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Examples: refactor all examples with a MainLoopStep() function, to facilitate use with Emscripten. (#2492, #3699)
Aligned all examples.
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@ -21,17 +21,13 @@ static WGPUSwapChain wgpu_swap_chain = NULL;
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static int wgpu_swap_chain_width = 0;
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static int wgpu_swap_chain_height = 0;
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// States tracked across render frames
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static bool show_demo_window = true;
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static bool show_another_window = false;
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static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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// Forward declarations
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static bool init_wgpu();
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static void main_loop(void* window);
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static void MainLoopStep(void* window);
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static bool InitWGPU();
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static void print_glfw_error(int error, const char* description);
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static void print_wgpu_error(WGPUErrorType error_type, const char* message, void*);
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// Main code
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int main(int, char**)
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{
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glfwSetErrorCallback(print_glfw_error);
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@ -39,9 +35,8 @@ int main(int, char**)
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return 1;
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// Make sure GLFW does not initialize any graphics context.
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// This needs to be done explicitly later
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// This needs to be done explicitly later.
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui GLFW+WebGPU example", NULL, NULL);
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if (!window)
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{
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@ -50,7 +45,7 @@ int main(int, char**)
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}
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// Initialize the WebGPU environment
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if (!init_wgpu())
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if (!InitWGPU())
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{
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if (window)
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glfwDestroyWindow(window);
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@ -101,12 +96,12 @@ int main(int, char**)
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// This function will directly return and exit the main function.
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// Make sure that no required objects get cleaned up.
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// This way we can use the browsers 'requestAnimationFrame' to control the rendering.
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emscripten_set_main_loop_arg(main_loop, window, 0, false);
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emscripten_set_main_loop_arg(MainLoopStep, window, 0, false);
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return 0;
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}
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static bool init_wgpu()
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static bool InitWGPU()
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{
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wgpu_device = emscripten_webgpu_get_device();
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if (!wgpu_device)
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@ -130,24 +125,21 @@ static bool init_wgpu()
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return true;
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}
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static void main_loop(void* window)
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static void MainLoopStep(void* window)
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{
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glfwPollEvents();
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int width, height;
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glfwGetFramebufferSize((GLFWwindow*) window, &width, &height);
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glfwGetFramebufferSize((GLFWwindow*)window, &width, &height);
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// React to changes in screen size
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if (width != wgpu_swap_chain_width && height != wgpu_swap_chain_height)
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{
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ImGui_ImplWGPU_InvalidateDeviceObjects();
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if (wgpu_swap_chain)
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wgpuSwapChainRelease(wgpu_swap_chain);
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wgpu_swap_chain_width = width;
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wgpu_swap_chain_height = height;
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WGPUSwapChainDescriptor swap_chain_desc = {};
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swap_chain_desc.usage = WGPUTextureUsage_RenderAttachment;
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swap_chain_desc.format = WGPUTextureFormat_RGBA8Unorm;
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@ -155,7 +147,6 @@ static void main_loop(void* window)
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swap_chain_desc.height = height;
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swap_chain_desc.presentMode = WGPUPresentMode_Fifo;
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wgpu_swap_chain = wgpuDeviceCreateSwapChain(wgpu_device, wgpu_surface, &swap_chain_desc);
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ImGui_ImplWGPU_CreateDeviceObjects();
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}
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@ -164,6 +155,12 @@ static void main_loop(void* window)
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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// Our state
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// (we use static, which essentially makes the variable globals, as a convenience to keep the example code easy to follow)
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static bool show_demo_window = true;
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static bool show_another_window = false;
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static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
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if (show_demo_window)
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ImGui::ShowDemoWindow(&show_demo_window);
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@ -229,7 +226,7 @@ static void main_loop(void* window)
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static void print_glfw_error(int error, const char* description)
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{
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printf("Glfw Error %d: %s\n", error, description);
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printf("GLFW Error %d: %s\n", error, description);
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}
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static void print_wgpu_error(WGPUErrorType error_type, const char* message, void*)
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