Log/Capture: Fixed extraneous leading carriage return. Fixed an issue when empty string on a new line would not emit a carriage return.

This commit is contained in:
omar 2019-02-23 16:22:55 +01:00
parent cd67d4d3c1
commit 9558e327d2
3 changed files with 56 additions and 48 deletions

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@ -44,6 +44,8 @@ Other Changes:
- TabBar: Fixed a crash when using BeginTabBar() recursively (didn't affect docking). (#2371) - TabBar: Fixed a crash when using BeginTabBar() recursively (didn't affect docking). (#2371)
- TabBar: Added extra mis-usage error recovery. Past the assert, common mis-usage don't lead to - TabBar: Added extra mis-usage error recovery. Past the assert, common mis-usage don't lead to
hard crashes any more, facilitating integration with scripting languages. (#1651) hard crashes any more, facilitating integration with scripting languages. (#1651)
- Log/Capture: Fixed extraneous leading carriage return.
- Log/Capture: Fixed an issue when empty string on a new line would not emit a carriage return.
- Log/Capture: Fixed LogXXX functions 'auto_open_depth' parameter being treated as an absolute - Log/Capture: Fixed LogXXX functions 'auto_open_depth' parameter being treated as an absolute
tree depth instead of a relative one. tree depth instead of a relative one.
- Log/Capture: Fixed CollapsingHeader trailing ascii representation being "#" instead of "##". - Log/Capture: Fixed CollapsingHeader trailing ascii representation being "#" instead of "##".

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@ -5325,7 +5325,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->DC.NavLayerActiveMask = window->DC.NavLayerActiveMaskNext; window->DC.NavLayerActiveMask = window->DC.NavLayerActiveMaskNext;
window->DC.NavLayerActiveMaskNext = 0x00; window->DC.NavLayerActiveMaskNext = 0x00;
window->DC.MenuBarAppending = false; window->DC.MenuBarAppending = false;
window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
window->DC.ChildWindows.resize(0); window->DC.ChildWindows.resize(0);
window->DC.LayoutType = ImGuiLayoutType_Vertical; window->DC.LayoutType = ImGuiLayoutType_Vertical;
window->DC.ParentLayoutType = parent_window ? parent_window->DC.LayoutType : ImGuiLayoutType_Vertical; window->DC.ParentLayoutType = parent_window ? parent_window->DC.LayoutType : ImGuiLayoutType_Vertical;
@ -6550,7 +6549,6 @@ void ImGui::BeginGroup()
group_data.BackupGroupOffset = window->DC.GroupOffset; group_data.BackupGroupOffset = window->DC.GroupOffset;
group_data.BackupCurrentLineSize = window->DC.CurrentLineSize; group_data.BackupCurrentLineSize = window->DC.CurrentLineSize;
group_data.BackupCurrentLineTextBaseOffset = window->DC.CurrentLineTextBaseOffset; group_data.BackupCurrentLineTextBaseOffset = window->DC.CurrentLineTextBaseOffset;
group_data.BackupLogLinePosY = window->DC.LogLinePosY;
group_data.BackupActiveIdIsAlive = g.ActiveIdIsAlive; group_data.BackupActiveIdIsAlive = g.ActiveIdIsAlive;
group_data.BackupActiveIdPreviousFrameIsAlive = g.ActiveIdPreviousFrameIsAlive; group_data.BackupActiveIdPreviousFrameIsAlive = g.ActiveIdPreviousFrameIsAlive;
group_data.AdvanceCursor = true; group_data.AdvanceCursor = true;
@ -6559,14 +6557,15 @@ void ImGui::BeginGroup()
window->DC.Indent = window->DC.GroupOffset; window->DC.Indent = window->DC.GroupOffset;
window->DC.CursorMaxPos = window->DC.CursorPos; window->DC.CursorMaxPos = window->DC.CursorPos;
window->DC.CurrentLineSize = ImVec2(0.0f, 0.0f); window->DC.CurrentLineSize = ImVec2(0.0f, 0.0f);
window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f; // To enforce Log carriage return if (g.LogEnabled)
g.LogLinePosY = -FLT_MAX; // To enforce Log carriage return
} }
void ImGui::EndGroup() void ImGui::EndGroup()
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
IM_ASSERT(!window->DC.GroupStack.empty()); // Mismatched BeginGroup()/EndGroup() calls IM_ASSERT(!window->DC.GroupStack.empty()); // Mismatched BeginGroup()/EndGroup() calls
ImGuiGroupData& group_data = window->DC.GroupStack.back(); ImGuiGroupData& group_data = window->DC.GroupStack.back();
@ -6579,7 +6578,8 @@ void ImGui::EndGroup()
window->DC.GroupOffset = group_data.BackupGroupOffset; window->DC.GroupOffset = group_data.BackupGroupOffset;
window->DC.CurrentLineSize = group_data.BackupCurrentLineSize; window->DC.CurrentLineSize = group_data.BackupCurrentLineSize;
window->DC.CurrentLineTextBaseOffset = group_data.BackupCurrentLineTextBaseOffset; window->DC.CurrentLineTextBaseOffset = group_data.BackupCurrentLineTextBaseOffset;
window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f; // To enforce Log carriage return if (g.LogEnabled)
g.LogLinePosY = -FLT_MAX; // To enforce Log carriage return
if (group_data.AdvanceCursor) if (group_data.AdvanceCursor)
{ {
@ -8800,9 +8800,11 @@ void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char*
if (!text_end) if (!text_end)
text_end = FindRenderedTextEnd(text, text_end); text_end = FindRenderedTextEnd(text, text_end);
const bool log_new_line = ref_pos && (ref_pos->y > window->DC.LogLinePosY + 1); const bool log_new_line = ref_pos && (ref_pos->y > g.LogLinePosY + 1);
if (ref_pos) if (ref_pos)
window->DC.LogLinePosY = ref_pos->y; g.LogLinePosY = ref_pos->y;
if (log_new_line)
g.LogLineFirstItem = true;
const char* text_remaining = text; const char* text_remaining = text;
if (g.LogDepthRef > window->DC.TreeDepth) // Re-adjust padding if we have popped out of our starting depth if (g.LogDepthRef > window->DC.TreeDepth) // Re-adjust padding if we have popped out of our starting depth
@ -8811,6 +8813,7 @@ void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char*
for (;;) for (;;)
{ {
// Split the string. Each new line (after a '\n') is followed by spacing corresponding to the current depth of our log entry. // Split the string. Each new line (after a '\n') is followed by spacing corresponding to the current depth of our log entry.
// We don't add a trailing \n to allow a subsequent item on the same line to be captured.
const char* line_start = text_remaining; const char* line_start = text_remaining;
const char* line_end = ImStreolRange(line_start, text_end); const char* line_end = ImStreolRange(line_start, text_end);
const bool is_first_line = (line_start == text); const bool is_first_line = (line_start == text);
@ -8819,9 +8822,18 @@ void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char*
{ {
const int char_count = (int)(line_end - line_start); const int char_count = (int)(line_end - line_start);
if (log_new_line || !is_first_line) if (log_new_line || !is_first_line)
LogText(IM_NEWLINE "%*s%.*s", tree_depth*4, "", char_count, line_start); LogText(IM_NEWLINE "%*s%.*s", tree_depth * 4, "", char_count, line_start);
else else if (g.LogLineFirstItem)
LogText("%*s%.*s", tree_depth * 4, "", char_count, line_start);
else
LogText(" %.*s", char_count, line_start); LogText(" %.*s", char_count, line_start);
g.LogLineFirstItem = false;
}
else if (log_new_line)
{
// An empty "" string at a different Y position should output a carriage return.
LogText(IM_NEWLINE);
break;
} }
if (is_last_line) if (is_last_line)
@ -8830,20 +8842,29 @@ void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char*
} }
} }
// Start logging/capturing text output to TTY // Start logging/capturing text output
void ImGui::LogBegin(ImGuiLogType type, int auto_open_depth)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
IM_ASSERT(g.LogEnabled == false);
IM_ASSERT(g.LogFile == NULL);
IM_ASSERT(g.LogBuffer.empty());
g.LogEnabled = true;
g.LogType = type;
g.LogDepthRef = window->DC.TreeDepth;
g.LogDepthToExpand = ((auto_open_depth >= 0) ? auto_open_depth : g.LogDepthToExpandDefault);
g.LogLinePosY = FLT_MAX;
g.LogLineFirstItem = true;
}
void ImGui::LogToTTY(int auto_open_depth) void ImGui::LogToTTY(int auto_open_depth)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
if (g.LogEnabled) if (g.LogEnabled)
return; return;
ImGuiWindow* window = g.CurrentWindow; LogBegin(ImGuiLogType_TTY, auto_open_depth);
IM_ASSERT(g.LogFile == NULL);
g.LogFile = stdout; g.LogFile = stdout;
g.LogEnabled = true;
g.LogType = ImGuiLogType_TTY;
g.LogDepthRef = window->DC.TreeDepth;
g.LogDepthToExpand = ((auto_open_depth >= 0) ? auto_open_depth : g.LogDepthToExpandDefault);
} }
// Start logging/capturing text output to given file // Start logging/capturing text output to given file
@ -8852,24 +8873,23 @@ void ImGui::LogToFile(int auto_open_depth, const char* filename)
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
if (g.LogEnabled) if (g.LogEnabled)
return; return;
ImGuiWindow* window = g.CurrentWindow;
// FIXME: We could probably open the file in text mode "at", however note that clipboard/buffer logging will still
// be subject to outputting OS-incompatible carriage return if within strings the user doesn't use IM_NEWLINE.
// By opening the file in binary mode "ab" we have consistent output everywhere.
if (!filename) if (!filename)
filename = g.IO.LogFilename; filename = g.IO.LogFilename;
if (!filename || !filename[0]) if (!filename || !filename[0])
return; return;
FILE* f = ImFileOpen(filename, "ab");
IM_ASSERT(g.LogFile == NULL); if (f == NULL)
g.LogFile = ImFileOpen(filename, "ab"); // FIXME: Why not logging in text mode? Then we don't need to bother the user with IM_NEWLINE..
if (!g.LogFile)
{ {
IM_ASSERT(0); IM_ASSERT(0);
return; return;
} }
g.LogEnabled = true;
g.LogType = ImGuiLogType_File; LogBegin(ImGuiLogType_File, auto_open_depth);
g.LogDepthRef = window->DC.TreeDepth; g.LogFile = f;
g.LogDepthToExpand = ((auto_open_depth >= 0) ? auto_open_depth : g.LogDepthToExpandDefault);
} }
// Start logging/capturing text output to clipboard // Start logging/capturing text output to clipboard
@ -8878,15 +8898,7 @@ void ImGui::LogToClipboard(int auto_open_depth)
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
if (g.LogEnabled) if (g.LogEnabled)
return; return;
ImGuiWindow* window = g.CurrentWindow; LogBegin(ImGuiLogType_Clipboard, auto_open_depth);
IM_ASSERT(g.LogFile == NULL);
IM_ASSERT(g.LogBuffer.empty());
g.LogEnabled = true;
g.LogType = ImGuiLogType_Clipboard;
g.LogFile = NULL;
g.LogDepthRef = window->DC.TreeDepth;
g.LogDepthToExpand = ((auto_open_depth >= 0) ? auto_open_depth : g.LogDepthToExpandDefault);
} }
void ImGui::LogToBuffer(int auto_open_depth) void ImGui::LogToBuffer(int auto_open_depth)
@ -8894,15 +8906,7 @@ void ImGui::LogToBuffer(int auto_open_depth)
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
if (g.LogEnabled) if (g.LogEnabled)
return; return;
ImGuiWindow* window = g.CurrentWindow; LogBegin(ImGuiLogType_Buffer, auto_open_depth);
IM_ASSERT(g.LogFile == NULL);
IM_ASSERT(g.LogBuffer.empty());
g.LogEnabled = true;
g.LogType = ImGuiLogType_Clipboard;
g.LogFile = NULL;
g.LogDepthRef = window->DC.TreeDepth;
g.LogDepthToExpand = ((auto_open_depth >= 0) ? auto_open_depth : g.LogDepthToExpandDefault);
} }
void ImGui::LogFinish() void ImGui::LogFinish()

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@ -547,7 +547,6 @@ struct ImGuiGroupData
ImVec1 BackupGroupOffset; ImVec1 BackupGroupOffset;
ImVec2 BackupCurrentLineSize; ImVec2 BackupCurrentLineSize;
float BackupCurrentLineTextBaseOffset; float BackupCurrentLineTextBaseOffset;
float BackupLogLinePosY;
ImGuiID BackupActiveIdIsAlive; ImGuiID BackupActiveIdIsAlive;
bool BackupActiveIdPreviousFrameIsAlive; bool BackupActiveIdPreviousFrameIsAlive;
bool AdvanceCursor; bool AdvanceCursor;
@ -940,6 +939,8 @@ struct ImGuiContext
ImGuiLogType LogType; ImGuiLogType LogType;
FILE* LogFile; // If != NULL log to stdout/ file FILE* LogFile; // If != NULL log to stdout/ file
ImGuiTextBuffer LogBuffer; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators. ImGuiTextBuffer LogBuffer; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
float LogLinePosY;
bool LogLineFirstItem;
int LogDepthRef; int LogDepthRef;
int LogDepthToExpand; int LogDepthToExpand;
int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call. int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call.
@ -1054,6 +1055,8 @@ struct ImGuiContext
LogEnabled = false; LogEnabled = false;
LogType = ImGuiLogType_None; LogType = ImGuiLogType_None;
LogFile = NULL; LogFile = NULL;
LogLinePosY = FLT_MAX;
LogLineFirstItem = false;
LogDepthRef = 0; LogDepthRef = 0;
LogDepthToExpand = LogDepthToExpandDefault = 2; LogDepthToExpand = LogDepthToExpandDefault = 2;
@ -1081,7 +1084,6 @@ struct IMGUI_API ImGuiWindowTempData
float CurrentLineTextBaseOffset; float CurrentLineTextBaseOffset;
ImVec2 PrevLineSize; ImVec2 PrevLineSize;
float PrevLineTextBaseOffset; float PrevLineTextBaseOffset;
float LogLinePosY;
int TreeDepth; int TreeDepth;
ImU32 TreeDepthMayJumpToParentOnPop; // Store a copy of !g.NavIdIsAlive for TreeDepth 0..31 ImU32 TreeDepthMayJumpToParentOnPop; // Store a copy of !g.NavIdIsAlive for TreeDepth 0..31
ImGuiID LastItemId; ImGuiID LastItemId;
@ -1121,7 +1123,6 @@ struct IMGUI_API ImGuiWindowTempData
CursorPos = CursorPosPrevLine = CursorStartPos = CursorMaxPos = ImVec2(0.0f, 0.0f); CursorPos = CursorPosPrevLine = CursorStartPos = CursorMaxPos = ImVec2(0.0f, 0.0f);
CurrentLineSize = PrevLineSize = ImVec2(0.0f, 0.0f); CurrentLineSize = PrevLineSize = ImVec2(0.0f, 0.0f);
CurrentLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f; CurrentLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f;
LogLinePosY = -1.0f;
TreeDepth = 0; TreeDepth = 0;
TreeDepthMayJumpToParentOnPop = 0x00; TreeDepthMayJumpToParentOnPop = 0x00;
LastItemId = 0; LastItemId = 0;
@ -1409,7 +1410,8 @@ namespace ImGui
IMGUI_API void PopItemFlag(); IMGUI_API void PopItemFlag();
// Logging/Capture // Logging/Capture
IMGUI_API void LogToBuffer(int auto_open_depth = -1); // Start logging to internal buffer IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name.
IMGUI_API void LogToBuffer(int auto_open_depth = -1); // Start logging/capturing to internal buffer
// Popups, Modals, Tooltips // Popups, Modals, Tooltips
IMGUI_API void OpenPopupEx(ImGuiID id); IMGUI_API void OpenPopupEx(ImGuiID id);