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Renamed IsRectClipped to IsRectVisible for consistency. Note that return value is opposite! Kept inline redirection function (will obsolete)
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@ -136,6 +136,7 @@
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Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
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Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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- 2015/05/31 (1.39) - renamed IsRectClipped to IsRectVisible for consistency. Note that return value is opposite! Kept inline redirection function (will obsolete).
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- 2015/05/27 (1.39) - removed the third 'repeat_if_held' parameter from Button() - sorry! it was rarely used and inconsistent. Use PushButtonRepeat(true) / PopButtonRepeat() to enable repeat on desired buttons.
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- 2015/05/27 (1.39) - removed the third 'repeat_if_held' parameter from Button() - sorry! it was rarely used and inconsistent. Use PushButtonRepeat(true) / PopButtonRepeat() to enable repeat on desired buttons.
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- 2015/05/11 (1.39) - changed BeginPopup() API, takes a string identifier instead of a bool. ImGui needs to manage the open/closed state of popups. Call OpenPopup() to actually set the "opened" state of a popup. BeginPopup() returns true if the popup is opened.
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- 2015/05/11 (1.39) - changed BeginPopup() API, takes a string identifier instead of a bool. ImGui needs to manage the open/closed state of popups. Call OpenPopup() to actually set the "opened" state of a popup. BeginPopup() returns true if the popup is opened.
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- 2015/05/03 (1.39) - removed style.AutoFitPadding, using style.WindowPadding makes more sense (the default values were already the same).
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- 2015/05/03 (1.39) - removed style.AutoFitPadding, using style.WindowPadding makes more sense (the default values were already the same).
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@ -8042,10 +8043,11 @@ static bool IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when
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return false;
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return false;
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}
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}
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bool ImGui::IsRectClipped(const ImVec2& size)
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bool ImGui::IsRectVisible(const ImVec2& size)
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{
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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return IsClippedEx(ImRect(window->DC.CursorPos, window->DC.CursorPos + size), NULL, true);
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ImRect r(window->ClipRectStack.back());
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return r.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size));
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}
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}
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// Declare item bounding box for clipping and interaction.
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// Declare item bounding box for clipping and interaction.
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7
imgui.h
7
imgui.h
@ -344,9 +344,9 @@ namespace ImGui
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IMGUI_API ImVec2 GetItemRectMax(); // "
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IMGUI_API ImVec2 GetItemRectMax(); // "
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IMGUI_API ImVec2 GetItemRectSize(); // "
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IMGUI_API ImVec2 GetItemRectSize(); // "
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IMGUI_API bool IsWindowFocused(); // is current window focused (differentiate child windows from each others)
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IMGUI_API bool IsWindowFocused(); // is current window focused (differentiate child windows from each others)
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IMGUI_API bool IsRootWindowFocused(); // is current root window focused
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IMGUI_API bool IsRootWindowFocused(); // is current root window focused (top parent window in case of child windows)
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IMGUI_API bool IsRootWindowOrAnyChildFocused(); // is current root window or any of its child (including current window) focused
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IMGUI_API bool IsRootWindowOrAnyChildFocused(); // is current root window or any of its child (including current window) focused
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IMGUI_API bool IsRectClipped(const ImVec2& size); // test if rectangle of given size starting from cursor pos is out of clipping region. to perform coarse clipping on user's side (as an optimization)
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IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle of given size starting from cursor pos is visible (not clipped). to perform coarse clipping on user's side (as an optimization)
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IMGUI_API bool IsKeyDown(int key_index); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry
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IMGUI_API bool IsKeyDown(int key_index); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry
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IMGUI_API bool IsKeyPressed(int key_index, bool repeat = true); // "
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IMGUI_API bool IsKeyPressed(int key_index, bool repeat = true); // "
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IMGUI_API bool IsMouseDown(int button);
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IMGUI_API bool IsMouseDown(int button);
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@ -392,7 +392,8 @@ namespace ImGui
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static inline bool GetWindowIsFocused() { return ImGui::IsWindowFocused(); } // OBSOLETE
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static inline bool GetWindowIsFocused() { return ImGui::IsWindowFocused(); } // OBSOLETE
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static inline ImVec2 GetItemBoxMin() { return GetItemRectMin(); } // OBSOLETE
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static inline ImVec2 GetItemBoxMin() { return GetItemRectMin(); } // OBSOLETE
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static inline ImVec2 GetItemBoxMax() { return GetItemRectMax(); } // OBSOLETE
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static inline ImVec2 GetItemBoxMax() { return GetItemRectMax(); } // OBSOLETE
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static inline bool IsClipped(const ImVec2& size) { return IsRectClipped(size); } // OBSOLETE
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static inline bool IsClipped(const ImVec2& size) { return !IsRectVisible(size); } // OBSOLETE
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static inline bool IsRectClipped(const ImVec2& size) { return !IsRectVisible(size); } // OBSOLETE
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static inline bool IsMouseHoveringBox(const ImVec2& rect_min, const ImVec2& rect_max) { return IsMouseHoveringRect(rect_min, rect_max); } // OBSOLETE
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static inline bool IsMouseHoveringBox(const ImVec2& rect_min, const ImVec2& rect_max) { return IsMouseHoveringRect(rect_min, rect_max); } // OBSOLETE
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} // namespace ImGui
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} // namespace ImGui
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