Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering

This commit is contained in:
ocornut 2015-04-19 23:00:14 +01:00
commit 94c4e9564d
3 changed files with 92 additions and 50 deletions

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@ -18,6 +18,12 @@
//#define IMGUI_API __declspec( dllexport ) //#define IMGUI_API __declspec( dllexport )
//#define IMGUI_API __declspec( dllimport ) //#define IMGUI_API __declspec( dllimport )
//---- Include imgui_user.inl at the end of imgui.cpp so you can include code that extends ImGui using its private data/functions.
//#define IMGUI_INCLUDE_IMGUI_USER_INL
//---- Include imgui_user.h at the end of imgui.h
//#define IMGUI_INCLUDE_IMGUI_USER_H
//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions) //---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
@ -25,11 +31,8 @@
//---- Don't implement help and test window functionality (ShowUserGuide()/ShowStyleEditor()/ShowTestWindow() methods will be empty) //---- Don't implement help and test window functionality (ShowUserGuide()/ShowStyleEditor()/ShowTestWindow() methods will be empty)
//#define IMGUI_DISABLE_TEST_WINDOWS //#define IMGUI_DISABLE_TEST_WINDOWS
//---- Include imgui_user.inl at the end of imgui.cpp so you can include code that extends ImGui using its private data/functions. //---- Implement STB libraries in a namespace to avoid conflicts
//#define IMGUI_INCLUDE_IMGUI_USER_INL //#define IMGUI_STB_NAMESPACE ImStb
//---- Include imgui_user.h at the end of imgui.h
//#define IMGUI_INCLUDE_IMGUI_USER_H
//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4. //---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
/* /*

117
imgui.cpp
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@ -1,4 +1,4 @@
// ImGui library v1.38 WIP // ImGui library v1.38
// See ImGui::ShowTestWindow() for sample code. // See ImGui::ShowTestWindow() for sample code.
// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase. // Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
// Get latest version at https://github.com/ocornut/imgui // Get latest version at https://github.com/ocornut/imgui
@ -13,6 +13,7 @@
- API BREAKING CHANGES (read me when you update!) - API BREAKING CHANGES (read me when you update!)
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS - FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
- Can I have multiple widgets with the same label? (Yes) - Can I have multiple widgets with the same label? (Yes)
- How do I update to a newer version of ImGui?
- Why is my text output blurry? - Why is my text output blurry?
- How can I load a different font than the default? - How can I load a different font than the default?
- How can I load multiple fonts? - How can I load multiple fonts?
@ -268,6 +269,15 @@
e.g. when displaying a single object that may change over time (1-1 relationship), using a static string as ID will preserve your node open/closed state when the targeted object change. e.g. when displaying a single object that may change over time (1-1 relationship), using a static string as ID will preserve your node open/closed state when the targeted object change.
e.g. when displaying a list of objects, using indices or pointers as ID will preserve the node open/closed state differently. experiment and see what makes more sense! e.g. when displaying a list of objects, using indices or pointers as ID will preserve the node open/closed state differently. experiment and see what makes more sense!
Q: How do I update to a newer version of ImGui?
A: Overwrite the following files:
imgui.cpp
imgui.h
stb_rect_pack.h
stb_textedit.h
stb_truetype.h
Check the "API BREAKING CHANGES" sections for a list of occasional API breaking changes.
Q: Why is my text output blurry? Q: Why is my text output blurry?
A: In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f) A: In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f)
@ -492,7 +502,7 @@ static bool ItemAdd(const ImRect& bb, const ImGuiID* id);
static void ItemSize(ImVec2 size, float text_offset_y = 0.0f); static void ItemSize(ImVec2 size, float text_offset_y = 0.0f);
static void ItemSize(const ImRect& bb, float text_offset_y = 0.0f); static void ItemSize(const ImRect& bb, float text_offset_y = 0.0f);
static void PushColumnClipRect(int column_index = -1); static void PushColumnClipRect(int column_index = -1);
static bool IsClippedEx(const ImRect& bb, bool clip_even_when_logged); static bool IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged);
static bool IsMouseHoveringRect(const ImRect& bb); static bool IsMouseHoveringRect(const ImRect& bb);
static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true); static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true);
@ -1146,8 +1156,10 @@ struct ImGuiState
ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc. ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
ImGuiStorage ColorEditModeStorage; // for user selection ImGuiStorage ColorEditModeStorage; // for user selection
ImGuiID ActiveComboID; ImGuiID ActiveComboID;
ImVec2 ActiveClickDeltaToCenter;
float DragCurrentValue; // current dragged value, always float, not rounded by end-user precision settings float DragCurrentValue; // current dragged value, always float, not rounded by end-user precision settings
ImVec2 DragLastMouseDelta; ImVec2 DragLastMouseDelta;
float DragSpeedDefaultRatio; // if speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio
float DragSpeedScaleSlow; float DragSpeedScaleSlow;
float DragSpeedScaleFast; float DragSpeedScaleFast;
float ScrollbarClickDeltaToGrabCenter; // distance between mouse and center of grab box, normalized in parent space float ScrollbarClickDeltaToGrabCenter; // distance between mouse and center of grab box, normalized in parent space
@ -1203,8 +1215,10 @@ struct ImGuiState
ScalarAsInputTextId = 0; ScalarAsInputTextId = 0;
ActiveComboID = 0; ActiveComboID = 0;
ActiveClickDeltaToCenter = ImVec2(0.0f, 0.0f);
DragCurrentValue = 0.0f; DragCurrentValue = 0.0f;
DragLastMouseDelta = ImVec2(0.0f, 0.0f); DragLastMouseDelta = ImVec2(0.0f, 0.0f);
DragSpeedDefaultRatio = 0.01f;
DragSpeedScaleSlow = 0.01f; DragSpeedScaleSlow = 0.01f;
DragSpeedScaleFast = 10.0f; DragSpeedScaleFast = 10.0f;
ScrollbarClickDeltaToGrabCenter = 0.0f; ScrollbarClickDeltaToGrabCenter = 0.0f;
@ -4254,7 +4268,7 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
while (line < text_end) while (line < text_end)
{ {
const char* line_end = strchr(line, '\n'); const char* line_end = strchr(line, '\n');
if (IsClippedEx(line_rect, false)) if (IsClippedEx(line_rect, NULL, false))
break; break;
const ImVec2 line_size = CalcTextSize(line, line_end, false); const ImVec2 line_size = CalcTextSize(line, line_end, false);
@ -5125,7 +5139,7 @@ static inline float RoundScalar(float value, int decimal_precision)
return value; return value;
} }
static bool SliderBehavior(const ImRect& frame_bb, const ImRect& slider_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal) static bool SliderScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal)
{ {
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
@ -5136,15 +5150,16 @@ static bool SliderBehavior(const ImRect& frame_bb, const ImRect& slider_bb, ImGu
const bool is_non_linear = fabsf(power - 1.0f) > 0.0001f; const bool is_non_linear = fabsf(power - 1.0f) > 0.0001f;
const float slider_sz = horizontal ? slider_bb.GetWidth() : slider_bb.GetHeight(); const float padding = horizontal ? style.FramePadding.x : style.FramePadding.y;
const float slider_sz = horizontal ? (frame_bb.GetWidth() - padding * 2.0f) : (frame_bb.GetHeight() - padding * 2.0f);
float grab_sz; float grab_sz;
if (decimal_precision > 0) if (decimal_precision > 0)
grab_sz = ImMin(style.GrabMinSize, slider_sz); grab_sz = ImMin(style.GrabMinSize, slider_sz);
else else
grab_sz = ImMin(ImMax(1.0f * (slider_sz / (v_max-v_min+1.0f)), style.GrabMinSize), slider_sz); // Integer sliders, if possible have the grab size represent 1 unit grab_sz = ImMin(ImMax(1.0f * (slider_sz / (v_max-v_min+1.0f)), style.GrabMinSize), slider_sz); // Integer sliders, if possible have the grab size represent 1 unit
const float slider_usable_sz = slider_sz - grab_sz; const float slider_usable_sz = slider_sz - grab_sz;
const float slider_usable_pos_min = (horizontal ? slider_bb.Min.x : slider_bb.Min.y) + grab_sz*0.5f; const float slider_usable_pos_min = (horizontal ? frame_bb.Min.x : frame_bb.Min.y) + padding + grab_sz*0.5f;
const float slider_usable_pos_max = (horizontal ? slider_bb.Max.x : slider_bb.Max.y) - grab_sz*0.5f; const float slider_usable_pos_max = (horizontal ? frame_bb.Max.x : frame_bb.Max.y) - padding - grab_sz*0.5f;
bool value_changed = false; bool value_changed = false;
@ -5182,7 +5197,7 @@ static bool SliderBehavior(const ImRect& frame_bb, const ImRect& slider_bb, ImGu
// Negative: rescale to the negative range before powering // Negative: rescale to the negative range before powering
float a = 1.0f - (normalized_pos / linear_zero_pos); float a = 1.0f - (normalized_pos / linear_zero_pos);
a = powf(a, power); a = powf(a, power);
new_value = ImLerp(ImMin(v_max,0.f), v_min, a); new_value = ImLerp(ImMin(v_max,0.0f), v_min, a);
} }
else else
{ {
@ -5271,7 +5286,6 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
const ImVec2 label_size = CalcTextSize(label, NULL, true); const ImVec2 label_size = CalcTextSize(label, NULL, true);
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y) + style.FramePadding*2.0f); const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y) + style.FramePadding*2.0f);
const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
// NB- we don't call ItemSize() yet because we may turn into a text edit box below // NB- we don't call ItemSize() yet because we may turn into a text edit box below
@ -5311,16 +5325,16 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
ItemSize(total_bb, style.FramePadding.y); ItemSize(total_bb, style.FramePadding.y);
// Actual slider behavior + render grab // Actual slider behavior + render grab
const bool value_changed = SliderBehavior(frame_bb, inner_bb, id, v, v_min, v_max, power, decimal_precision, true); const bool value_changed = SliderScalarBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, true);
// Display value using user-provided display format so user can add prefix/suffix/decorations to the value. // Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
char value_buf[64]; char value_buf[64];
const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v); const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
const ImVec2 value_text_size = CalcTextSize(value_buf, value_buf_end, true); const ImVec2 value_text_size = CalcTextSize(value_buf, value_buf_end, true);
RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x + style.FramePadding.x, inner_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), value_buf, value_buf_end, &value_text_size, frame_bb.Max); RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x + style.FramePadding.x, frame_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), value_buf, value_buf_end, &value_text_size, frame_bb.Max);
if (label_size.x > 0.0f) if (label_size.x > 0.0f)
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label); RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
return value_changed; return value_changed;
} }
@ -5337,7 +5351,6 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
const ImVec2 label_size = CalcTextSize(label, NULL, true); const ImVec2 label_size = CalcTextSize(label, NULL, true);
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size); const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size);
const ImRect slider_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
ItemSize(bb, style.FramePadding.y); ItemSize(bb, style.FramePadding.y);
@ -5360,17 +5373,17 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
} }
// Actual slider behavior + render grab // Actual slider behavior + render grab
bool value_changed = SliderBehavior(frame_bb, slider_bb, id, v, v_min, v_max, power, decimal_precision, false); bool value_changed = SliderScalarBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, false);
// Display value using user-provided display format so user can add prefix/suffix/decorations to the value. // Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
// For the vertical slider we allow centered text to overlap the frame padding // For the vertical slider we allow centered text to overlap the frame padding
char value_buf[64]; char value_buf[64];
char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v); char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
const ImVec2 value_text_size = CalcTextSize(value_buf, value_buf_end, true); const ImVec2 value_text_size = CalcTextSize(value_buf, value_buf_end, true);
RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x, slider_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), value_buf, value_buf_end, &value_text_size, frame_bb.Max); RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x, frame_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), value_buf, value_buf_end, &value_text_size, frame_bb.Max);
if (label_size.x > 0.0f) if (label_size.x > 0.0f)
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, slider_bb.Min.y), label); RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
return value_changed; return value_changed;
} }
@ -5521,7 +5534,7 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
bool value_changed = false; bool value_changed = false;
// Process clicking on the slider // Process clicking on the drag
if (g.ActiveId == id) if (g.ActiveId == id)
{ {
if (g.IO.MouseDown[0]) if (g.IO.MouseDown[0])
@ -5537,10 +5550,12 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
if (fabsf(mouse_drag_delta.x - g.DragLastMouseDelta.x) > 0.0f) if (fabsf(mouse_drag_delta.x - g.DragLastMouseDelta.x) > 0.0f)
{ {
float speed = v_speed; float speed = v_speed;
if (speed == 0.0f && (v_max - v_min) != 0.0f && (v_max - v_min) < FLT_MAX)
speed = (v_max - v_min) * g.DragSpeedDefaultRatio;
if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f) if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f)
speed = v_speed * g.DragSpeedScaleFast; speed = speed * g.DragSpeedScaleFast;
if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f) if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f)
speed = v_speed * g.DragSpeedScaleSlow; speed = speed * g.DragSpeedScaleSlow;
float v_cur = g.DragCurrentValue; float v_cur = g.DragCurrentValue;
float delta = (mouse_drag_delta.x - g.DragLastMouseDelta.x) * speed; float delta = (mouse_drag_delta.x - g.DragLastMouseDelta.x) * speed;
@ -7253,13 +7268,14 @@ static inline void ItemSize(const ImRect& bb, float text_offset_y)
ItemSize(bb.GetSize(), text_offset_y); ItemSize(bb.GetSize(), text_offset_y);
} }
static bool IsClippedEx(const ImRect& bb, bool clip_even_when_logged) static bool IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged)
{ {
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
if (!bb.Overlaps(ImRect(window->ClipRectStack.back()))) if (!bb.Overlaps(ImRect(window->ClipRectStack.back())))
{ {
if (!id || *id != GImGui->ActiveId)
if (clip_even_when_logged || !g.LogEnabled) if (clip_even_when_logged || !g.LogEnabled)
return true; return true;
} }
@ -7269,7 +7285,7 @@ static bool IsClippedEx(const ImRect& bb, bool clip_even_when_logged)
bool ImGui::IsRectClipped(const ImVec2& size) bool ImGui::IsRectClipped(const ImVec2& size)
{ {
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
return IsClippedEx(ImRect(window->DC.CursorPos, window->DC.CursorPos + size), true); return IsClippedEx(ImRect(window->DC.CursorPos, window->DC.CursorPos + size), NULL, true);
} }
static bool ItemAdd(const ImRect& bb, const ImGuiID* id) static bool ItemAdd(const ImRect& bb, const ImGuiID* id)
@ -7277,14 +7293,11 @@ static bool ItemAdd(const ImRect& bb, const ImGuiID* id)
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
window->DC.LastItemID = id ? *id : 0; window->DC.LastItemID = id ? *id : 0;
window->DC.LastItemRect = bb; window->DC.LastItemRect = bb;
if (IsClippedEx(bb, false)) if (IsClippedEx(bb, id, false))
{
if (!id || *id != GImGui->ActiveId)
{ {
window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false; window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false;
return false; return false;
} }
}
// This is a sensible default, but widgets are free to override it after calling ItemAdd() // This is a sensible default, but widgets are free to override it after calling ItemAdd()
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
@ -7413,7 +7426,7 @@ void ImGui::NextColumn()
window->DC.CurrentLineTextBaseOffset = 0.0f; window->DC.CurrentLineTextBaseOffset = 0.0f;
PushColumnClipRect(); PushColumnClipRect();
ImGui::PushItemWidth(ImGui::GetColumnWidth() * 0.65f); ImGui::PushItemWidth(ImGui::GetColumnWidth() * 0.65f); // FIXME
} }
} }
@ -7429,6 +7442,21 @@ int ImGui::GetColumnsCount()
return window->DC.ColumnsCount; return window->DC.ColumnsCount;
} }
static float GetDraggedColumnOffset(int column_index)
{
// Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing
// window creates a feedback loop because we store normalized positions/ So while dragging we enforce absolute positioning
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
IM_ASSERT(g.ActiveId == window->DC.ColumnsSetID + ImGuiID(column_index));
float x = g.IO.MousePos.x + g.ActiveClickDeltaToCenter.x;
x -= window->Pos.x;
x = ImClamp(x, ImGui::GetColumnOffset(column_index-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(column_index+1)-g.Style.ColumnsMinSpacing);
return x;
}
float ImGui::GetColumnOffset(int column_index) float ImGui::GetColumnOffset(int column_index)
{ {
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
@ -7436,6 +7464,13 @@ float ImGui::GetColumnOffset(int column_index)
if (column_index < 0) if (column_index < 0)
column_index = window->DC.ColumnsCurrent; column_index = window->DC.ColumnsCurrent;
if (g.ActiveId)
{
const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index);
if (g.ActiveId == column_id)
return GetDraggedColumnOffset(column_index);
}
// Read from cache // Read from cache
IM_ASSERT(column_index < (int)window->DC.ColumnsOffsetsT.size()); IM_ASSERT(column_index < (int)window->DC.ColumnsOffsetsT.size());
const float t = window->DC.ColumnsOffsetsT[column_index]; const float t = window->DC.ColumnsOffsetsT[column_index];
@ -7512,7 +7547,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(i); const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(i);
const ImRect column_rect(ImVec2(x-4,y1),ImVec2(x+4,y2)); const ImRect column_rect(ImVec2(x-4,y1),ImVec2(x+4,y2));
if (IsClippedEx(column_rect, false)) if (IsClippedEx(column_rect, &column_id, false))
continue; continue;
bool hovered, held; bool hovered, held;
@ -7527,10 +7562,11 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
if (held) if (held)
{ {
x -= window->Pos.x; if (g.ActiveIdIsJustActivated)
x = ImClamp(x + g.IO.MouseDelta.x, ImGui::GetColumnOffset(i-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(i+1)-g.Style.ColumnsMinSpacing); g.ActiveClickDeltaToCenter.x = x - g.IO.MousePos.x;
x = GetDraggedColumnOffset(i);
SetColumnOffset(i, x); SetColumnOffset(i, x);
x += window->Pos.x;
} }
} }
} }
@ -9897,29 +9933,32 @@ void ImGui::ShowTestWindow(bool* opened)
ImGui::InputFloat3("input float3", vec4a); ImGui::InputFloat3("input float3", vec4a);
} }
/*
{ {
static int i1=50; static int i1=50;
static int i2=42; static int i2=42;
ImGui::DragInt("drag int", &i1, 1); ImGui::DragInt("drag int", &i1, 1);
ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100); ImGui::SameLine();
ImGui::TextColored(ImColor(170,170,170,255), "(?)");
if (ImGui::IsItemHovered())
ImGui::SetTooltip("Click and drag to edit value.\nHold SHIFT/ALT for faster/slower edit.\nDouble-click or CTRL+click to input text");
ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%.0f%%");
static float f1=1.00f; static float f1=1.00f;
static float f2=0.0067f; static float f2=0.0067f;
ImGui::DragFloat("drag float", &f1, 1.0f); ImGui::DragFloat("drag float", &f1, 1.0f);
ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f"); ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f ns");
} }
*/
{ {
static int i1=0; static int i1=0;
static int i2=42; //static int i2=42;
ImGui::SliderInt("slider int 0..3", &i1, 0, 3); ImGui::SliderInt("slider int 0..3", &i1, 0, 3);
ImGui::SliderInt("slider int -100..100", &i2, -100, 100); //ImGui::SliderInt("slider int -100..100", &i2, -100, 100);
static float f1=1.123f; static float f1=0.123f;
static float f2=0; static float f2=0.0f;
ImGui::SliderFloat("slider float", &f1, 0.0f, 2.0f); ImGui::SliderFloat("slider float", &f1, 0.0f, 1.0f, "ratio = %.3f");
ImGui::SliderFloat("slider log float", &f2, -10.0f, 10.0f, "%.4f", 3.0f); ImGui::SliderFloat("slider log float", &f2, -10.0f, 10.0f, "%.4f", 3.0f);
static float angle = 0.0f; static float angle = 0.0f;
ImGui::SliderAngle("slider angle", &angle); ImGui::SliderAngle("slider angle", &angle);

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@ -1,4 +1,4 @@
// ImGui library v1.38 WIP // ImGui library v1.38
// See .cpp file for documentation. // See .cpp file for documentation.
// See ImGui::ShowTestWindow() for sample code. // See ImGui::ShowTestWindow() for sample code.
// Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase. // Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase.
@ -13,7 +13,7 @@
#include <stdlib.h> // NULL, malloc, free, qsort, atoi #include <stdlib.h> // NULL, malloc, free, qsort, atoi
#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp #include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
#define IMGUI_VERSION "1.38 WIP" #define IMGUI_VERSION "1.38"
// Define assertion handler. // Define assertion handler.
#ifndef IM_ASSERT #ifndef IM_ASSERT