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Examples: refactor all examples with a MainLoopStep() function, to facilitate use with Emscripten. (#2492, #3699)
Aligned all examples.
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@ -21,11 +21,72 @@ static char g_LogTag[] = "ImGuiExample";
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static std::string g_IniFilename = "";
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// Forward declarations of helper functions
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static void Init(struct android_app* app);
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static void Shutdown();
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static void MainLoopStep();
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static int ShowSoftKeyboardInput();
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static int PollUnicodeChars();
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static int GetAssetData(const char* filename, void** out_data);
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void init(struct android_app* app)
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// Main code
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static void handleAppCmd(struct android_app* app, int32_t appCmd)
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{
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switch (appCmd)
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{
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case APP_CMD_SAVE_STATE:
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break;
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case APP_CMD_INIT_WINDOW:
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Init(app);
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break;
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case APP_CMD_TERM_WINDOW:
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Shutdown();
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break;
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case APP_CMD_GAINED_FOCUS:
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case APP_CMD_LOST_FOCUS:
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break;
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}
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}
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static int32_t handleInputEvent(struct android_app* app, AInputEvent* inputEvent)
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{
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return ImGui_ImplAndroid_HandleInputEvent(inputEvent);
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}
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void android_main(struct android_app* app)
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{
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app->onAppCmd = handleAppCmd;
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app->onInputEvent = handleInputEvent;
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while (true)
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{
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int out_events;
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struct android_poll_source* out_data;
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// Poll all events. If the app is not visible, this loop blocks until g_Initialized == true.
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while (ALooper_pollAll(g_Initialized ? 0 : -1, NULL, &out_events, (void**)&out_data) >= 0)
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{
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// Process one event
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if (out_data != NULL)
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out_data->process(app, out_data);
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// Exit the app by returning from within the infinite loop
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if (app->destroyRequested != 0)
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{
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// shutdown() should have been called already while processing the
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// app command APP_CMD_TERM_WINDOW. But we play save here
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if (!g_Initialized)
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Shutdown();
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return;
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}
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}
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// Initiate a new frame
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MainLoopStep();
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}
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}
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void Init(struct android_app* app)
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{
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if (g_Initialized)
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return;
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@ -125,13 +186,14 @@ void init(struct android_app* app)
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g_Initialized = true;
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}
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void tick()
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void MainLoopStep()
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{
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ImGuiIO& io = ImGui::GetIO();
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if (g_EglDisplay == EGL_NO_DISPLAY)
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return;
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// Our state
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// (we use static, which essentially makes the variable globals, as a convenience to keep the example code easy to follow)
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static bool show_demo_window = true;
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static bool show_another_window = false;
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static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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@ -197,7 +259,7 @@ void tick()
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eglSwapBuffers(g_EglDisplay, g_EglSurface);
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}
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void shutdown()
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void Shutdown()
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{
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if (!g_Initialized)
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return;
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@ -228,63 +290,7 @@ void shutdown()
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g_Initialized = false;
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}
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static void handleAppCmd(struct android_app* app, int32_t appCmd)
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{
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switch (appCmd)
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{
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case APP_CMD_SAVE_STATE:
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break;
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case APP_CMD_INIT_WINDOW:
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init(app);
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break;
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case APP_CMD_TERM_WINDOW:
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shutdown();
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break;
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case APP_CMD_GAINED_FOCUS:
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break;
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case APP_CMD_LOST_FOCUS:
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break;
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}
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}
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static int32_t handleInputEvent(struct android_app* app, AInputEvent* inputEvent)
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{
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return ImGui_ImplAndroid_HandleInputEvent(inputEvent);
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}
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void android_main(struct android_app* app)
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{
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app->onAppCmd = handleAppCmd;
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app->onInputEvent = handleInputEvent;
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while (true)
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{
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int out_events;
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struct android_poll_source* out_data;
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// Poll all events. If the app is not visible, this loop blocks until g_Initialized == true.
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while (ALooper_pollAll(g_Initialized ? 0 : -1, NULL, &out_events, (void**)&out_data) >= 0)
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{
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// Process one event
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if (out_data != NULL)
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out_data->process(app, out_data);
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// Exit the app by returning from within the infinite loop
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if (app->destroyRequested != 0)
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{
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// shutdown() should have been called already while processing the
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// app command APP_CMD_TERM_WINDOW. But we play save here
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if (!g_Initialized)
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shutdown();
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return;
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}
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}
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// Initiate a new frame
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tick();
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}
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}
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// Helper functions
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// Unfortunately, there is no way to show the on-screen input from native code.
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// Therefore, we call ShowSoftKeyboardInput() of the main activity implemented in MainActivity.kt via JNI.
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