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Examples: Header comments.
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// ImGui GLFW binding with OpenGL3 + shaders
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// You can copy and use unmodified imgui_impl_* files in your project.
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
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// See main.cpp for an example of using this.
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui
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struct GLFWwindow;
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// ImGui - standalone example application for Glfw + OpenGL 3, using programmable pipeline
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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#include <imgui.h>
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#include "imgui_impl_glfw_gl3.h"
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