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Popups: fix comment about OpenPopupOnItemClick(). (#3981)
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13
imgui.h
13
imgui.h
@ -614,13 +614,14 @@ namespace ImGui
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// - Use BeginMenuBar() on a window ImGuiWindowFlags_MenuBar to append to its menu bar.
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// - Use BeginMenuBar() on a window ImGuiWindowFlags_MenuBar to append to its menu bar.
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// - Use BeginMainMenuBar() to create a menu bar at the top of the screen and append to it.
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// - Use BeginMainMenuBar() to create a menu bar at the top of the screen and append to it.
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// - Use BeginMenu() to create a menu. You can call BeginMenu() multiple time with the same identifier to append more items to it.
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// - Use BeginMenu() to create a menu. You can call BeginMenu() multiple time with the same identifier to append more items to it.
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// - Not that MenuItem() keyboardshortcuts are displayed as a convenience but _not processed_ by Dear ImGui at the moment.
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IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set on parent window).
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IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set on parent window).
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IMGUI_API void EndMenuBar(); // only call EndMenuBar() if BeginMenuBar() returns true!
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IMGUI_API void EndMenuBar(); // only call EndMenuBar() if BeginMenuBar() returns true!
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IMGUI_API bool BeginMainMenuBar(); // create and append to a full screen menu-bar.
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IMGUI_API bool BeginMainMenuBar(); // create and append to a full screen menu-bar.
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IMGUI_API void EndMainMenuBar(); // only call EndMainMenuBar() if BeginMainMenuBar() returns true!
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IMGUI_API void EndMainMenuBar(); // only call EndMainMenuBar() if BeginMainMenuBar() returns true!
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IMGUI_API bool BeginMenu(const char* label, bool enabled = true); // create a sub-menu entry. only call EndMenu() if this returns true!
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IMGUI_API bool BeginMenu(const char* label, bool enabled = true); // create a sub-menu entry. only call EndMenu() if this returns true!
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IMGUI_API void EndMenu(); // only call EndMenu() if BeginMenu() returns true!
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IMGUI_API void EndMenu(); // only call EndMenu() if BeginMenu() returns true!
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IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); // return true when activated. shortcuts are displayed for convenience but not processed by ImGui at the moment
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IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); // return true when activated.
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IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL
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IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL
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// Tooltips
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// Tooltips
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@ -650,8 +651,9 @@ namespace ImGui
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// - CloseCurrentPopup(): use inside the BeginPopup()/EndPopup() scope to close manually.
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// - CloseCurrentPopup(): use inside the BeginPopup()/EndPopup() scope to close manually.
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// - CloseCurrentPopup() is called by default by Selectable()/MenuItem() when activated (FIXME: need some options).
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// - CloseCurrentPopup() is called by default by Selectable()/MenuItem() when activated (FIXME: need some options).
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// - Use ImGuiPopupFlags_NoOpenOverExistingPopup to avoid opening a popup if there's already one at the same level. This is equivalent to e.g. testing for !IsAnyPopupOpen() prior to OpenPopup().
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// - Use ImGuiPopupFlags_NoOpenOverExistingPopup to avoid opening a popup if there's already one at the same level. This is equivalent to e.g. testing for !IsAnyPopupOpen() prior to OpenPopup().
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// - Use IsWindowAppearing() after BeginPopup() to tell if a window just opened.
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IMGUI_API void OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags = 0); // call to mark popup as open (don't call every frame!).
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IMGUI_API void OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags = 0); // call to mark popup as open (don't call every frame!).
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IMGUI_API void OpenPopupOnItemClick(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // helper to open popup when clicked on last item. return true when just opened. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors)
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IMGUI_API void OpenPopupOnItemClick(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // helper to open popup when clicked on last item. Default to ImGuiPopupFlags_MouseButtonRight == 1. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors)
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IMGUI_API void CloseCurrentPopup(); // manually close the popup we have begin-ed into.
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IMGUI_API void CloseCurrentPopup(); // manually close the popup we have begin-ed into.
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// Popups: open+begin combined functions helpers
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// Popups: open+begin combined functions helpers
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// - Helpers to do OpenPopup+BeginPopup where the Open action is triggered by e.g. hovering an item and right-clicking.
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// - Helpers to do OpenPopup+BeginPopup where the Open action is triggered by e.g. hovering an item and right-clicking.
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@ -661,7 +663,7 @@ namespace ImGui
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IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked on last item. if you can pass a NULL str_id only if the previous item had an id. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
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IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked on last item. if you can pass a NULL str_id only if the previous item had an id. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
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IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1);// open+begin popup when clicked on current window.
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IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1);// open+begin popup when clicked on current window.
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IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked in void (where there are no windows).
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IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked in void (where there are no windows).
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// Popups: test function
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// Popups: query functions
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// - IsPopupOpen(): return true if the popup is open at the current BeginPopup() level of the popup stack.
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// - IsPopupOpen(): return true if the popup is open at the current BeginPopup() level of the popup stack.
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// - IsPopupOpen() with ImGuiPopupFlags_AnyPopupId: return true if any popup is open at the current BeginPopup() level of the popup stack.
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// - IsPopupOpen() with ImGuiPopupFlags_AnyPopupId: return true if any popup is open at the current BeginPopup() level of the popup stack.
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// - IsPopupOpen() with ImGuiPopupFlags_AnyPopupId + ImGuiPopupFlags_AnyPopupLevel: return true if any popup is open.
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// - IsPopupOpen() with ImGuiPopupFlags_AnyPopupId + ImGuiPopupFlags_AnyPopupLevel: return true if any popup is open.
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@ -778,7 +780,7 @@ namespace ImGui
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IMGUI_API void SetItemDefaultFocus(); // make last item the default focused item of a window.
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IMGUI_API void SetItemDefaultFocus(); // make last item the default focused item of a window.
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IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget.
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IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget.
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// Item/Widgets Utilities
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// Item/Widgets Utilities and Query Functions
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// - Most of the functions are referring to the previous Item that has been submitted.
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// - Most of the functions are referring to the previous Item that has been submitted.
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// - See Demo Window under "Widgets->Querying Status" for an interactive visualization of most of those functions.
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// - See Demo Window under "Widgets->Querying Status" for an interactive visualization of most of those functions.
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IMGUI_API bool IsItemHovered(ImGuiHoveredFlags flags = 0); // is the last item hovered? (and usable, aka not blocked by a popup, etc.). See ImGuiHoveredFlags for more options.
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IMGUI_API bool IsItemHovered(ImGuiHoveredFlags flags = 0); // is the last item hovered? (and usable, aka not blocked by a popup, etc.). See ImGuiHoveredFlags for more options.
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@ -803,7 +805,7 @@ namespace ImGui
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// - Currently represents the Platform Window created by the application which is hosting our Dear ImGui windows.
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// - Currently represents the Platform Window created by the application which is hosting our Dear ImGui windows.
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// - In 'docking' branch with multi-viewport enabled, we extend this concept to have multiple active viewports.
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// - In 'docking' branch with multi-viewport enabled, we extend this concept to have multiple active viewports.
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// - In the future we will extend this concept further to also represent Platform Monitor and support a "no main platform window" operation mode.
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// - In the future we will extend this concept further to also represent Platform Monitor and support a "no main platform window" operation mode.
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IMGUI_API ImGuiViewport* GetMainViewport(); // return primary/default viewport.
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IMGUI_API ImGuiViewport* GetMainViewport(); // return primary/default viewport. This can never be NULL.
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// Miscellaneous Utilities
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// Miscellaneous Utilities
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IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped.
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IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped.
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@ -873,6 +875,7 @@ namespace ImGui
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IMGUI_API const char* SaveIniSettingsToMemory(size_t* out_ini_size = NULL); // return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings.
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IMGUI_API const char* SaveIniSettingsToMemory(size_t* out_ini_size = NULL); // return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings.
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// Debug Utilities
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// Debug Utilities
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// - This is used by the IMGUI_CHECKVERSION() macro.
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IMGUI_API bool DebugCheckVersionAndDataLayout(const char* version_str, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_drawvert, size_t sz_drawidx); // This is called by IMGUI_CHECKVERSION() macro.
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IMGUI_API bool DebugCheckVersionAndDataLayout(const char* version_str, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_drawvert, size_t sz_drawidx); // This is called by IMGUI_CHECKVERSION() macro.
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// Memory Allocators
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// Memory Allocators
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