Merge branch 'master' into viewport
# Conflicts: # examples/imgui_impl_sdl.cpp
@ -39,19 +39,30 @@ Breaking Changes:
|
|||||||
The only difference is if you were using TreeNodeEx() manually with ImGuiTreeNodeFlags_CollapsingHeader and without ImGuiTreeNodeFlags_NoTreePushOnOpen. In which case
|
The only difference is if you were using TreeNodeEx() manually with ImGuiTreeNodeFlags_CollapsingHeader and without ImGuiTreeNodeFlags_NoTreePushOnOpen. In which case
|
||||||
you can remove the ImGuiTreeNodeFlags_NoTreePushOnOpen flag from your call (ImGuiTreeNodeFlags_CollapsingHeader & ~ImGuiTreeNodeFlags_NoTreePushOnOpen). (#1864)
|
you can remove the ImGuiTreeNodeFlags_NoTreePushOnOpen flag from your call (ImGuiTreeNodeFlags_CollapsingHeader & ~ImGuiTreeNodeFlags_NoTreePushOnOpen). (#1864)
|
||||||
- ImFontAtlas: Renamed GetGlyphRangesChinese() to GetGlyphRangesChineseFull() to distinguish other variants and discourage using the full set. (#1859)
|
- ImFontAtlas: Renamed GetGlyphRangesChinese() to GetGlyphRangesChineseFull() to distinguish other variants and discourage using the full set. (#1859)
|
||||||
- Examples Bindings have been refactored to separate them into "Platform" and "Renderer" components that are more easy to combine.
|
This also apply if you were using internal's TreeNodeBehavior() with the ImGuiTreeNodeFlags_CollapsingHeader flag directly.
|
||||||
- The "Platform" bindings are in charge of: mouse/keyboard/gamepad inputs, cursor shape, timing, etc.
|
|
||||||
Examples: Windows (imgui_impl_win32.cpp), GLFW (imgui_impl_glfw.cpp), SDL2 (imgui_impl_sdl2.cpp).
|
|
||||||
- The "Renderer" bindings are in charge of: creating the main font texture, rendering imgui draw data.
|
|
||||||
Examples: DirectX11 (imgui_impl_dx11.cpp), GL3 (imgui_impl_opengl3.cpp), Vulkan (imgui_impl_vulkan.cpp)
|
|
||||||
- This is not strictly a breaking change if you keep your old bindings, but _WHEN_ you'll want to fully update your bindings,
|
|
||||||
expect to have to reshuffle a few things. This refactor will greatly facilitate maintenance and re-usability, and was designed
|
|
||||||
to get us closer to the upcoming "multi-viewport" feature branch.
|
|
||||||
- Please read examples/README.txt for details.
|
|
||||||
|
|
||||||
|
|
||||||
Other Changes:
|
Other Changes:
|
||||||
|
|
||||||
|
- Examples back-ends have been refactored to separate the platform code (e.g. Win32, Glfw, SDL2) from the renderer code (e.g. DirectX11, OpenGL3, Vulkan).
|
||||||
|
The "Platform" bindings are in charge of: mouse/keyboard/gamepad inputs, cursor shape, timing, etc.
|
||||||
|
The "Renderer" bindings are in charge of: creating the main font texture, rendering imgui draw data.
|
||||||
|
before: imgui_impl_dx11.cpp --> after: imgui_impl_win32.cpp + imgui_impl_dx11.cpp
|
||||||
|
before: imgui_impl_dx12.cpp --> after: imgui_impl_win32.cpp + imgui_impl_dx12.cpp
|
||||||
|
before: imgui_impl_glfw_gl3.cpp --> after: imgui_impl_glfw.cpp + imgui_impl_opengl2.cpp
|
||||||
|
before: imgui_impl_glfw_vulkan.cpp --> after: imgui_impl_glfw.cpp + imgui_impl_vulkan.cpp
|
||||||
|
before: imgui_impl_sdl_gl3.cpp --> after: imgui_impl_sdl2.cpp + imgui_impl_opengl2.cpp
|
||||||
|
before: imgui_impl_sdl_gl3.cpp --> after: imgui_impl_sdl2.cpp + imgui_impl_opengl3.cpp etc.
|
||||||
|
- The idea is what we can now easily combine and maintain back-ends and reduce code redundancy. Individual files are smaller and more reusable.
|
||||||
|
Integration of imgui into a new/custom engine may also be easier as there is less overlap between "windowing / inputs" and "rendering" code,
|
||||||
|
so you may study or grab one half of the code and not the other.
|
||||||
|
- This change was motivated by the fact that adding support for the upcoming multi-viewport feature requires more work from the Platform and Renderer
|
||||||
|
back-ends, and the amount of redundancy across files was becoming too difficult to maintain. If you use default back-ends, you'll benefit from an
|
||||||
|
easy update path to support multi-viewports later.
|
||||||
|
- This is not strictly a breaking change if you keep your old bindings, but when you'll want to fully update your bindings,
|
||||||
|
expect to have to reshuffle a few things.
|
||||||
|
- Each example still has its own main.cpp which you may refer you to understand how to initialize and glue everything together.
|
||||||
|
- Some frameworks (such as the Allegro, Marmalade) handle both the "platform" and "rendering" part, and your custom engine may as well.
|
||||||
|
- Please read examples/README.txt for details.
|
||||||
- Nav: To keep the navigated item in view we also attempt to scroll the parent window as well as the current window. (#787)
|
- Nav: To keep the navigated item in view we also attempt to scroll the parent window as well as the current window. (#787)
|
||||||
- Nav: Added support for PageUp/PageDown (explorer-style: first aim at bottom/top most item, when scroll a page worth of contents). (#787)
|
- Nav: Added support for PageUp/PageDown (explorer-style: first aim at bottom/top most item, when scroll a page worth of contents). (#787)
|
||||||
- TreeNode: Fixed nodes with ImGuiTreeNodeFlags_Leaf flag always returning true which was meaningless.
|
- TreeNode: Fixed nodes with ImGuiTreeNodeFlags_Leaf flag always returning true which was meaningless.
|
||||||
@ -63,6 +74,7 @@ Other Changes:
|
|||||||
- InputTextMultiline(): Fixed double navigation highlight when scrollbar is active. (#787)
|
- InputTextMultiline(): Fixed double navigation highlight when scrollbar is active. (#787)
|
||||||
- InputText(): Fixed Undo after pasting large amount of text (Redo will still fail when undo buffers are exhausted, but text won't be corrupted).
|
- InputText(): Fixed Undo after pasting large amount of text (Redo will still fail when undo buffers are exhausted, but text won't be corrupted).
|
||||||
- SliderFloat(): When using keyboard/gamepad and a zero precision format string (e.g. "%.0f"), always step in integer units. (#1866)
|
- SliderFloat(): When using keyboard/gamepad and a zero precision format string (e.g. "%.0f"), always step in integer units. (#1866)
|
||||||
|
- ImFontConfig: Added GlyphMinAdvanceX/GlyphMaxAdvanceX settings useful to make a font appears monospaced, particularly useful for icon fonts. (#1869)
|
||||||
- ImFontAtlas: Added GetGlyphRangesChineseSimplifiedCommon() helper that returns a list of ~2500 most common Simplified Chinese characters. (#1859) [@JX-Master, @ocornut]
|
- ImFontAtlas: Added GetGlyphRangesChineseSimplifiedCommon() helper that returns a list of ~2500 most common Simplified Chinese characters. (#1859) [@JX-Master, @ocornut]
|
||||||
- Examples: GLFW: Made it possible to Shutdown/Init the backend again (by reseting the time storage properly). (#1827) [@ice1000]
|
- Examples: GLFW: Made it possible to Shutdown/Init the backend again (by reseting the time storage properly). (#1827) [@ice1000]
|
||||||
- Misc: Updated stb_textedit from 1.09 + patches to 1.12 + minor patches.
|
- Misc: Updated stb_textedit from 1.09 + patches to 1.12 + minor patches.
|
||||||
|
8
examples/.gitignore
vendored
@ -16,10 +16,10 @@ build/*
|
|||||||
*.VC.VC.opendb
|
*.VC.VC.opendb
|
||||||
|
|
||||||
## Unix executables
|
## Unix executables
|
||||||
opengl2_example/opengl2_example
|
example_glfw_opengl2/example_glfw_opengl2
|
||||||
opengl3_example/opengl3_example
|
example_glfw_opengl3/example_glfw_opengl3
|
||||||
sdl_opengl2_example/sdl_opengl2_example
|
example_sdl_opengl2/example_sdl_opengl2
|
||||||
sdl_opengl3_example/sdl_opengl3_example
|
example_sdl_opengl3/example_sdl_opengl3
|
||||||
|
|
||||||
## Dear ImGui Ini files
|
## Dear ImGui Ini files
|
||||||
imgui.ini
|
imgui.ini
|
||||||
|
@ -66,7 +66,7 @@ You can find binaries of some of those example applications at:
|
|||||||
Most the example bindings are split in 2 parts:
|
Most the example bindings are split in 2 parts:
|
||||||
|
|
||||||
- The "Platform" bindings, in charge of: mouse/keyboard/gamepad inputs, cursor shape, timing, windowing.
|
- The "Platform" bindings, in charge of: mouse/keyboard/gamepad inputs, cursor shape, timing, windowing.
|
||||||
Examples: Windows (imgui_impl_win32.cpp), GLFW (imgui_impl_glfw.cpp), SDL2 (imgui_impl_sdl2.cpp)
|
Examples: Windows (imgui_impl_win32.cpp), GLFW (imgui_impl_glfw.cpp), SDL2 (imgui_impl_sdl.cpp)
|
||||||
|
|
||||||
- The "Renderer" bindings, in charge of: creating the main font texture, rendering imgui draw data.
|
- The "Renderer" bindings, in charge of: creating the main font texture, rendering imgui draw data.
|
||||||
Examples: DirectX11 (imgui_impl_dx11.cpp), GL3 (imgui_impl_opengl3.cpp), Vulkan (imgui_impl_vulkan.cpp)
|
Examples: DirectX11 (imgui_impl_dx11.cpp), GL3 (imgui_impl_opengl3.cpp), Vulkan (imgui_impl_vulkan.cpp)
|
||||||
@ -110,7 +110,7 @@ Most the example bindings are split in 2 parts:
|
|||||||
List of officially maintained Platforms Bindings:
|
List of officially maintained Platforms Bindings:
|
||||||
|
|
||||||
imgui_impl_glfw.cpp
|
imgui_impl_glfw.cpp
|
||||||
imgui_impl_sdl2.cpp
|
imgui_impl_sdl.cpp
|
||||||
imgui_impl_win32.cpp
|
imgui_impl_win32.cpp
|
||||||
|
|
||||||
List of officially maintained Renderer Bindings:
|
List of officially maintained Renderer Bindings:
|
||||||
@ -154,76 +154,76 @@ Building:
|
|||||||
directly with a command-line compiler.
|
directly with a command-line compiler.
|
||||||
|
|
||||||
|
|
||||||
directx9_example/
|
example_win32_directx9/
|
||||||
DirectX9 example, Windows only.
|
DirectX9 example, Windows only.
|
||||||
= main.cpp + imgui_impl_win32.cpp + imgui_impl_dx9.cpp
|
= main.cpp + imgui_impl_win32.cpp + imgui_impl_dx9.cpp
|
||||||
|
|
||||||
directx10_example/
|
example_win32_directx10/
|
||||||
DirectX10 example, Windows only.
|
DirectX10 example, Windows only.
|
||||||
= main.cpp + imgui_impl_win32.cpp + imgui_impl_dx10.cpp
|
= main.cpp + imgui_impl_win32.cpp + imgui_impl_dx10.cpp
|
||||||
|
|
||||||
directx11_example/
|
example_win32_directx11/
|
||||||
DirectX11 example, Windows only.
|
DirectX11 example, Windows only.
|
||||||
= main.cpp + imgui_impl_win32.cpp + imgui_impl_dx11.cpp
|
= main.cpp + imgui_impl_win32.cpp + imgui_impl_dx11.cpp
|
||||||
|
|
||||||
directx12_example/
|
example_win32_directx12/
|
||||||
DirectX12 example, Windows only.
|
DirectX12 example, Windows only.
|
||||||
This is quite long and tedious, because: DirectX12.
|
This is quite long and tedious, because: DirectX12.
|
||||||
= main.cpp + imgui_impl_win32.cpp + imgui_impl_dx12.cpp
|
= main.cpp + imgui_impl_win32.cpp + imgui_impl_dx12.cpp
|
||||||
|
|
||||||
opengl2_example/
|
example_glfw_opengl2/
|
||||||
**DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
|
**DO NOT USE OPENGL2 CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
|
||||||
**Prefer using the code in the opengl3_example/ folder**
|
**Prefer using OPENGL3 code (with gl3w/glew/glad, you can replace the OpenGL function loader)**
|
||||||
GLFW + OpenGL example (legacy, fixed pipeline).
|
GLFW + OpenGL2 example (legacy, fixed pipeline).
|
||||||
This code is mostly provided as a reference to learn about ImGui integration, because it is shorter.
|
This code is mostly provided as a reference to learn about ImGui integration, because it is shorter.
|
||||||
If your code is using GL3+ context or any semi modern OpenGL calls, using this renderer is likely to
|
If your code is using GL3+ context or any semi modern OpenGL calls, using this renderer is likely to
|
||||||
make things more complicated, will require your code to reset many OpenGL attributes to their initial
|
make things more complicated, will require your code to reset many OpenGL attributes to their initial
|
||||||
state, and might confuse your GPU driver. One star, not recommended.
|
state, and might confuse your GPU driver. One star, not recommended.
|
||||||
= main.cpp + imgui_impl_glfw.cpp + imgui_impl_opengl2.cpp
|
= main.cpp + imgui_impl_glfw.cpp + imgui_impl_opengl2.cpp
|
||||||
|
|
||||||
opengl3_example/
|
example_glfw_opengl3/
|
||||||
GLFW (Win32, Mac, Linux) + OpenGL example (programmable pipeline, binding modern functions with GL3W).
|
GLFW (Win32, Mac, Linux) + OpenGL3+ example (programmable pipeline, binding modern functions with GL3W).
|
||||||
This uses more modern OpenGL calls and custom shaders.
|
This uses more modern OpenGL calls and custom shaders.
|
||||||
Prefer using that if you are using modern OpenGL in your application (anything with shaders).
|
Prefer using that if you are using modern OpenGL in your application (anything with shaders).
|
||||||
= main.cpp + imgui_impl_glfw.cpp + imgui_impl_opengl3.cpp
|
= main.cpp + imgui_impl_glfw.cpp + imgui_impl_opengl3.cpp
|
||||||
|
|
||||||
vulkan_example/
|
example_glfw_vulkan/
|
||||||
Vulkan example.
|
GLFW (Win32, Mac, Linux) + Vulkan example.
|
||||||
This is quite long and tedious, because: Vulkan.
|
This is quite long and tedious, because: Vulkan.
|
||||||
= main.cpp + imgui_impl_glfw.cpp + imgui_impl_vulkan.cpp
|
= main.cpp + imgui_impl_glfw.cpp + imgui_impl_vulkan.cpp
|
||||||
|
|
||||||
sdl_opengl2_example/
|
example_sdl_opengl2/
|
||||||
**DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
|
**DO NOT USE OPENGL2 CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
|
||||||
**Prefer using the code in the sdl_opengl3_example/ folder**
|
**Prefer using OPENGL3 code (with gl3w/glew/glad, you can replace the OpenGL function loader)**
|
||||||
SDL2 (Win32, Mac, Linux etc.) + OpenGL example (legacy, fixed pipeline).
|
SDL2 (Win32, Mac, Linux etc.) + OpenGL example (legacy, fixed pipeline).
|
||||||
This code is mostly provided as a reference to learn about ImGui integration, because it is shorter.
|
This code is mostly provided as a reference to learn about ImGui integration, because it is shorter.
|
||||||
If your code is using GL3+ context or any semi modern OpenGL calls, using this renderer is likely to
|
If your code is using GL3+ context or any semi modern OpenGL calls, using this renderer is likely to
|
||||||
make things more complicated, will require your code to reset many OpenGL attributes to their initial
|
make things more complicated, will require your code to reset many OpenGL attributes to their initial
|
||||||
state, and might confuse your GPU driver. One star, not recommended.
|
state, and might confuse your GPU driver. One star, not recommended.
|
||||||
= main.cpp + imgui_impl_sdl2.cpp + imgui_impl_opengl2.cpp
|
= main.cpp + imgui_impl_sdl.cpp + imgui_impl_opengl2.cpp
|
||||||
|
|
||||||
sdl_opengl3_example/
|
example_sdl_opengl3/
|
||||||
SDL2 (Win32, Mac, Linux, etc.) + OpenGL3 example.
|
SDL2 (Win32, Mac, Linux, etc.) + OpenGL3+ example.
|
||||||
This uses more modern OpenGL calls and custom shaders.
|
This uses more modern OpenGL calls and custom shaders.
|
||||||
Prefer using that if you are using modern OpenGL in your application (anything with shaders).
|
Prefer using that if you are using modern OpenGL in your application (anything with shaders).
|
||||||
= main.cpp + imgui_impl_sdl2.cpp + imgui_impl_opengl3.cpp
|
= main.cpp + imgui_impl_sdl.cpp + imgui_impl_opengl3.cpp
|
||||||
|
|
||||||
sdl_vulkan_example/
|
example_sdl_vulkan/
|
||||||
SDL2 (Win32, Mac, Linux, etc.) + Vulkan example.
|
SDL2 (Win32, Mac, Linux, etc.) + Vulkan example.
|
||||||
This is quite long and tedious, because: Vulkan.
|
This is quite long and tedious, because: Vulkan.
|
||||||
= main.cpp + imgui_impl_glfw.cpp + imgui_impl_vulkan.cpp
|
= main.cpp + imgui_impl_sdl.cpp + imgui_impl_vulkan.cpp
|
||||||
|
|
||||||
apple_example/
|
example_apple/
|
||||||
OSX & iOS example + OpenGL2.
|
OSX & iOS example + OpenGL2.
|
||||||
THIS EXAMPLE HAS NOT BEEN MAINTAINED PROPERLY AND NEEDS A MAINTAINER.
|
THIS EXAMPLE HAS NOT BEEN MAINTAINED PROPERLY AND NEEDS A MAINTAINER.
|
||||||
Consider using the opengl3_example/ instead.
|
Consider using the opengl3_example/ instead.
|
||||||
On iOS, Using Synergy to access keyboard/mouse data from server computer.
|
On iOS, Using Synergy to access keyboard/mouse data from server computer.
|
||||||
Synergy keyboard integration is rather hacky.
|
Synergy keyboard integration is rather hacky.
|
||||||
|
|
||||||
allegro5_example/
|
example_allegro5/
|
||||||
Allegro 5 example.
|
Allegro 5 example.
|
||||||
= main.cpp + imgui_impl_allegro5.cpp
|
= main.cpp + imgui_impl_allegro5.cpp
|
||||||
|
|
||||||
marmalade_example/
|
example_marmalade/
|
||||||
Marmalade example using IwGx
|
Marmalade example using IwGx.
|
||||||
= main.cpp + imgui_impl_marmalade.cpp
|
= main.cpp + imgui_impl_marmalade.cpp
|
||||||
|
@ -12,12 +12,12 @@ Note that the back-end supports _BOTH_ 16-bit and 32-bit indices, but 32-bit ind
|
|||||||
- On Ubuntu 14.04+
|
- On Ubuntu 14.04+
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
g++ -DIMGUI_USER_CONFIG=\"examples/allegro5_example/imconfig_allegro5.h\" -I .. -I ../.. main.cpp imgui_impl_allegro5.cpp ../../imgui*.cpp -lallegro -lallegro_primitives -o allegro5_example
|
g++ -DIMGUI_USER_CONFIG=\"examples/example_allegro5/imconfig_allegro5.h\" -I .. -I ../.. main.cpp imgui_impl_allegro5.cpp ../../imgui*.cpp -lallegro -lallegro_primitives -o allegro5_example
|
||||||
```
|
```
|
||||||
|
|
||||||
- On Windows with Visual Studio's CLI
|
- On Windows with Visual Studio's CLI
|
||||||
|
|
||||||
```
|
```
|
||||||
set ALLEGRODIR=path_to_your_allegro5_folder
|
set ALLEGRODIR=path_to_your_allegro5_folder
|
||||||
cl /Zi /MD /I %ALLEGRODIR%\include /DIMGUI_USER_CONFIG=\"examples/allegro5_example/imconfig_allegro5.h\" /I .. /I ..\.. main.cpp imgui_impl_allegro5.cpp ..\..\imgui*.cpp /link /LIBPATH:%ALLEGRODIR%\lib allegro-5.0.10-monolith-md.lib user32.lib
|
cl /Zi /MD /I %ALLEGRODIR%\include /DIMGUI_USER_CONFIG=\"examples/example_allegro5/imconfig_allegro5.h\" /I .. /I ..\.. main.cpp imgui_impl_allegro5.cpp ..\..\imgui*.cpp /link /LIBPATH:%ALLEGRODIR%\lib allegro-5.0.10-monolith-md.lib user32.lib
|
||||||
```
|
```
|
@ -2,6 +2,8 @@
|
|||||||
|
|
||||||
## Introduction
|
## Introduction
|
||||||
|
|
||||||
|
THIS EXAMPLE HAS NOT BEEN MAINTAINED PROPERLY AND NEEDS A MAINTAINER.
|
||||||
|
|
||||||
This example is the default XCode "OpenGL" example code, modified to support ImGui and [Synergy](http://synergy-project.org/) to share mouse/keyboard on an iOS device.
|
This example is the default XCode "OpenGL" example code, modified to support ImGui and [Synergy](http://synergy-project.org/) to share mouse/keyboard on an iOS device.
|
||||||
|
|
||||||
It is a rather complex and messy example because of all of the faff required to get an XCode/iOS application running. Refer to the regular OpenGL examples if you want to learn about integrating ImGui. **The opengl3_example/ should also work on OS X and is much simpler.** This is an integration for iOS with Synergy.
|
It is a rather complex and messy example because of all of the faff required to get an XCode/iOS application running. Refer to the regular OpenGL examples if you want to learn about integrating ImGui. **The opengl3_example/ should also work on OS X and is much simpler.** This is an integration for iOS with Synergy.
|
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
Before Width: | Height: | Size: 4.8 KiB After Width: | Height: | Size: 4.8 KiB |
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
@ -14,7 +14,7 @@
|
|||||||
#CXX = g++
|
#CXX = g++
|
||||||
#CXX = clang++
|
#CXX = clang++
|
||||||
|
|
||||||
EXE = opengl2_example
|
EXE = example_glfw_opengl2
|
||||||
SOURCES = main.cpp
|
SOURCES = main.cpp
|
||||||
SOURCES += ../imgui_impl_glfw.cpp ../imgui_impl_opengl2.cpp
|
SOURCES += ../imgui_impl_glfw.cpp ../imgui_impl_opengl2.cpp
|
||||||
SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp
|
SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp
|
@ -1,3 +1,3 @@
|
|||||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
||||||
mkdir Debug
|
mkdir Debug
|
||||||
cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\glfw\include *.cpp ..\imgui_impl_opengl2.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeDebug/opengl2_example.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 glfw3.lib opengl32.lib gdi32.lib shell32.lib
|
cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\glfw\include *.cpp ..\imgui_impl_opengl2.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeDebug/example_glfw_opengl2.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 glfw3.lib opengl32.lib gdi32.lib shell32.lib
|
@ -20,7 +20,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{9CDA7840-B7A5-496D-A527-E95571496D18}</ProjectGuid>
|
<ProjectGuid>{9CDA7840-B7A5-496D-A527-E95571496D18}</ProjectGuid>
|
||||||
<RootNamespace>opengl2_example</RootNamespace>
|
<RootNamespace>example_glfw_opengl2</RootNamespace>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
@ -14,7 +14,7 @@
|
|||||||
#CXX = g++
|
#CXX = g++
|
||||||
#CXX = clang++
|
#CXX = clang++
|
||||||
|
|
||||||
EXE = opengl3_example
|
EXE = example_glfw_opengl3
|
||||||
SOURCES = main.cpp
|
SOURCES = main.cpp
|
||||||
SOURCES += ../imgui_impl_glfw.cpp ../imgui_impl_opengl3.cpp
|
SOURCES += ../imgui_impl_glfw.cpp ../imgui_impl_opengl3.cpp
|
||||||
SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp
|
SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp
|
@ -1,3 +1,3 @@
|
|||||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
||||||
mkdir Debug
|
mkdir Debug
|
||||||
cl /nologo /Zi /MD /I ..\.. /I ..\libs\glfw\include /I ..\libs\gl3w *.cpp ..\imgui_impl_glfw.cpp ..\imgui_impl_opengl3.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/opengl_example3.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 glfw3.lib opengl32.lib gdi32.lib shell32.lib
|
cl /nologo /Zi /MD /I ..\.. /I ..\libs\glfw\include /I ..\libs\gl3w *.cpp ..\imgui_impl_glfw.cpp ..\imgui_impl_opengl3.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/example_glfw_opengl3.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 glfw3.lib opengl32.lib gdi32.lib shell32.lib
|
@ -20,7 +20,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{4a1fb5ea-22f5-42a8-ab92-1d2df5d47fb9}</ProjectGuid>
|
<ProjectGuid>{4a1fb5ea-22f5-42a8-ab92-1d2df5d47fb9}</ProjectGuid>
|
||||||
<RootNamespace>opengl3_example</RootNamespace>
|
<RootNamespace>example_glfw_opengl3</RootNamespace>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
@ -1,5 +1,5 @@
|
|||||||
cmake_minimum_required(VERSION 2.8)
|
cmake_minimum_required(VERSION 2.8)
|
||||||
project(ImGuiGLFWVulkanExample C CXX)
|
project(imgui_example_glfw_vulkan C CXX)
|
||||||
|
|
||||||
if(NOT CMAKE_BUILD_TYPE)
|
if(NOT CMAKE_BUILD_TYPE)
|
||||||
set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
|
set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
|
||||||
@ -32,5 +32,5 @@ include_directories(${GLFW_DIR}/deps)
|
|||||||
|
|
||||||
file(GLOB sources *.cpp)
|
file(GLOB sources *.cpp)
|
||||||
|
|
||||||
add_executable(vulkan_example ${sources} ${IMGUI_DIR}/imgui.cpp ${IMGUI_DIR}/imgui_draw.cpp ${IMGUI_DIR}/imgui_demo.cpp)
|
add_executable(example_glfw_vulkan ${sources} ${IMGUI_DIR}/examples/imgui_impl_glfw.cpp ${IMGUI_DIR}/examples/imgui_impl_vulkan.cpp ${IMGUI_DIR}/imgui.cpp ${IMGUI_DIR}/imgui_draw.cpp ${IMGUI_DIR}/imgui_demo.cpp)
|
||||||
target_link_libraries(vulkan_example ${LIBRARIES})
|
target_link_libraries(example_glfw_vulkan ${LIBRARIES})
|
7
examples/example_glfw_vulkan/build_win32.bat
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
||||||
|
|
||||||
|
mkdir Debug
|
||||||
|
cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_vulkan.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeDebug/example_glfw_vulkan.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 /libpath:%VULKAN_SDK%\lib32 glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
|
||||||
|
|
||||||
|
mkdir Release
|
||||||
|
cl /nologo /Zi /MD /Ox /Oi /I .. /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_vulkan.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeRelease/example_glfw_vulkan.exe /FoRelease/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 /libpath:%VULKAN_SDK%\lib32 glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
|
7
examples/example_glfw_vulkan/build_win64.bat
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
@REM Build for Visual Studio compiler. Run your copy of amd64/vcvars32.bat to setup 64-bit command-line compiler.
|
||||||
|
|
||||||
|
mkdir Debug
|
||||||
|
cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_vulkan.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeDebug/example_glfw_vulkan.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-64 /libpath:%VULKAN_SDK%\lib glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
|
||||||
|
|
||||||
|
mkdir Release
|
||||||
|
cl /nologo /Zi /MD /Ox /Oi /I .. /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_vulkan.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeRelease/example_glfw_vulkan.exe /FoRelease/ /link /LIBPATH:..\libs\glfw\lib-vc2010-64 /libpath:%VULKAN_SDK%\lib glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
|
@ -20,7 +20,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{57E2DF5A-6FC8-45BB-99DD-91A18C646E80}</ProjectGuid>
|
<ProjectGuid>{57E2DF5A-6FC8-45BB-99DD-91A18C646E80}</ProjectGuid>
|
||||||
<RootNamespace>vulkan_example</RootNamespace>
|
<RootNamespace>example_glfw_vulkan</RootNamespace>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
@ -1,3 +1,3 @@
|
|||||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
||||||
mkdir Debug
|
mkdir Debug
|
||||||
cl /nologo /Zi /MD /I ..\.. *.cpp ..\..\*.cpp /FeDebug/null_example.exe /FoDebug/ /link gdi32.lib shell32.lib
|
cl /nologo /Zi /MD /I ..\.. *.cpp ..\..\*.cpp /FeDebug/example_null.exe /FoDebug/ /link gdi32.lib shell32.lib
|
@ -14,8 +14,8 @@
|
|||||||
#CXX = g++
|
#CXX = g++
|
||||||
#CXX = clang++
|
#CXX = clang++
|
||||||
|
|
||||||
EXE = sdl_opengl2_example
|
EXE = example_sdl_opengl2
|
||||||
SOURCES = main.cpp ../imgui_impl_sdl2.cpp ../imgui_impl_opengl2.cpp
|
SOURCES = main.cpp ../imgui_impl_sdl.cpp ../imgui_impl_opengl2.cpp
|
||||||
SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp
|
SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp
|
||||||
OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
|
OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
|
||||||
|
|
22
examples/example_sdl_opengl2/README.md
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
|
||||||
|
# How to Build
|
||||||
|
|
||||||
|
- On Windows with Visual Studio's CLI
|
||||||
|
|
||||||
|
```
|
||||||
|
set SDL2DIR=path_to_your_sdl2_folder
|
||||||
|
cl /Zi /MD /I %SDL2DIR%\include /I ..\.. main.cpp ..\imgui_impl_sdl.cpp ..\imgui_impl_opengl2.cpp ..\..\imgui*.cpp /link /LIBPATH:%SDL2DIR%\lib SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
|
||||||
|
```
|
||||||
|
|
||||||
|
- On Linux and similar Unixes
|
||||||
|
|
||||||
|
```
|
||||||
|
c++ `sdl2-config --cflags` -I ../.. main.cpp ../imgui_impl_sdl.cpp ../imgui_impl_opengl2.cpp ../../imgui*.cpp `sdl2-config --libs` -lGL
|
||||||
|
```
|
||||||
|
|
||||||
|
- On Mac OS X
|
||||||
|
|
||||||
|
```
|
||||||
|
brew install sdl2
|
||||||
|
c++ `sdl2-config --cflags` -I ../.. main.cpp ../imgui_impl_sdl.cpp ../imgui_impl_opengl2.cpp ../../imgui*.cpp `sdl2-config --libs` -framework OpenGl
|
||||||
|
```
|
3
examples/example_sdl_opengl2/build_win32.bat
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
||||||
|
mkdir Debug
|
||||||
|
cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\gl3w /I %SDL2_DIR%\include *.cpp ..\imgui_impl_opengl2.cpp ..\imgui_impl_sdl.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/example_sdl_opengl2.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
|
@ -20,7 +20,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{2AE17FDE-F7F3-4CAC-ADAB-0710EDA4F741}</ProjectGuid>
|
<ProjectGuid>{2AE17FDE-F7F3-4CAC-ADAB-0710EDA4F741}</ProjectGuid>
|
||||||
<RootNamespace>opengl3_example</RootNamespace>
|
<RootNamespace>example_sdl_opengl2</RootNamespace>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
@ -154,7 +154,7 @@
|
|||||||
<ClCompile Include="..\..\imgui_demo.cpp" />
|
<ClCompile Include="..\..\imgui_demo.cpp" />
|
||||||
<ClCompile Include="..\..\imgui_draw.cpp" />
|
<ClCompile Include="..\..\imgui_draw.cpp" />
|
||||||
<ClCompile Include="..\imgui_impl_opengl2.cpp" />
|
<ClCompile Include="..\imgui_impl_opengl2.cpp" />
|
||||||
<ClCompile Include="..\imgui_impl_sdl2.cpp" />
|
<ClCompile Include="..\imgui_impl_sdl.cpp" />
|
||||||
<ClCompile Include="main.cpp" />
|
<ClCompile Include="main.cpp" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
@ -162,7 +162,7 @@
|
|||||||
<ClInclude Include="..\..\imgui.h" />
|
<ClInclude Include="..\..\imgui.h" />
|
||||||
<ClInclude Include="..\..\imgui_internal.h" />
|
<ClInclude Include="..\..\imgui_internal.h" />
|
||||||
<ClInclude Include="..\imgui_impl_opengl2.h" />
|
<ClInclude Include="..\imgui_impl_opengl2.h" />
|
||||||
<ClInclude Include="..\imgui_impl_sdl2.h" />
|
<ClInclude Include="..\imgui_impl_sdl.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="..\..\misc\natvis\imgui.natvis" />
|
<None Include="..\..\misc\natvis\imgui.natvis" />
|
@ -22,7 +22,7 @@
|
|||||||
<ClCompile Include="main.cpp">
|
<ClCompile Include="main.cpp">
|
||||||
<Filter>sources</Filter>
|
<Filter>sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\imgui_impl_sdl2.cpp">
|
<ClCompile Include="..\imgui_impl_sdl.cpp">
|
||||||
<Filter>sources</Filter>
|
<Filter>sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\imgui_impl_opengl2.cpp">
|
<ClCompile Include="..\imgui_impl_opengl2.cpp">
|
||||||
@ -42,7 +42,7 @@
|
|||||||
<ClInclude Include="..\imgui_impl_opengl2.h">
|
<ClInclude Include="..\imgui_impl_opengl2.h">
|
||||||
<Filter>sources</Filter>
|
<Filter>sources</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\imgui_impl_sdl2.h">
|
<ClInclude Include="..\imgui_impl_sdl.h">
|
||||||
<Filter>sources</Filter>
|
<Filter>sources</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
@ -7,7 +7,7 @@
|
|||||||
// See imgui_impl_sdl.cpp for details.
|
// See imgui_impl_sdl.cpp for details.
|
||||||
|
|
||||||
#include "imgui.h"
|
#include "imgui.h"
|
||||||
#include "imgui_impl_sdl2.h"
|
#include "imgui_impl_sdl.h"
|
||||||
#include "imgui_impl_opengl2.h"
|
#include "imgui_impl_opengl2.h"
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <SDL.h>
|
#include <SDL.h>
|
@ -14,9 +14,9 @@
|
|||||||
#CXX = g++
|
#CXX = g++
|
||||||
#CXX = clang++
|
#CXX = clang++
|
||||||
|
|
||||||
EXE = sdl_opengl3_example
|
EXE = example_sdl_opengl3
|
||||||
SOURCES = main.cpp
|
SOURCES = main.cpp
|
||||||
SOURCES += ../imgui_impl_sdl2.cpp ../imgui_impl_opengl3.cpp
|
SOURCES += ../imgui_impl_sdl.cpp ../imgui_impl_opengl3.cpp
|
||||||
SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp
|
SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp
|
||||||
SOURCES += ../libs/gl3w/GL/gl3w.c
|
SOURCES += ../libs/gl3w/GL/gl3w.c
|
||||||
OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
|
OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
|
22
examples/example_sdl_opengl3/README.md
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
|
||||||
|
# How to Build
|
||||||
|
|
||||||
|
- On Windows with Visual Studio's CLI
|
||||||
|
|
||||||
|
```
|
||||||
|
set SDL2DIR=path_to_your_sdl2_folder
|
||||||
|
cl /Zi /MD /I ..\.. /I ..\libs\gl3w /I %SDL2DIR%\include main.cpp ..\imgui_impl_sdl.cpp ..\imgui_impl_opengl3.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /link /libpath:%SDL2DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
|
||||||
|
```
|
||||||
|
|
||||||
|
- On Linux and similar Unixes
|
||||||
|
|
||||||
|
```
|
||||||
|
c++ `sdl2-config --cflags` -I ../.. -I ../libs/gl3w main.cpp ../imgui_impl_sdl.cpp ../imgui_impl_opengl3.cpp ../../imgui*.cpp ../libs/gl3w/GL/gl3w.c `sdl2-config --libs` -lGL -ldl
|
||||||
|
```
|
||||||
|
|
||||||
|
- On Mac OS X
|
||||||
|
|
||||||
|
```
|
||||||
|
brew install sdl2
|
||||||
|
c++ `sdl2-config --cflags` -I ../.. -I ../libs/gl3w main.cpp ../imgui_impl_sdl.cpp ../imgui_impl_opengl3.cpp ../../imgui*.cpp ../libs/gl3w/GL/gl3w.c `sdl2-config --libs` -framework OpenGl -framework CoreFoundation
|
||||||
|
```
|
3
examples/example_sdl_opengl3/build_win32.bat
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
||||||
|
mkdir Debug
|
||||||
|
cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\gl3w /I %SDL2_DIR%\include *.cpp ..\imgui_impl_opengl3.cpp ..\imgui_impl_sdl.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/example_sdl_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
|
@ -20,7 +20,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{BBAEB705-1669-40F3-8567-04CF6A991F4C}</ProjectGuid>
|
<ProjectGuid>{BBAEB705-1669-40F3-8567-04CF6A991F4C}</ProjectGuid>
|
||||||
<RootNamespace>opengl3_example</RootNamespace>
|
<RootNamespace>example_sdl_opengl3</RootNamespace>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
@ -154,7 +154,7 @@
|
|||||||
<ClCompile Include="..\..\imgui_demo.cpp" />
|
<ClCompile Include="..\..\imgui_demo.cpp" />
|
||||||
<ClCompile Include="..\..\imgui_draw.cpp" />
|
<ClCompile Include="..\..\imgui_draw.cpp" />
|
||||||
<ClCompile Include="..\imgui_impl_opengl3.cpp" />
|
<ClCompile Include="..\imgui_impl_opengl3.cpp" />
|
||||||
<ClCompile Include="..\imgui_impl_sdl2.cpp" />
|
<ClCompile Include="..\imgui_impl_sdl.cpp" />
|
||||||
<ClCompile Include="..\libs\gl3w\GL\gl3w.c" />
|
<ClCompile Include="..\libs\gl3w\GL\gl3w.c" />
|
||||||
<ClCompile Include="main.cpp" />
|
<ClCompile Include="main.cpp" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
@ -163,7 +163,7 @@
|
|||||||
<ClInclude Include="..\..\imgui.h" />
|
<ClInclude Include="..\..\imgui.h" />
|
||||||
<ClInclude Include="..\..\imgui_internal.h" />
|
<ClInclude Include="..\..\imgui_internal.h" />
|
||||||
<ClInclude Include="..\imgui_impl_opengl3.h" />
|
<ClInclude Include="..\imgui_impl_opengl3.h" />
|
||||||
<ClInclude Include="..\imgui_impl_sdl2.h" />
|
<ClInclude Include="..\imgui_impl_sdl.h" />
|
||||||
<ClInclude Include="..\libs\gl3w\GL\gl3w.h" />
|
<ClInclude Include="..\libs\gl3w\GL\gl3w.h" />
|
||||||
<ClInclude Include="..\libs\gl3w\GL\glcorearb.h" />
|
<ClInclude Include="..\libs\gl3w\GL\glcorearb.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
@ -31,7 +31,7 @@
|
|||||||
<ClCompile Include="..\imgui_impl_opengl3.cpp">
|
<ClCompile Include="..\imgui_impl_opengl3.cpp">
|
||||||
<Filter>sources</Filter>
|
<Filter>sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\imgui_impl_sdl2.cpp">
|
<ClCompile Include="..\imgui_impl_sdl.cpp">
|
||||||
<Filter>sources</Filter>
|
<Filter>sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
@ -54,7 +54,7 @@
|
|||||||
<ClInclude Include="..\imgui_impl_opengl3.h">
|
<ClInclude Include="..\imgui_impl_opengl3.h">
|
||||||
<Filter>sources</Filter>
|
<Filter>sources</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\imgui_impl_sdl2.h">
|
<ClInclude Include="..\imgui_impl_sdl.h">
|
||||||
<Filter>sources</Filter>
|
<Filter>sources</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
@ -4,7 +4,7 @@
|
|||||||
// (GL3W is a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc.)
|
// (GL3W is a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc.)
|
||||||
|
|
||||||
#include "imgui.h"
|
#include "imgui.h"
|
||||||
#include "imgui_impl_sdl2.h"
|
#include "imgui_impl_sdl.h"
|
||||||
#include "imgui_impl_opengl3.h"
|
#include "imgui_impl_opengl3.h"
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions (because it is small). You may use glew/glad/glLoadGen/etc. whatever already works for you.
|
#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions (because it is small). You may use glew/glad/glLoadGen/etc. whatever already works for you.
|
@ -20,7 +20,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}</ProjectGuid>
|
<ProjectGuid>{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}</ProjectGuid>
|
||||||
<RootNamespace>sdl_vulkan_example</RootNamespace>
|
<RootNamespace>example_sdl_vulkan</RootNamespace>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
@ -153,7 +153,7 @@
|
|||||||
<ClCompile Include="..\..\imgui.cpp" />
|
<ClCompile Include="..\..\imgui.cpp" />
|
||||||
<ClCompile Include="..\..\imgui_demo.cpp" />
|
<ClCompile Include="..\..\imgui_demo.cpp" />
|
||||||
<ClCompile Include="..\..\imgui_draw.cpp" />
|
<ClCompile Include="..\..\imgui_draw.cpp" />
|
||||||
<ClCompile Include="..\imgui_impl_sdl2.cpp" />
|
<ClCompile Include="..\imgui_impl_sdl.cpp" />
|
||||||
<ClCompile Include="..\imgui_impl_vulkan.cpp" />
|
<ClCompile Include="..\imgui_impl_vulkan.cpp" />
|
||||||
<ClCompile Include="main.cpp" />
|
<ClCompile Include="main.cpp" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
@ -161,7 +161,7 @@
|
|||||||
<ClInclude Include="..\..\imconfig.h" />
|
<ClInclude Include="..\..\imconfig.h" />
|
||||||
<ClInclude Include="..\..\imgui.h" />
|
<ClInclude Include="..\..\imgui.h" />
|
||||||
<ClInclude Include="..\..\imgui_internal.h" />
|
<ClInclude Include="..\..\imgui_internal.h" />
|
||||||
<ClInclude Include="..\imgui_impl_sdl2.h" />
|
<ClInclude Include="..\imgui_impl_sdl.h" />
|
||||||
<ClInclude Include="..\imgui_impl_vulkan.h" />
|
<ClInclude Include="..\imgui_impl_vulkan.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
@ -19,7 +19,7 @@
|
|||||||
<ClCompile Include="..\..\imgui_draw.cpp">
|
<ClCompile Include="..\..\imgui_draw.cpp">
|
||||||
<Filter>imgui</Filter>
|
<Filter>imgui</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\imgui_impl_sdl2.cpp">
|
<ClCompile Include="..\imgui_impl_sdl.cpp">
|
||||||
<Filter>sources</Filter>
|
<Filter>sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="main.cpp">
|
<ClCompile Include="main.cpp">
|
||||||
@ -39,7 +39,7 @@
|
|||||||
<ClInclude Include="..\..\imgui_internal.h">
|
<ClInclude Include="..\..\imgui_internal.h">
|
||||||
<Filter>imgui</Filter>
|
<Filter>imgui</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\imgui_impl_sdl2.h">
|
<ClInclude Include="..\imgui_impl_sdl.h">
|
||||||
<Filter>sources</Filter>
|
<Filter>sources</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\imgui_impl_vulkan.h">
|
<ClInclude Include="..\imgui_impl_vulkan.h">
|
@ -2,7 +2,7 @@
|
|||||||
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
||||||
|
|
||||||
#include "imgui.h"
|
#include "imgui.h"
|
||||||
#include "imgui_impl_sdl2.h"
|
#include "imgui_impl_sdl.h"
|
||||||
#include "imgui_impl_vulkan.h"
|
#include "imgui_impl_vulkan.h"
|
||||||
#include <stdio.h> // printf, fprintf
|
#include <stdio.h> // printf, fprintf
|
||||||
#include <stdlib.h> // abort
|
#include <stdlib.h> // abort
|
@ -1,4 +1,4 @@
|
|||||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
||||||
mkdir Debug
|
mkdir Debug
|
||||||
cl /nologo /Zi /MD /I .. /I ..\.. /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /I "%DXSDK_DIR%Include" /D UNICODE /D _UNICODE *.cpp ..\imgui_impl_win32.cpp ..\imgui_impl_dx10.cpp ..\..\imgui*.cpp /FeDebug/directx10_example.exe /FoDebug/ /link /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d10.lib d3dcompiler.lib
|
cl /nologo /Zi /MD /I .. /I ..\.. /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /I "%DXSDK_DIR%Include" /D UNICODE /D _UNICODE *.cpp ..\imgui_impl_win32.cpp ..\imgui_impl_dx10.cpp ..\..\imgui*.cpp /FeDebug/example_win32_directx10.exe /FoDebug/ /link /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d10.lib d3dcompiler.lib
|
||||||
|
|
@ -1,4 +1,4 @@
|
|||||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
||||||
mkdir Debug
|
mkdir Debug
|
||||||
cl /nologo /Zi /MD /I .. /I ..\.. /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /I "%DXSDK_DIR%Include" /D UNICODE /D _UNICODE *.cpp ..\imgui_impl_dx11.cpp ..\imgui_impl_win32.cpp ..\..\imgui*.cpp /FeDebug/directx11_example.exe /FoDebug/ /link /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d11.lib d3dcompiler.lib
|
cl /nologo /Zi /MD /I .. /I ..\.. /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /I "%DXSDK_DIR%Include" /D UNICODE /D _UNICODE *.cpp ..\imgui_impl_dx11.cpp ..\imgui_impl_win32.cpp ..\..\imgui*.cpp /FeDebug/example_win32_directx11.exe /FoDebug/ /link /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d11.lib d3dcompiler.lib
|
||||||
|
|
@ -20,7 +20,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{9F316E83-5AE5-4939-A723-305A94F48005}</ProjectGuid>
|
<ProjectGuid>{9F316E83-5AE5-4939-A723-305A94F48005}</ProjectGuid>
|
||||||
<RootNamespace>directx11_example</RootNamespace>
|
<RootNamespace>example_win32_directx11</RootNamespace>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
@ -1,4 +1,4 @@
|
|||||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
||||||
mkdir Debug
|
mkdir Debug
|
||||||
cl /nologo /Zi /MD /I .. /I ..\.. /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /D UNICODE /D _UNICODE *.cpp ..\imgui_impl_dx12.cpp ..\imgui_impl_win32.cpp ..\..\imgui*.cpp /FeDebug/directx12_example.exe /FoDebug/ /link d3d12.lib d3dcompiler.lib dxgi.lib
|
cl /nologo /Zi /MD /I .. /I ..\.. /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /D UNICODE /D _UNICODE *.cpp ..\imgui_impl_dx12.cpp ..\imgui_impl_win32.cpp ..\..\imgui*.cpp /FeDebug/example_win32_directx12.exe /FoDebug/ /link d3d12.lib d3dcompiler.lib dxgi.lib
|
||||||
|
|
@ -1,3 +1,3 @@
|
|||||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
||||||
mkdir Debug
|
mkdir Debug
|
||||||
cl /nologo /Zi /MD /I .. /I ..\.. /I "%DXSDK_DIR%/Include" /D UNICODE /D _UNICODE *.cpp ..\imgui_impl_dx9.cpp ..\imgui_impl_win32.cpp ..\..\imgui*.cpp /FeDebug/directx9_example.exe /FoDebug/ /link /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d9.lib
|
cl /nologo /Zi /MD /I .. /I ..\.. /I "%DXSDK_DIR%/Include" /D UNICODE /D _UNICODE *.cpp ..\imgui_impl_dx9.cpp ..\imgui_impl_win32.cpp ..\..\imgui*.cpp /FeDebug/example_win32_directx9.exe /FoDebug/ /link /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d9.lib
|
@ -20,7 +20,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{4165A294-21F2-44CA-9B38-E3F935ABADF5}</ProjectGuid>
|
<ProjectGuid>{4165A294-21F2-44CA-9B38-E3F935ABADF5}</ProjectGuid>
|
||||||
<RootNamespace>directx9_example</RootNamespace>
|
<RootNamespace>example_win32_directx9</RootNamespace>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
@ -3,15 +3,15 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
|||||||
# Visual Studio 14
|
# Visual Studio 14
|
||||||
VisualStudioVersion = 14.0.25420.1
|
VisualStudioVersion = 14.0.25420.1
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl2_example", "opengl2_example\opengl2_example.vcxproj", "{9CDA7840-B7A5-496D-A527-E95571496D18}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_win32_directx9", "example_win32_directx9\example_win32_directx9.vcxproj", "{4165A294-21F2-44CA-9B38-E3F935ABADF5}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "directx9_example", "directx9_example\directx9_example.vcxproj", "{4165A294-21F2-44CA-9B38-E3F935ABADF5}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_win32_directx10", "example_win32_directx10\example_win32_directx10.vcxproj", "{345A953E-A004-4648-B442-DC5F9F11068C}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "directx11_example", "directx11_example\directx11_example.vcxproj", "{9F316E83-5AE5-4939-A723-305A94F48005}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_win32_directx11", "example_win32_directx11\example_win32_directx11.vcxproj", "{9F316E83-5AE5-4939-A723-305A94F48005}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl3_example", "opengl3_example\opengl3_example.vcxproj", "{4A1FB5EA-22F5-42A8-AB92-1D2DF5D47FB9}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_glfw_opengl2", "example_glfw_opengl2\example_glfw_opengl2.vcxproj", "{9CDA7840-B7A5-496D-A527-E95571496D18}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "directx10_example", "directx10_example\directx10_example.vcxproj", "{345A953E-A004-4648-B442-DC5F9F11068C}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_glfw_opengl3", "example_glfw_opengl3\example_glfw_opengl3.vcxproj", "{4A1FB5EA-22F5-42A8-AB92-1D2DF5D47FB9}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sdl_opengl2_example", "sdl_opengl2_example\sdl_opengl2_example.vcxproj", "{2AE17FDE-F7F3-4CAC-ADAB-0710EDA4F741}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sdl_opengl2_example", "sdl_opengl2_example\sdl_opengl2_example.vcxproj", "{2AE17FDE-F7F3-4CAC-ADAB-0710EDA4F741}"
|
||||||
EndProject
|
EndProject
|
||||||
|
@ -15,8 +15,8 @@
|
|||||||
// CHANGELOG
|
// CHANGELOG
|
||||||
// (minor and older changes stripped away, please see git history for details)
|
// (minor and older changes stripped away, please see git history for details)
|
||||||
// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
|
// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
|
||||||
// 2018-06-08: Misc: Extracted imgui_impl_sdl2.cpp/.h away from the old combined SDL2+OpenGL/Vulkan examples.
|
// 2018-06-08: Misc: Extracted imgui_impl_sdl.cpp/.h away from the old combined SDL2+OpenGL/Vulkan examples.
|
||||||
// 2018-06-08: Misc: Renamed ImGui_ImplSDL2_Init() to ImGui_ImplSDL2_InitForOpenGL() which now takes the SDL_GLContext parameter.
|
// 2018-06-08: Misc: ImGui_ImplSDL2_InitForOpenGL() now takes a SDL_GLContext parameter.
|
||||||
// 2018-05-09: Misc: Fixed clipboard paste memory leak (we didn't call SDL_FreeMemory on the data returned by SDL_GetClipboardText).
|
// 2018-05-09: Misc: Fixed clipboard paste memory leak (we didn't call SDL_FreeMemory on the data returned by SDL_GetClipboardText).
|
||||||
// 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
|
// 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
|
||||||
// 2018-02-16: Inputs: Added support for mouse cursors, honoring ImGui::GetMouseCursor() value.
|
// 2018-02-16: Inputs: Added support for mouse cursors, honoring ImGui::GetMouseCursor() value.
|
||||||
@ -31,7 +31,7 @@
|
|||||||
// 2016-10-15: Misc: Added a void* user_data parameter to Clipboard function handlers.
|
// 2016-10-15: Misc: Added a void* user_data parameter to Clipboard function handlers.
|
||||||
|
|
||||||
#include "imgui.h"
|
#include "imgui.h"
|
||||||
#include "imgui_impl_sdl2.h"
|
#include "imgui_impl_sdl.h"
|
||||||
|
|
||||||
// SDL
|
// SDL
|
||||||
// (the multi-viewports feature requires SDL features supported from SDL 2.0.5+)
|
// (the multi-viewports feature requires SDL features supported from SDL 2.0.5+)
|
@ -1,22 +0,0 @@
|
|||||||
|
|
||||||
# How to Build
|
|
||||||
|
|
||||||
- On Windows with Visual Studio's CLI
|
|
||||||
|
|
||||||
```
|
|
||||||
set SDL2DIR=path_to_your_sdl2_folder
|
|
||||||
cl /Zi /MD /I %SDL2DIR%\include /I ..\.. main.cpp imgui_impl_sdl_gl2.cpp ..\..\imgui*.cpp /link /LIBPATH:%SDL2DIR%\lib SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
|
|
||||||
```
|
|
||||||
|
|
||||||
- On Linux and similar Unixes
|
|
||||||
|
|
||||||
```
|
|
||||||
c++ `sdl2-config --cflags` -I ../.. main.cpp imgui_impl_sdl_gl2.cpp ../../imgui*.cpp `sdl2-config --libs` -lGL -o sdl2example
|
|
||||||
```
|
|
||||||
|
|
||||||
- On Mac OS X
|
|
||||||
|
|
||||||
```
|
|
||||||
brew install sdl2
|
|
||||||
c++ `sdl2-config --cflags` -I ../.. main.cpp imgui_impl_sdl_gl2.cpp ../../imgui*.cpp `sdl2-config --libs` -framework OpenGl -o sdl2example
|
|
||||||
```
|
|
@ -1,3 +0,0 @@
|
|||||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
|
||||||
mkdir Debug
|
|
||||||
cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\gl3w /I %SDL2_DIR%\include *.cpp ..\imgui_impl_opengl2.cpp ..\imgui_impl_sdl2.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/sdl_opengl2_example.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
|
|
@ -1,22 +0,0 @@
|
|||||||
|
|
||||||
# How to Build
|
|
||||||
|
|
||||||
- On Windows with Visual Studio's CLI
|
|
||||||
|
|
||||||
```
|
|
||||||
set SDL2DIR=path_to_your_sdl2_folder
|
|
||||||
cl /Zi /MD /I ..\.. /I ..\libs\gl3w /I %SDL2DIR%\include main.cpp imgui_impl_sdl_gl3.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /link /libpath:%SDL2DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
|
|
||||||
```
|
|
||||||
|
|
||||||
- On Linux and similar Unixes
|
|
||||||
|
|
||||||
```
|
|
||||||
c++ `sdl2-config --cflags` -I ../.. -I ../libs/gl3w main.cpp imgui_impl_sdl_gl3.cpp ../../imgui*.cpp ../libs/gl3w/GL/gl3w.c `sdl2-config --libs` -lGL -ldl -o sdl2example
|
|
||||||
```
|
|
||||||
|
|
||||||
- On Mac OS X
|
|
||||||
|
|
||||||
```
|
|
||||||
brew install sdl2
|
|
||||||
c++ `sdl2-config --cflags` -I ../.. -I ../libs/gl3w main.cpp imgui_impl_sdl_gl3.cpp ../../imgui*.cpp ../libs/gl3w/GL/gl3w.c `sdl2-config --libs` -framework OpenGl -framework CoreFoundation -o sdl2example
|
|
||||||
```
|
|
@ -1,3 +0,0 @@
|
|||||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
|
||||||
mkdir Debug
|
|
||||||
cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\gl3w /I %SDL2_DIR%\include *.cpp ..\imgui_impl_opengl3.cpp ..\imgui_impl_sdl2.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/sdl_opengl3_example.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
|
|
@ -1,7 +0,0 @@
|
|||||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
|
||||||
|
|
||||||
mkdir Debug
|
|
||||||
cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_vulkan.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeDebug/vulkan_example.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 /libpath:%VULKAN_SDK%\lib32 glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
|
|
||||||
|
|
||||||
mkdir Release
|
|
||||||
cl /nologo /Zi /MD /Ox /Oi /I .. /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_vulkan.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeRelease/vulkan_example.exe /FoRelease/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 /libpath:%VULKAN_SDK%\lib32 glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
|
|
@ -1,7 +0,0 @@
|
|||||||
@REM Build for Visual Studio compiler. Run your copy of amd64/vcvars32.bat to setup 64-bit command-line compiler.
|
|
||||||
|
|
||||||
mkdir Debug
|
|
||||||
cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_vulkan.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeDebug/vulkan_example.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-64 /libpath:%VULKAN_SDK%\lib glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
|
|
||||||
|
|
||||||
mkdir Release
|
|
||||||
cl /nologo /Zi /MD /Ox /Oi /I .. /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_vulkan.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeRelease/vulkan_example.exe /FoRelease/ /link /LIBPATH:..\libs\glfw\lib-vc2010-64 /libpath:%VULKAN_SDK%\lib glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
|
|