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Demo tweaks + general removal of the word dummy were possible with no issues (kept the API call).
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@ -573,7 +573,7 @@ Other Changes:
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because it needs application to be linked with '-framework ApplicationServices'. It can be explicitly
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enabled back by using '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h. Re-added
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equivalent using NSPasteboard api in the imgui_impl_osx.mm experimental back-end. (#2546)
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- Backends: SDL2: Added dummy ImGui_ImplSDL2_InitForD3D() function to make D3D support more visible.
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- Backends: SDL2: Added ImGui_ImplSDL2_InitForD3D() function to make D3D support more visible.
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(#2482, #2632) [@josiahmanson]
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- Examples: Added SDL2+DirectX11 example application. (#2632, #2612, #2482) [@vincenthamm]
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@ -733,7 +733,7 @@ Other Changes:
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- Misc: Made IMGUI_CHECKVERSION() macro also check for matching size of ImDrawIdx.
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- Metrics: Added "Show windows rectangles" tool to visualize the different rectangles.
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- Demo: Improved trees in columns demo.
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- Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized
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- Examples: OpenGL: Added a test GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized
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GL function loaders early, and help users understand what they are missing. (#2421)
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- Examples: SDL: Added support for SDL_GameController gamepads (enable with ImGuiConfigFlags_NavEnableGamepad). (#2509) [@DJLink]
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- Examples: Emscripten: Added Emscripten+SDL+GLES2 example. (#2494, #2492, #2351, #336) [@nicolasnoble, @redblobgames]
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@ -841,7 +841,7 @@ Breaking Changes:
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- Removed io.DisplayVisibleMin/DisplayVisibleMax (which were marked obsolete and removed from viewport/docking branch already).
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- Made it illegal/assert when io.DisplayTime == 0.0f (with an exception for the first frame).
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If for some reason your time step calculation gives you a zero value, replace it with a dummy small value!
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If for some reason your time step calculation gives you a zero value, replace it with a arbitrary small value!
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Other Changes:
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@ -1332,7 +1332,7 @@ Other Changes:
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- ColorEdit: Fixed not being able to pass the ImGuiColorEditFlags_NoAlpha or ImGuiColorEditFlags_HDR flags to SetColorEditOptions().
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- Nav: Fixed hovering a Selectable() with the mouse so that it update the navigation cursor (as it happened in the pre-1.60 navigation branch). (#787)
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- Style: Changed default style.DisplaySafeAreaPadding values from (4,4) to (3,3) so it is smaller than FramePadding and has no effect on main menu bar on a computer. (#1439)
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- Fonts: When building font atlas, glyphs that are missing in the fonts are not using the glyph slot to render a dummy/default glyph. Saves space and allow merging fonts with
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- Fonts: When building font atlas, glyphs that are missing in the fonts are not using the glyph slot to render the default glyph. Saves space and allow merging fonts with
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overlapping font ranges such as FontAwesome5 which split out the Brands separately from the Solid fonts. (#1703, #1671)
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- Misc: Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. (#1695, #1769)
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- Misc: Added IMGUI_DISABLE_MATH_FUNCTIONS in imconfig.h to make it easier to redefine wrappers for std/crt math functions.
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