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Demo: Display better mouse cursor info for debugging backends.
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2
imgui.h
2
imgui.h
@ -738,7 +738,7 @@ enum ImGuiMouseCursor_
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ImGuiMouseCursor_Move, // Unused
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ImGuiMouseCursor_Move, // Unused
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ImGuiMouseCursor_ResizeNS, // Unused
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ImGuiMouseCursor_ResizeNS, // Unused
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ImGuiMouseCursor_ResizeEW, // When hovering over a column
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ImGuiMouseCursor_ResizeEW, // When hovering over a column
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ImGuiMouseCursor_ResizeNESW, // Unused
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ImGuiMouseCursor_ResizeNESW, // When hovering over the bottom-left corner of a window
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ImGuiMouseCursor_ResizeNWSE, // When hovering over the bottom-right corner of a window
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ImGuiMouseCursor_ResizeNWSE, // When hovering over the bottom-right corner of a window
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ImGuiMouseCursor_Count_
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ImGuiMouseCursor_Count_
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};
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};
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@ -1828,12 +1828,16 @@ void ImGui::ShowTestWindow(bool* p_open)
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if (ImGui::TreeNode("Mouse cursors"))
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if (ImGui::TreeNode("Mouse cursors"))
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{
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{
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const char* mouse_cursors_names[] = { "Arrow", "TextInput", "Move", "ResizeNS", "ResizeEW", "ResizeNESW", "ResizeNWSE" };
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IM_ASSERT(IM_ARRAYSIZE(mouse_cursors_names) == ImGuiMouseCursor_Count_);
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ImGui::Text("Current mouse cursor = %d: %s", ImGui::GetMouseCursor(), mouse_cursors_names[ImGui::GetMouseCursor()]);
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ImGui::Text("Hover to see mouse cursors:");
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ImGui::Text("Hover to see mouse cursors:");
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ImGui::SameLine(); ShowHelpMarker("Your application can render a different mouse cursor based on what ImGui::GetMouseCursor() returns. If software cursor rendering (io.MouseDrawCursor) is set ImGui will draw the right cursor for you, otherwise your backend needs to handle it.");
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ImGui::SameLine(); ShowHelpMarker("Your application can render a different mouse cursor based on what ImGui::GetMouseCursor() returns. If software cursor rendering (io.MouseDrawCursor) is set ImGui will draw the right cursor for you, otherwise your backend needs to handle it.");
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for (int i = 0; i < ImGuiMouseCursor_Count_; i++)
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for (int i = 0; i < ImGuiMouseCursor_Count_; i++)
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{
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{
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char label[32];
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char label[32];
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sprintf(label, "Mouse cursor %d", i);
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sprintf(label, "Mouse cursor %d: %s", i, mouse_cursors_names[i]);
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ImGui::Bullet(); ImGui::Selectable(label, false);
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ImGui::Bullet(); ImGui::Selectable(label, false);
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if (ImGui::IsItemHovered())
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if (ImGui::IsItemHovered())
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ImGui::SetMouseCursor(i);
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ImGui::SetMouseCursor(i);
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