Tables: Allow hot-reload of settings (merge policy), tidying up settings code

This commit is contained in:
omar 2020-05-13 20:24:37 +02:00 committed by ocornut
parent 9b6d0fdb7a
commit 95c273618e
3 changed files with 91 additions and 50 deletions

View File

@ -3970,15 +3970,7 @@ void ImGui::Initialize(ImGuiContext* context)
#ifdef IMGUI_HAS_TABLE
// Add .ini handle for ImGuiTable type
{
ImGuiSettingsHandler ini_handler;
ini_handler.TypeName = "Table";
ini_handler.TypeHash = ImHashStr("Table");
ini_handler.ReadOpenFn = TableSettingsHandler_ReadOpen;
ini_handler.ReadLineFn = TableSettingsHandler_ReadLine;
ini_handler.WriteAllFn = TableSettingsHandler_WriteAll;
g.SettingsHandlers.push_back(ini_handler);
}
TableInstallSettingsHandler(context);
#endif // #ifdef IMGUI_HAS_TABLE
#ifdef IMGUI_HAS_DOCK

View File

@ -2066,9 +2066,10 @@ struct ImGuiTableColumnSettings
struct ImGuiTableSettings
{
ImGuiID ID; // Set to 0 to invalidate/delete the setting
ImGuiTableFlags SaveFlags;
ImGuiTableFlags SaveFlags; // Indicate data we want to save using the Resizable/Reorderable/Sortable/Hideable flags (could be using its own flags..)
ImS8 ColumnsCount;
ImS8 ColumnsCountMax;
ImS8 ColumnsCountMax; // Maximum number of columns this settings instance can store, we can recycle a settings instance with lower number of columns but not higher
bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context)
ImGuiTableSettings() { memset(this, 0, sizeof(*this)); }
ImGuiTableColumnSettings* GetColumnSettings() { return (ImGuiTableColumnSettings*)(this + 1); }
@ -2271,10 +2272,8 @@ namespace ImGui
IMGUI_API void PopTableBackground();
IMGUI_API void TableLoadSettings(ImGuiTable* table);
IMGUI_API void TableSaveSettings(ImGuiTable* table);
IMGUI_API ImGuiTableSettings* TableFindSettings(const ImGuiTable* table);
IMGUI_API void* TableSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name);
IMGUI_API void TableSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line);
IMGUI_API void TableSettingsHandler_WriteAll(ImGuiContext*, ImGuiSettingsHandler*, ImGuiTextBuffer* buf);
IMGUI_API ImGuiTableSettings* TableGetBoundSettings(const ImGuiTable* table);
IMGUI_API void TableInstallSettingsHandler(ImGuiContext* context);
// Tab Bars
IMGUI_API bool BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags);

View File

@ -2305,19 +2305,28 @@ void ImGui::TableSortSpecsSanitize(ImGuiTable* table)
// [Main] 4: TableSettingsHandler_WriteAll() When .ini file is dirty (which can come from other source), save TableSettings into .ini file.
//-------------------------------------------------------------------------
// Clear and initialize empty settings instance
static void InitTableSettings(ImGuiTableSettings* settings, ImGuiID id, int columns_count, int columns_count_max)
{
IM_PLACEMENT_NEW(settings) ImGuiTableSettings();
ImGuiTableColumnSettings* settings_column = settings->GetColumnSettings();
for (int n = 0; n < columns_count_max; n++, settings_column++)
IM_PLACEMENT_NEW(settings_column) ImGuiTableColumnSettings();
settings->ID = id;
settings->ColumnsCount = (ImS8)columns_count;
settings->ColumnsCountMax = (ImS8)columns_count_max;
settings->WantApply = true;
}
static ImGuiTableSettings* CreateTableSettings(ImGuiID id, int columns_count)
{
ImGuiContext& g = *GImGui;
ImGuiTableSettings* settings = g.SettingsTables.alloc_chunk(sizeof(ImGuiTableSettings) + (size_t)columns_count * sizeof(ImGuiTableColumnSettings));
IM_PLACEMENT_NEW(settings) ImGuiTableSettings();
ImGuiTableColumnSettings* settings_column = settings->GetColumnSettings();
for (int n = 0; n < columns_count; n++, settings_column++)
IM_PLACEMENT_NEW(settings_column) ImGuiTableColumnSettings();
settings->ID = id;
settings->ColumnsCount = settings->ColumnsCountMax = (ImS8)columns_count;
InitTableSettings(settings, id, columns_count, columns_count);
return settings;
}
// Find existing settings
static ImGuiTableSettings* FindTableSettingsByID(ImGuiID id)
{
// FIXME-OPT: Might want to store a lookup map for this?
@ -2328,20 +2337,19 @@ static ImGuiTableSettings* FindTableSettingsByID(ImGuiID id)
return NULL;
}
ImGuiTableSettings* ImGui::TableFindSettings(const ImGuiTable* table)
// Get settings for a given table, NULL if none
ImGuiTableSettings* ImGui::TableGetBoundSettings(const ImGuiTable* table)
{
if (table->SettingsOffset == -1)
return NULL;
if (table->SettingsOffset != -1)
{
ImGuiContext& g = *GImGui;
ImGuiTableSettings* settings = g.SettingsTables.ptr_from_offset(table->SettingsOffset);
IM_ASSERT(settings->ID == table->ID);
if (settings->ColumnsCountMax < table->ColumnsCount)
{
settings->ID = 0; // Ditch storage if we won't fit because of a count change
return NULL;
if (settings->ColumnsCountMax >= table->ColumnsCount)
return settings; // OK
settings->ID = 0; // Invalidate storage, we won't fit because of a count change
}
return settings;
return NULL;
}
void ImGui::TableSaveSettings(ImGuiTable* table)
@ -2352,7 +2360,7 @@ void ImGui::TableSaveSettings(ImGuiTable* table)
// Bind or create settings data
ImGuiContext& g = *GImGui;
ImGuiTableSettings* settings = TableFindSettings(table);
ImGuiTableSettings* settings = TableGetBoundSettings(table);
if (settings == NULL)
{
settings = CreateTableSettings(table->ID, table->ColumnsCount);
@ -2370,7 +2378,7 @@ void ImGui::TableSaveSettings(ImGuiTable* table)
settings->SaveFlags = ImGuiTableFlags_Resizable;
for (int n = 0; n < table->ColumnsCount; n++, column++, column_settings++)
{
//column_settings->WidthOrWeight = column->WidthRequested; // FIXME-WIP
//column_settings->WidthOrWeight = column->WidthRequested; // FIXME-TABLE: Missing
column_settings->Index = (ImS8)n;
column_settings->DisplayOrder = column->DisplayOrder;
column_settings->SortOrder = column->SortOrder;
@ -2378,7 +2386,7 @@ void ImGui::TableSaveSettings(ImGuiTable* table)
column_settings->Visible = column->IsActive;
// We skip saving some data in the .ini file when they are unnecessary to restore our state
// FIXME-TABLE: We don't have logic to easily compare SortOrder to DefaultSortOrder yet so it's always saved.
// FIXME-TABLE: We don't have logic to easily compare SortOrder to DefaultSortOrder yet so it's always saved when present.
if (column->DisplayOrder != n)
settings->SaveFlags |= ImGuiTableFlags_Reorderable;
if (column_settings->SortOrder != -1)
@ -2409,9 +2417,10 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
}
else
{
settings = g.SettingsTables.ptr_from_offset(table->SettingsOffset);
settings = TableGetBoundSettings(table);
}
table->SettingsLoadedFlags = settings->SaveFlags;
IM_ASSERT(settings->ColumnsCount == table->ColumnsCount);
// Serialize ImGuiTableSettings/ImGuiTableColumnSettings into ImGuiTable/ImGuiTableColumn
ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings();
@ -2422,31 +2431,60 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
continue;
ImGuiTableColumn* column = &table->Columns[column_n];
//column->WidthRequested = column_settings->WidthOrWeight; // FIXME-WIP
if (column_settings->DisplayOrder != -1)
if (settings->SaveFlags & ImGuiTableFlags_Reorderable)
column->DisplayOrder = column_settings->DisplayOrder;
if (column_settings->SortOrder != -1)
{
else
column->DisplayOrder = (ImS8)column_n;
column->IsActive = column->IsActiveNextFrame = column_settings->Visible;
column->SortOrder = column_settings->SortOrder;
column->SortDirection = column_settings->SortDirection;
}
column->IsActive = column->IsActiveNextFrame = column_settings->Visible;
}
// FIXME-TABLE: Need to validate .ini data
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImS8)column_n;
}
void* ImGui::TableSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name)
static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
{
ImGuiContext& g = *ctx;
for (int i = 0; i != g.Tables.GetSize(); i++)
g.Tables.GetByIndex(i)->SettingsOffset = -1;
g.SettingsTables.clear();
}
// Apply to existing windows (if any)
static void TableSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
{
ImGuiContext& g = *ctx;
for (int i = 0; i != g.Tables.GetSize(); i++)
{
ImGuiTable* table = g.Tables.GetByIndex(i);
table->IsSettingsRequestLoad = true;
table->SettingsOffset = -1;
}
}
static void* TableSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name)
{
ImGuiID id = 0;
int columns_count = 0;
if (sscanf(name, "0x%08X,%d", &id, &columns_count) < 2)
return NULL;
if (ImGuiTableSettings* settings = FindTableSettingsByID(id))
{
if (settings->ColumnsCountMax >= columns_count)
{
InitTableSettings(settings, id, columns_count, settings->ColumnsCountMax); // Recycle
return settings;
}
settings->ID = 0; // Invalidate storage if we won't fit because of a count change
}
return CreateTableSettings(id, columns_count);
}
void ImGui::TableSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line)
static void TableSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line)
{
// "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v"
ImGuiTableSettings* settings = (ImGuiTableSettings*)entry;
@ -2465,7 +2503,7 @@ void ImGui::TableSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler
if (sscanf(line, "Sort=%d%c%n", &n, &c, &r) == 2) { line = ImStrSkipBlank(line + r); column->SortOrder = (ImS8)n; column->SortDirection = (c == '^') ? ImGuiSortDirection_Descending : ImGuiSortDirection_Ascending; settings->SaveFlags |= ImGuiTableFlags_Sortable; }
}
void ImGui::TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
{
ImGuiContext& g = *ctx;
for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings))
@ -2488,10 +2526,8 @@ void ImGui::TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHan
for (int column_n = 0; column_n < settings->ColumnsCount; column_n++, column++)
{
// "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v"
if (column->UserID != 0)
buf->appendf("Column %-2d UserID=%08X", column_n, column->UserID);
else
buf->appendf("Column %-2d", column_n);
if (column->UserID != 0) buf->appendf(" UserID=%08X", column->UserID);
if (save_size) buf->appendf(" Width=%d", 0);// (int)settings_column->WidthOrWeight); // FIXME-TABLE
if (save_visible) buf->appendf(" Visible=%d", column->Visible);
if (save_order) buf->appendf(" Order=%d", column->DisplayOrder);
@ -2502,6 +2538,20 @@ void ImGui::TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHan
}
}
void ImGui::TableInstallSettingsHandler(ImGuiContext* context)
{
ImGuiContext& g = *context;
ImGuiSettingsHandler ini_handler;
ini_handler.TypeName = "Table";
ini_handler.TypeHash = ImHashStr("Table");
ini_handler.ClearAllFn = TableSettingsHandler_ClearAll;
ini_handler.ReadOpenFn = TableSettingsHandler_ReadOpen;
ini_handler.ReadLineFn = TableSettingsHandler_ReadLine;
ini_handler.ApplyAllFn = TableSettingsHandler_ApplyAll;
ini_handler.WriteAllFn = TableSettingsHandler_WriteAll;
g.SettingsHandlers.push_back(ini_handler);
}
//-------------------------------------------------------------------------
// TABLE - Debugging
//-------------------------------------------------------------------------
@ -2543,7 +2593,7 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
(column->Flags & ImGuiTableColumnFlags_WidthAlwaysAutoResize) ? "WidthAlwaysAutoResize " : "",
(column->Flags & ImGuiTableColumnFlags_NoResize) ? "NoResize " : "");
}
if (ImGuiTableSettings* settings = TableFindSettings(table))
if (ImGuiTableSettings* settings = TableGetBoundSettings(table))
DebugNodeTableSettings(settings);
TreePop();
}