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Fix clipping of title bar text.
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parent
6e15b71663
commit
969b1e0563
16
imgui.cpp
16
imgui.cpp
@ -109,7 +109,6 @@
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ISSUES AND TODO-LIST
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ISSUES AND TODO-LIST
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- main: window title clipping is broken.
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- misc: allow user to call NewFrame() multiple times without a render.
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- misc: allow user to call NewFrame() multiple times without a render.
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- misc: merge ImVec4 / ImGuiAabb, they are essentially duplicate containers
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- misc: merge ImVec4 / ImGuiAabb, they are essentially duplicate containers
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- window: autofit is losing its purpose when user relies on any dynamic layout (window width multiplier, column). maybe just discard autofit?
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- window: autofit is losing its purpose when user relies on any dynamic layout (window width multiplier, column). maybe just discard autofit?
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@ -147,7 +146,7 @@
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- filters: handle wildcards (with implicit leading/trailing *), regexps
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- filters: handle wildcards (with implicit leading/trailing *), regexps
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- shortcuts: add a shortcut api, e.g. parse "&Save" and/or "Save (CTRL+S)", pass in to widgets or provide simple ways to use (button=activate, input=focus)
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- shortcuts: add a shortcut api, e.g. parse "&Save" and/or "Save (CTRL+S)", pass in to widgets or provide simple ways to use (button=activate, input=focus)
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- input: keyboard: full keyboard navigation and focus.
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- input: keyboard: full keyboard navigation and focus.
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- input: support trackpad style scrolling.
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- input: support trackpad style scrolling & slider edit.
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- misc: not thread-safe
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- misc: not thread-safe
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- optimisation/render: use indexed rendering
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- optimisation/render: use indexed rendering
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- optimisation/render: move clip-rect to vertex data? would allow merging all commands
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- optimisation/render: move clip-rect to vertex data? would allow merging all commands
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@ -2115,9 +2114,18 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
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if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
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if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
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{
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{
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RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f, true);
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RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f, true);
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RenderText(window->Pos + style.FramePadding + ImVec2(window->FontSize() + style.ItemInnerSpacing.x, 0), name);
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if (open)
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if (open)
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ImGui::CloseWindowButton(open);
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ImGui::CloseWindowButton(open);
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const ImVec2 text_size = CalcTextSize(name);
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const ImVec2 text_min = window->Pos + style.FramePadding + ImVec2(window->FontSize() + style.ItemInnerSpacing.x, 0.0f);
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const ImVec2 text_max = window->Pos + ImVec2(window->Size.x - (open ? (title_bar_aabb.GetHeight()-3) : style.FramePadding.x), style.FramePadding.y + text_size.y);
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const bool clip_title = text_size.x > (text_max.x - text_min.x); // only push a clip rectangle if we need to, because it may turn into a separate draw call
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if (clip_title)
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ImGui::PushClipRect(ImVec4(text_min.x, text_min.y, text_max.x, text_max.y));
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RenderText(text_min, name);
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if (clip_title)
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ImGui::PopClipRect();
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}
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}
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}
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}
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else
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else
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@ -2693,7 +2701,6 @@ static bool CloseWindowButton(bool* open)
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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const ImGuiID id = window->GetID("##CLOSE");
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const ImGuiID id = window->GetID("##CLOSE");
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const float title_bar_height = window->TitleBarHeight();
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const float title_bar_height = window->TitleBarHeight();
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const ImGuiAabb bb(window->Aabb().GetTR() + ImVec2(-title_bar_height+3.0f,2.0f), window->Aabb().GetTR() + ImVec2(-2.0f,+title_bar_height-2.0f));
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const ImGuiAabb bb(window->Aabb().GetTR() + ImVec2(-title_bar_height+3.0f,2.0f), window->Aabb().GetTR() + ImVec2(-2.0f,+title_bar_height-2.0f));
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@ -2703,7 +2710,6 @@ static bool CloseWindowButton(bool* open)
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// Render
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// Render
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const ImU32 col = window->Color((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_CloseButtonHovered : ImGuiCol_CloseButton);
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const ImU32 col = window->Color((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_CloseButtonHovered : ImGuiCol_CloseButton);
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window->DrawList->AddCircleFilled(bb.GetCenter(), ImMax(2.0f,title_bar_height*0.5f-4), col, 16);
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window->DrawList->AddCircleFilled(bb.GetCenter(), ImMax(2.0f,title_bar_height*0.5f-4), col, 16);
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//RenderFrame(bb.Min, bb.Max, col, false);
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const float cross_padding = 4;
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const float cross_padding = 4;
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if (hovered && bb.GetWidth() >= (cross_padding+1)*2 && bb.GetHeight() >= (cross_padding+1)*2)
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if (hovered && bb.GetWidth() >= (cross_padding+1)*2 && bb.GetHeight() >= (cross_padding+1)*2)
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