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	ImGuITextFilter::Draw() use regular width call.
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		| @@ -1269,13 +1269,10 @@ ImGuiTextFilter::ImGuiTextFilter() | ||||
| void ImGuiTextFilter::Draw(const char* label, float width) | ||||
| { | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     if (width < 0.0f) | ||||
|     { | ||||
|         ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true); | ||||
|         width = ImMax(window->Pos.x + ImGui::GetContentRegionMax().x - window->DC.CursorPos.x - (label_size.x + GImGui->Style.ItemSpacing.x*4), 10.0f); | ||||
|     } | ||||
|     if (width > 0.0f) | ||||
|         ImGui::PushItemWidth(width); | ||||
|     ImGui::InputText(label, InputBuf, IM_ARRAYSIZE(InputBuf)); | ||||
|     if (width > 0.0f) | ||||
|         ImGui::PopItemWidth(); | ||||
|     Build(); | ||||
| } | ||||
|   | ||||
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