Nav: Fixed an issue opening a menu with Right key from a non-menu window.

This commit is contained in:
ocornut 2022-09-01 20:41:50 +02:00
parent 03fc9a0b17
commit 9445776d61
2 changed files with 3 additions and 1 deletions

View File

@ -86,6 +86,7 @@ Other Changes:
the gap between a menu item inside a window and a child-menu in a secondary viewport. (#5614) the gap between a menu item inside a window and a child-menu in a secondary viewport. (#5614)
- Nav: Fixed moving/resizing window with gamepad or keyboard when running at very high framerate. - Nav: Fixed moving/resizing window with gamepad or keyboard when running at very high framerate.
- Nav: Pressing Space/GamepadFaceDown on a repeating button uses the same repeating rate as a mouse hold. - Nav: Pressing Space/GamepadFaceDown on a repeating button uses the same repeating rate as a mouse hold.
- Nav: Fixed an issue opening a menu with Right key from a non-menu window.
- Platform IME: [Windows] Removed call to ImmAssociateContextEx() leading to freeze on some setups. - Platform IME: [Windows] Removed call to ImmAssociateContextEx() leading to freeze on some setups.
(#2589, #5535, #5264, #4972) (#2589, #5535, #5264, #4972)
- Misc: better error reporting for PopStyleColor()/PopStyleVar() + easier to recover. (#1651) - Misc: better error reporting for PopStyleColor()/PopStyleVar() + easier to recover. (#1651)

View File

@ -7130,7 +7130,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
// The 'HovereWindow == window' check creates an inconsistency (e.g. moving away from menu slowly tends to hit same window, whereas moving away fast does not) // The 'HovereWindow == window' check creates an inconsistency (e.g. moving away from menu slowly tends to hit same window, whereas moving away fast does not)
// But we also need to not close the top-menu menu when moving over void. Perhaps we should extend the triangle check to a larger polygon. // But we also need to not close the top-menu menu when moving over void. Perhaps we should extend the triangle check to a larger polygon.
// (Remember to test this on BeginPopup("A")->BeginMenu("B") sequence which behaves slightly differently as B isn't a Child of A and hovering isn't shared.) // (Remember to test this on BeginPopup("A")->BeginMenu("B") sequence which behaves slightly differently as B isn't a Child of A and hovering isn't shared.)
if (menu_is_open && !hovered && g.HoveredWindow == window && !moving_toward_child_menu) if (menu_is_open && !hovered && g.HoveredWindow == window && !moving_toward_child_menu && !g.NavDisableMouseHover)
want_close = true; want_close = true;
// Open // Open
@ -7207,6 +7207,7 @@ void ImGui::EndMenu()
// Nav: When a left move request _within our child menu_ failed, close ourselves (the _parent_ menu). // Nav: When a left move request _within our child menu_ failed, close ourselves (the _parent_ menu).
// A menu doesn't close itself because EndMenuBar() wants the catch the last Left<>Right inputs. // A menu doesn't close itself because EndMenuBar() wants the catch the last Left<>Right inputs.
// However, it means that with the current code, a BeginMenu() from outside another menu or a menu-bar won't be closable with the Left direction. // However, it means that with the current code, a BeginMenu() from outside another menu or a menu-bar won't be closable with the Left direction.
// FIXME: This doesn't work if the parent BeginMenu() is not on a menu.
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow; ImGuiWindow* window = g.CurrentWindow;
if (g.NavMoveDir == ImGuiDir_Left && NavMoveRequestButNoResultYet() && window->DC.LayoutType == ImGuiLayoutType_Vertical) if (g.NavMoveDir == ImGuiDir_Left && NavMoveRequestButNoResultYet() && window->DC.LayoutType == ImGuiLayoutType_Vertical)