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Settings: Internals: Renamed ImGuiSettingsWindow to ImGuiWindowSettings.
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@ -38,10 +38,10 @@ struct ImGuiGroupData;
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struct ImGuiSimpleColumns;
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struct ImGuiDrawContext;
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struct ImGuiTextEditState;
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struct ImGuiSettingsWindow;
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struct ImGuiMouseCursorData;
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struct ImGuiPopupRef;
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struct ImGuiWindow;
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struct ImGuiWindowSettings;
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typedef int ImGuiLayoutType; // enum: horizontal or vertical // enum ImGuiLayoutType_
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typedef int ImGuiButtonFlags; // flags: for ButtonEx(), ButtonBehavior() // enum ImGuiButtonFlags_
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@ -371,7 +371,7 @@ struct IMGUI_API ImGuiTextEditState
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};
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// Data saved in imgui.ini file
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struct ImGuiSettingsWindow
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struct ImGuiWindowSettings
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{
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char* Name;
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ImGuiID Id;
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@ -379,7 +379,7 @@ struct ImGuiSettingsWindow
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ImVec2 Size;
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bool Collapsed;
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ImGuiSettingsWindow() { Name = NULL; Id = 0; Pos = Size = ImVec2(0,0); Collapsed = false; }
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ImGuiWindowSettings() { Name = NULL; Id = 0; Pos = Size = ImVec2(0,0); Collapsed = false; }
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};
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struct ImGuiSettingsHandler
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@ -500,7 +500,7 @@ struct ImGuiContext
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// Settings
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float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero
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ImVector<ImGuiSettingsWindow> SettingsWindows; // .ini settings for ImGuiWindow
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ImVector<ImGuiWindowSettings> SettingsWindows; // .ini settings for ImGuiWindow
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ImVector<ImGuiSettingsHandler> SettingsHandlers; // List of .ini settings handlers
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// Logging
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