Examples: Header comments.

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ocornut 2015-11-29 11:25:15 +00:00
parent 6800939e73
commit 94ec3d534e
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// ImGui Allegro 5 bindings // ImGui Allegro 5 bindings
// You can copy and use unmodified imgui_impl_* files in your project. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
// See main.cpp for an example of using this. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui // https://github.com/ocornut/imgui
// by @birthggd // by @birthggd

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// ImGui - standalone example application for Allegro 5 // ImGui - standalone example application for Allegro 5
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
#include <stdint.h> #include <stdint.h>
#include <allegro5/allegro.h> #include <allegro5/allegro.h>

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// ImGui Win32 + DirectX11 binding // ImGui Win32 + DirectX11 binding
// You can copy and use unmodified imgui_impl_* files in your project. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
// See main.cpp for an example of using this. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui // https://github.com/ocornut/imgui
struct ID3D11Device; struct ID3D11Device;

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// ImGui - standalone example application for DirectX 11 // ImGui - standalone example application for DirectX 11
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
#include <imgui.h> #include <imgui.h>
#include "imgui_impl_dx11.h" #include "imgui_impl_dx11.h"

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// ImGui Win32 + DirectX9 binding // ImGui Win32 + DirectX9 binding
// You can copy and use unmodified imgui_impl_* files in your project. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
// See main.cpp for an example of using this. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui // https://github.com/ocornut/imgui
struct IDirect3DDevice9; struct IDirect3DDevice9;

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// ImGui - standalone example application for DirectX 9 // ImGui - standalone example application for DirectX 9
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
#include <imgui.h> #include <imgui.h>
#include "imgui_impl_dx9.h" #include "imgui_impl_dx9.h"

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// ImGui Marmalade binding with IwGx // ImGui Marmalade binding with IwGx
// Copyright (C) 2015 by Giovanni Zito
// This file is part of ImGui
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui // https://github.com/ocornut/imgui
// Copyright (C) 2015 by Giovanni Zito
// This file is part of ImGui
#include <imgui.h> #include <imgui.h>
#include "imgui_impl_marmalade.h" #include "imgui_impl_marmalade.h"

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// ImGui Marmalade binding with IwGx // ImGui Marmalade binding with IwGx
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui
// Copyright (C) 2015 by Giovanni Zito // Copyright (C) 2015 by Giovanni Zito
// This file is part of ImGui // This file is part of ImGui
// You can copy and use unmodified imgui_impl_* files in your project.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
// See main.cpp for an example of using this.
// https://github.com/ocornut/imgui
IMGUI_API bool ImGui_Marmalade_Init(bool install_callbacks); IMGUI_API bool ImGui_Marmalade_Init(bool install_callbacks);
IMGUI_API void ImGui_Marmalade_Shutdown(); IMGUI_API void ImGui_Marmalade_Shutdown();

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// ImGui - standalone example application for Marmalade // ImGui - standalone example application for Marmalade
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
// Copyright (C) 2015 by Giovanni Zito // Copyright (C) 2015 by Giovanni Zito
// This file is part of ImGui // This file is part of ImGui
// https://github.com/ocornut/imgui
#include <imgui.h> #include <imgui.h>
#include "imgui_impl_marmalade.h" #include "imgui_impl_marmalade.h"

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// ImGui GLFW binding with OpenGL3 + shaders // ImGui GLFW binding with OpenGL3 + shaders
// You can copy and use unmodified imgui_impl_* files in your project. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
// See main.cpp for an example of using this. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui // https://github.com/ocornut/imgui
struct GLFWwindow; struct GLFWwindow;

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// ImGui - standalone example application for Glfw + OpenGL 3, using programmable pipeline // ImGui - standalone example application for Glfw + OpenGL 3, using programmable pipeline
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
#include <imgui.h> #include <imgui.h>
#include "imgui_impl_glfw_gl3.h" #include "imgui_impl_glfw_gl3.h"

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// ImGui GLFW binding with OpenGL // ImGui GLFW binding with OpenGL
// You can copy and use unmodified imgui_impl_* files in your project. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
// See main.cpp for an example of using this. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui // https://github.com/ocornut/imgui
struct GLFWwindow; struct GLFWwindow;

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// ImGui - standalone example application for Glfw + OpenGL 2, using fixed pipeline // ImGui - standalone example application for Glfw + OpenGL 2, using fixed pipeline
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
#include <imgui.h> #include <imgui.h>
#include "imgui_impl_glfw.h" #include "imgui_impl_glfw.h"

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// ImGui SDL2 binding with OpenGL3 // ImGui SDL2 binding with OpenGL3
// You can copy and use unmodified imgui_impl_* files in your project. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
// See main.cpp for an example of using this. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui // https://github.com/ocornut/imgui
struct SDL_Window; struct SDL_Window;

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// ImGui - standalone example application for SDL2 + OpenGL // ImGui - standalone example application for SDL2 + OpenGL
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
#include <imgui.h> #include <imgui.h>
#include "imgui_impl_sdl_gl3.h" #include "imgui_impl_sdl_gl3.h"

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// ImGui SDL2 binding with OpenGL // ImGui SDL2 binding with OpenGL
// You can copy and use unmodified imgui_impl_* files in your project. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
// See main.cpp for an example of using this. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui // https://github.com/ocornut/imgui
struct SDL_Window; struct SDL_Window;

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// ImGui - standalone example application for SDL2 + OpenGL // ImGui - standalone example application for SDL2 + OpenGL
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
#include <imgui.h> #include <imgui.h>
#include "imgui_impl_sdl.h" #include "imgui_impl_sdl.h"