etc.) to that to form a SizeContents value.
g.NextWindowData.ContentSizeCond = ImGuiCond_Always;
}
void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond)
{
ImGuiContext& g = *GImGui;
g.SetNextWindowCollapsedVal = collapsed;
g.SetNextWindowCollapsedCond = cond ? cond : ImGuiCond_Always;
g.NextWindowData.CollapsedVal = collapsed;
g.NextWindowData.CollapsedCond = cond ? cond : ImGuiCond_Always;
}
void ImGui::SetNextWindowFocus()
{
ImGuiContext& g = *GImGui;
g.SetNextWindowFocus = true;
g.NextWindowData.FocusCond = ImGuiCond_Always;
}
// In window space (not screen space!)
@ -7656,11 +7646,11 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
ImGuiStorage* storage = window->DC.StateStorage;
bool is_open;
if (g.SetNextTreeNodeOpenCond != 0)
if (g.NextTreeNodeOpenCond != 0)
{
if (g.SetNextTreeNodeOpenCond & ImGuiCond_Always)
if (g.NextTreeNodeOpenCond & ImGuiCond_Always)
{
is_open = g.SetNextTreeNodeOpenVal;
is_open = g.NextTreeNodeOpenVal;
storage->SetInt(id, is_open);
}
else
@ -7669,7 +7659,7 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
const int stored_value = storage->GetInt(id, -1);
if (stored_value == -1)
{
is_open = g.SetNextTreeNodeOpenVal;
is_open = g.NextTreeNodeOpenVal;
storage->SetInt(id, is_open);
}
else
@ -7677,7 +7667,7 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
is_open = stored_value != 0;
}
}
g.SetNextTreeNodeOpenCond = 0;
g.NextTreeNodeOpenCond = 0;
}
else
{
@ -7963,8 +7953,8 @@ void ImGui::SetNextTreeNodeOpen(bool is_open, ImGuiCond cond)
ImGuiContext& g = *GImGui;
if (g.CurrentWindow->SkipItems)
return;
g.SetNextTreeNodeOpenVal = is_open;
g.SetNextTreeNodeOpenCond = cond ? cond : ImGuiCond_Always;
g.NextTreeNodeOpenVal = is_open;
g.NextTreeNodeOpenCond = cond ? cond : ImGuiCond_Always;
}
void ImGui::PushID(const char* str_id)
@ -10268,8 +10258,8 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
{
// Always consume the SetNextWindowSizeConstraint() call in our early return paths
ImGuiContext& g = *GImGui;
bool backup_has_next_window_size_constraint = g.SetNextWindowSizeConstraint;
g.SetNextWindowSizeConstraint = false;
ImGuiCond backup_next_window_size_constraint = g.NextWindowData.SizeConstraintCond;
g.NextWindowData.SizeConstraintCond = 0;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
@ -10312,10 +10302,10 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
if (!popup_open)
return false;
if (backup_has_next_window_size_constraint)
if (backup_next_window_size_constraint)
{
g.SetNextWindowSizeConstraint = true;
g.SetNextWindowSizeConstraintRect.Min.x = ImMax(g.SetNextWindowSizeConstraintRect.Min.x, w);
g.NextWindowData.SizeConstraintCond = backup_next_window_size_constraint;
g.NextWindowData.SizeConstraintRect.Min.x = ImMax(g.NextWindowData.SizeConstraintRect.Min.x, w);
}
else
{
@ -10377,7 +10367,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
items_getter(data, *current_item, &preview_text);
// The old Combo() API exposed "popup_max_height_in_items", however the new more general BeginCombo() API doesn't, so we emulate it here.
if (popup_max_height_in_items != -1 && !g.SetNextWindowSizeConstraint)
if (popup_max_height_in_items != -1 && !g.NextWindowData.SizeConstraintCond)
{
float popup_max_height = CalcMaxPopupHeightFromItemCount(popup_max_height_in_items);
SetNextWindowSizeConstraints(ImVec2(0,0), ImVec2(FLT_MAX, popup_max_height));