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Renamed IsRectClipped to IsRectVisible for consistency. Note that return value is opposite! Kept inline redirection function (will obsolete)
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7
imgui.h
7
imgui.h
@ -344,9 +344,9 @@ namespace ImGui
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IMGUI_API ImVec2 GetItemRectMax(); // "
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IMGUI_API ImVec2 GetItemRectSize(); // "
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IMGUI_API bool IsWindowFocused(); // is current window focused (differentiate child windows from each others)
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IMGUI_API bool IsRootWindowFocused(); // is current root window focused
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IMGUI_API bool IsRootWindowFocused(); // is current root window focused (top parent window in case of child windows)
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IMGUI_API bool IsRootWindowOrAnyChildFocused(); // is current root window or any of its child (including current window) focused
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IMGUI_API bool IsRectClipped(const ImVec2& size); // test if rectangle of given size starting from cursor pos is out of clipping region. to perform coarse clipping on user's side (as an optimization)
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IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle of given size starting from cursor pos is visible (not clipped). to perform coarse clipping on user's side (as an optimization)
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IMGUI_API bool IsKeyDown(int key_index); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry
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IMGUI_API bool IsKeyPressed(int key_index, bool repeat = true); // "
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IMGUI_API bool IsMouseDown(int button);
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@ -392,7 +392,8 @@ namespace ImGui
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static inline bool GetWindowIsFocused() { return ImGui::IsWindowFocused(); } // OBSOLETE
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static inline ImVec2 GetItemBoxMin() { return GetItemRectMin(); } // OBSOLETE
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static inline ImVec2 GetItemBoxMax() { return GetItemRectMax(); } // OBSOLETE
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static inline bool IsClipped(const ImVec2& size) { return IsRectClipped(size); } // OBSOLETE
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static inline bool IsClipped(const ImVec2& size) { return !IsRectVisible(size); } // OBSOLETE
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static inline bool IsRectClipped(const ImVec2& size) { return !IsRectVisible(size); } // OBSOLETE
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static inline bool IsMouseHoveringBox(const ImVec2& rect_min, const ImVec2& rect_max) { return IsMouseHoveringRect(rect_min, rect_max); } // OBSOLETE
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} // namespace ImGui
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