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	ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend.
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		| @@ -354,7 +354,6 @@ static void ImGui_ImplGlfw_UpdateGamepads() | ||||
| void ImGui_ImplGlfw_NewFrame() | ||||
| { | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     IM_ASSERT(io.Fonts->IsBuilt() && "Font atlas not built! It is generally built by the renderer backend. Missing call to renderer _NewFrame() function? e.g. ImGui_ImplOpenGL3_NewFrame()."); | ||||
|  | ||||
|     // Setup display size (every frame to accommodate for window resizing) | ||||
|     int w, h; | ||||
|   | ||||
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