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Viewport, Platform, DPI: Back-end store per-monitor DPI information in ImGuiPlatformMonitor. (#1542, #1676)
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@ -35,15 +35,11 @@
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#define GLFW_EXPOSE_NATIVE_WIN32
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#define GLFW_EXPOSE_NATIVE_WIN32
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#include <GLFW/glfw3native.h> // for glfwGetWin32Window
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#include <GLFW/glfw3native.h> // for glfwGetWin32Window
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#endif
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#endif
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#ifdef GLFW_HOVERED
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#define GLFW_HAS_WINDOW_TOPMOST (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3200) // 3.2+ GLFW_FLOATING
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#define GLFW_HAS_GLFW_HOVERED 1
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#define GLFW_HAS_WINDOW_HOVERED (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3300) // 3.3+ GLFW_HOVERED
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#else
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#define GLFW_HAS_WINDOW_ALPHA (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3300) // 3.3+ glfwSetWindowOpacity
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#define GLFW_HAS_GLFW_HOVERED 0
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#define GLFW_HAS_PER_MONITOR_DPI (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3300) // 3.3+ glfwGetMonitorContentScale
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#endif
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#define GLFW_HAS_VULKAN (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3200) // 3.2+ glfwCreateWindowSurface
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#define GLFW_HAS_WINDOW_ALPHA (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3300) // 3.3+
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#define GLFW_HAS_WINDOW_TOPMOST (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3200) // 3.2+
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#define GLFW_HAS_VULKAN (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3200) // 3.2+
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// Data
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// Data
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enum GlfwClientApi
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enum GlfwClientApi
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@ -530,7 +526,7 @@ static void ImGui_ImplGlfw_UpdateMonitors()
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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int monitors_count = 0;
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int monitors_count = 0;
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GLFWmonitor** glfw_monitors = glfwGetMonitors(&monitors_count);
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GLFWmonitor** glfw_monitors = glfwGetMonitors(&monitors_count);
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platform_io.Monitors.resize(monitors_count);
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platform_io.Monitors.resize(monitors_count, ImGuiPlatformMonitor());
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for (int n = 0; n < monitors_count; n++)
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for (int n = 0; n < monitors_count; n++)
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{
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{
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int x, y;
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int x, y;
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@ -538,6 +534,12 @@ static void ImGui_ImplGlfw_UpdateMonitors()
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const GLFWvidmode* vid_mode = glfwGetVideoMode(glfw_monitors[n]);
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const GLFWvidmode* vid_mode = glfwGetVideoMode(glfw_monitors[n]);
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platform_io.Monitors[n].Pos = ImVec2((float)x, (float)y);
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platform_io.Monitors[n].Pos = ImVec2((float)x, (float)y);
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platform_io.Monitors[n].Size = ImVec2((float)vid_mode->width, (float)vid_mode->height);
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platform_io.Monitors[n].Size = ImVec2((float)vid_mode->width, (float)vid_mode->height);
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#if GLFW_HAS_PER_MONITOR_DPI
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// Warning: the validity of monitor DPI information on Windows depends on the application DPI awareness settings, which generally needs to be set in the manifest or at runtime.
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float x_scale, y_scale;
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glfwGetMonitorContentScale(glfw_monitors[n], &x_scale, &y_scale);
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platform_io.Monitors[n].DpiScale = x_scale;
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#endif
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}
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}
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}
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}
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@ -32,10 +32,11 @@
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// SDL
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// SDL
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#include <SDL.h>
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#include <SDL.h>
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#include <SDL_syswm.h>
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#include <SDL_syswm.h>
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#define SDL_HAS_CAPTURE_MOUSE SDL_VERSION_ATLEAST(2,0,4)
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#define SDL_HAS_CAPTURE_MOUSE SDL_VERSION_ATLEAST(2,0,4)
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#define SDL_HAS_WINDOW_OPACITY SDL_VERSION_ATLEAST(2,0,5)
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#define SDL_HAS_WINDOW_OPACITY SDL_VERSION_ATLEAST(2,0,5)
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#define SDL_HAS_ALWAYS_ON_TOP SDL_VERSION_ATLEAST(2,0,5)
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#define SDL_HAS_ALWAYS_ON_TOP SDL_VERSION_ATLEAST(2,0,5)
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#define SDL_HAS_VULKAN SDL_VERSION_ATLEAST(2,0,6)
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#define SDL_HAS_PER_MONITOR_DPI SDL_VERSION_ATLEAST(2,0,4)
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#define SDL_HAS_VULKAN SDL_VERSION_ATLEAST(2,0,6)
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#if !SDL_HAS_VULKAN
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#if !SDL_HAS_VULKAN
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static const Uint32 SDL_WINDOW_VULKAN = 0x10000000;
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static const Uint32 SDL_WINDOW_VULKAN = 0x10000000;
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#endif
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#endif
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@ -446,13 +447,19 @@ static void ImGui_ImplSDL2_UpdateMonitors()
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{
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{
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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int display_count = SDL_GetNumVideoDisplays();
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int display_count = SDL_GetNumVideoDisplays();
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platform_io.Monitors.resize(display_count);
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platform_io.Monitors.resize(display_count, ImGuiPlatformMonitor());
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for (int n = 0; n < display_count; n++)
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for (int n = 0; n < display_count; n++)
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{
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{
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// Warning: the validity of monitor DPI information on Windows depends on the application DPI awareness settings, which generally needs to be set in the manifest or at runtime.
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SDL_Rect r;
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SDL_Rect r;
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SDL_GetDisplayBounds(n, &r);
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SDL_GetDisplayBounds(n, &r);
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platform_io.Monitors[n].Pos = ImVec2((float)r.x, (float)r.y);
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platform_io.Monitors[n].Pos = ImVec2((float)r.x, (float)r.y);
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platform_io.Monitors[n].Size = ImVec2((float)r.w, (float)r.h);
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platform_io.Monitors[n].Size = ImVec2((float)r.w, (float)r.h);
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#if SDL_HAS_PER_MONITOR_DPI
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float dpi = 0.0f;
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SDL_GetDisplayDPI(n, &dpi, NULL, NULL);
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platform_io.Monitors[n].DpiScale = dpi / 96.0f;
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#endif
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}
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}
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}
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}
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@ -550,11 +550,12 @@ static LRESULT CALLBACK ImGui_ImplWin32_WndProcHandler_PlatformWindow(HWND hWnd,
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return DefWindowProc(hWnd, msg, wParam, lParam);
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return DefWindowProc(hWnd, msg, wParam, lParam);
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}
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}
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static BOOL CALLBACK ImGui_ImplWin32_UpdateMonitors_EnumFunc(HMONITOR, HDC, LPRECT rect, LPARAM)
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static BOOL CALLBACK ImGui_ImplWin32_UpdateMonitors_EnumFunc(HMONITOR monitor, HDC, LPRECT rect, LPARAM)
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{
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{
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ImGuiPlatformMonitor imgui_monitor;
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ImGuiPlatformMonitor imgui_monitor;
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imgui_monitor.Pos = ImVec2((float)rect->left, (float)rect->top);
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imgui_monitor.Pos = ImVec2((float)rect->left, (float)rect->top);
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imgui_monitor.Size = ImVec2((float)(rect->right - rect->left), (float)(rect->bottom - rect->top));
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imgui_monitor.Size = ImVec2((float)(rect->right - rect->left), (float)(rect->bottom - rect->top));
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imgui_monitor.DpiScale = ImGui_ImplWin32_GetDpiScaleForMonitor(monitor);
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ImGui::GetPlatformIO().Monitors.push_back(imgui_monitor);
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ImGui::GetPlatformIO().Monitors.push_back(imgui_monitor);
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return TRUE;
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return TRUE;
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}
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}
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@ -14258,7 +14258,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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for (int i = 0; i < g.PlatformIO.Monitors.Size; i++)
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for (int i = 0; i < g.PlatformIO.Monitors.Size; i++)
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{
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{
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const ImGuiPlatformMonitor& mon = g.PlatformIO.Monitors[i];
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const ImGuiPlatformMonitor& mon = g.PlatformIO.Monitors[i];
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ImGui::BulletText("Monitor #%d: Min (%.0f,%.0f) Max (%.0f,%.0f) Size (%.0f,%.0f)", i, mon.Pos.x, mon.Pos.y, mon.Pos.x + mon.Size.x, mon.Pos.y + mon.Size.y, mon.Size.x, mon.Size.y);
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ImGui::BulletText("Monitor #%d: DPI %.0f%%, Min (%.0f,%.0f), Max (%.0f,%.0f), Size (%.0f,%.0f)", i, mon.DpiScale * 100.0f, mon.Pos.x, mon.Pos.y, mon.Pos.x + mon.Size.x, mon.Pos.y + mon.Size.y, mon.Size.x, mon.Size.y);
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}
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}
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ImGui::TreePop();
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ImGui::TreePop();
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}
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}
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2
imgui.h
2
imgui.h
@ -1879,6 +1879,8 @@ struct ImGuiPlatformMonitor
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{
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{
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ImVec2 Pos;
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ImVec2 Pos;
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ImVec2 Size;
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ImVec2 Size;
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float DpiScale;
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ImGuiPlatformMonitor() { Pos = ImVec2(0,0); Size = ImVec2(0,0); DpiScale = 1.0f; }
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};
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};
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// (Optional) Setup required only if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) is enabled
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// (Optional) Setup required only if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) is enabled
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