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https://github.com/Drezil/imgui.git
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Merge branch 'master' into navigation
# Conflicts: # imgui.cpp # imgui_internal.h
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commit
9670fe9ca7
20
imgui.cpp
20
imgui.cpp
@ -2761,7 +2761,7 @@ static void NavUpdate()
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{
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{
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float pad = g.NavWindow->CalcFontSize() * 0.5f;
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float pad = g.NavWindow->CalcFontSize() * 0.5f;
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window_rect_rel.Expand(ImVec2(-ImMin(window_rect_rel.GetWidth(), pad), -ImMin(window_rect_rel.GetHeight(), pad))); // Terrible approximation for the intend of starting navigation from first fully visible item
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window_rect_rel.Expand(ImVec2(-ImMin(window_rect_rel.GetWidth(), pad), -ImMin(window_rect_rel.GetHeight(), pad))); // Terrible approximation for the intend of starting navigation from first fully visible item
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window_rect_rel.Clip(g.NavRefRectRel);
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g.NavRefRectRel.ClipWith(window_rect_rel);
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g.NavId = 0;
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g.NavId = 0;
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}
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}
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g.NavMoveFromClampedRefRect = false;
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g.NavMoveFromClampedRefRect = false;
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@ -3800,7 +3800,7 @@ bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool c
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// Clip
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// Clip
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ImRect rect_clipped(r_min, r_max);
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ImRect rect_clipped(r_min, r_max);
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if (clip)
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if (clip)
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window->ClipRect.Clip(rect_clipped);
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rect_clipped.ClipWith(window->ClipRect);
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// Expand for touch input
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// Expand for touch input
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const ImRect rect_for_touch(rect_clipped.Min - g.Style.TouchExtraPadding, rect_clipped.Max + g.Style.TouchExtraPadding);
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const ImRect rect_for_touch(rect_clipped.Min - g.Style.TouchExtraPadding, rect_clipped.Max + g.Style.TouchExtraPadding);
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@ -4234,7 +4234,7 @@ void ImGui::CloseCurrentPopup()
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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int popup_idx = g.CurrentPopupStack.Size - 1;
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int popup_idx = g.CurrentPopupStack.Size - 1;
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if (popup_idx < 0 || popup_idx > g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupId != g.OpenPopupStack[popup_idx].PopupId)
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if (popup_idx < 0 || popup_idx >= g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupId != g.OpenPopupStack[popup_idx].PopupId)
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return;
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return;
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while (popup_idx > 0 && g.OpenPopupStack[popup_idx].Window && (g.OpenPopupStack[popup_idx].Window->Flags & ImGuiWindowFlags_ChildMenu))
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while (popup_idx > 0 && g.OpenPopupStack[popup_idx].Window && (g.OpenPopupStack[popup_idx].Window->Flags & ImGuiWindowFlags_ChildMenu))
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popup_idx--;
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popup_idx--;
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@ -4288,7 +4288,6 @@ bool ImGui::BeginPopup(const char* str_id)
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return BeginPopupEx(g.CurrentWindow->GetID(str_id), ImGuiWindowFlags_ShowBorders);
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return BeginPopupEx(g.CurrentWindow->GetID(str_id), ImGuiWindowFlags_ShowBorders);
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}
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}
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// FIXME
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bool ImGui::IsPopupOpen(ImGuiID id)
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bool ImGui::IsPopupOpen(ImGuiID id)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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@ -5211,7 +5210,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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// Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
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// Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
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window->WindowRectClipped = window->Rect();
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window->WindowRectClipped = window->Rect();
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window->ClipRect.Clip(window->WindowRectClipped);
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window->WindowRectClipped.ClipWith(window->ClipRect);
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// Pressing CTRL+C while holding on a window copy its content to the clipboard
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// Pressing CTRL+C while holding on a window copy its content to the clipboard
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// This works but 1. doesn't handle multiple Begin/End pairs, 2. recursing into another Begin/End pair - so we need to work that out and add better logging scope.
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// This works but 1. doesn't handle multiple Begin/End pairs, 2. recursing into another Begin/End pair - so we need to work that out and add better logging scope.
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@ -9156,11 +9155,10 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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{
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{
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ImVec2 rect_size = InputTextCalcTextSizeW(p, text_selected_end, &p, NULL, true);
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ImVec2 rect_size = InputTextCalcTextSizeW(p, text_selected_end, &p, NULL, true);
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if (rect_size.x <= 0.0f) rect_size.x = (float)(int)(g.Font->GetCharAdvance((unsigned short)' ') * 0.50f); // So we can see selected empty lines
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if (rect_size.x <= 0.0f) rect_size.x = (float)(int)(g.Font->GetCharAdvance((unsigned short)' ') * 0.50f); // So we can see selected empty lines
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ImRect cursor_rect(rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), rect_pos +ImVec2(rect_size.x, bg_offy_dn));
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ImRect rect(rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), rect_pos +ImVec2(rect_size.x, bg_offy_dn));
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ImRect clip_rect_r(clip_rect);
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rect.ClipWith(clip_rect);
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clip_rect_r.Clip(cursor_rect);
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if (rect.Overlaps(clip_rect))
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if (cursor_rect.Overlaps(clip_rect_r))
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draw_window->DrawList->AddRectFilled(rect.Min, rect.Max, bg_color);
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draw_window->DrawList->AddRectFilled(cursor_rect.Min, cursor_rect.Max, bg_color);
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}
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}
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rect_pos.x = render_pos.x - render_scroll.x;
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rect_pos.x = render_pos.x - render_scroll.x;
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rect_pos.y += g.FontSize;
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rect_pos.y += g.FontSize;
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@ -11066,7 +11064,7 @@ void ImGui::BeginColumns(const char* id, int columns_count, ImGuiColumnsFlags fl
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float clip_x1 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(column_index) - 1.0f);
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float clip_x1 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(column_index) - 1.0f);
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float clip_x2 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(column_index + 1) - 1.0f);
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float clip_x2 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(column_index + 1) - 1.0f);
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window->DC.ColumnsData[column_index].ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX);
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window->DC.ColumnsData[column_index].ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX);
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window->ClipRect.Clip(window->DC.ColumnsData[column_index].ClipRect);
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window->DC.ColumnsData[column_index].ClipRect.ClipWith(window->ClipRect);
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}
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}
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window->DrawList->ChannelsSplit(window->DC.ColumnsCount);
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window->DrawList->ChannelsSplit(window->DC.ColumnsCount);
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@ -278,7 +278,7 @@ struct IMGUI_API ImRect
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void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; }
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void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; }
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void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
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void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
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void Translate(const ImVec2& v) { Min.x += v.x; Min.y += v.y; Max.x += v.x; Max.y += v.y; }
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void Translate(const ImVec2& v) { Min.x += v.x; Min.y += v.y; Max.x += v.x; Max.y += v.y; }
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void Clip(ImRect& r) const { r.Min.x = ImClamp(r.Min.x, Min.x, Max.x); r.Min.y = ImClamp(r.Min.y, Min.y, Max.y); r.Max.x = ImClamp(r.Max.x, Min.x, Max.x); r.Max.y = ImClamp(r.Max.y, Min.y, Max.y); }
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void ClipWith(const ImRect& clip) { if (Min.x < clip.Min.x) Min.x = clip.Min.x; if (Min.y < clip.Min.y) Min.y = clip.Min.y; if (Max.x > clip.Max.x) Max.x = clip.Max.x; if (Max.y > clip.Max.y) Max.y = clip.Max.y; }
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void Floor() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; }
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void Floor() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; }
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ImVec2 GetClosestPoint(ImVec2 p, bool on_edge) const
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ImVec2 GetClosestPoint(ImVec2 p, bool on_edge) const
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{
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{
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