Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. (#1202) [@PhilCK]

This commit is contained in:
omar 2018-03-20 22:41:05 +01:00
parent 75c3793db5
commit 94116f1143
3 changed files with 3 additions and 2 deletions

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@ -173,6 +173,7 @@ Other Changes:
- Examples: Win32 (DirectX9,10,11,12: Support for windows using the CS_DBLCLKS class flag by handling the double-click messages (WM_LBUTTONDBLCLK etc.). (#1538, #754) [@ndandoulakis] - Examples: Win32 (DirectX9,10,11,12: Support for windows using the CS_DBLCLKS class flag by handling the double-click messages (WM_LBUTTONDBLCLK etc.). (#1538, #754) [@ndandoulakis]
- Examples: Win32 (DirectX9,10,11,12): Made the Win32 proc handlers not assert if there is no active context yet, to be more flexible with creation order. (#1565) - Examples: Win32 (DirectX9,10,11,12): Made the Win32 proc handlers not assert if there is no active context yet, to be more flexible with creation order. (#1565)
- Examples: GLFW: Added support for mouse cursor shapes (the diagonal resize cursors are unfortunately not supported by GLFW at the moment. (#1495) - Examples: GLFW: Added support for mouse cursor shapes (the diagonal resize cursors are unfortunately not supported by GLFW at the moment. (#1495)
- Examples: GLFW: Don't attempt to change the mouse cursor input mode if it is set to GLFW_CURSOR_DISABLED by the application. (#1202) [@PhilCK]
- Examples: SDL: Added support for mouse cursor shapes. (#1626) [@olls] - Examples: SDL: Added support for mouse cursor shapes. (#1626) [@olls]
- Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging (SDL 2.0.4+ only, otherwise using SDL_WINDOW_INPUT_FOCUS instead of previously SDL_WINDOW_MOUSE_FOCUS). (#1559) - Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging (SDL 2.0.4+ only, otherwise using SDL_WINDOW_INPUT_FOCUS instead of previously SDL_WINDOW_MOUSE_FOCUS). (#1559)
- Examples: SDL: Enabled vsync by default so people don't come at us with demoes running at 2000 FPS burning a cpu core. - Examples: SDL: Enabled vsync by default so people don't come at us with demoes running at 2000 FPS burning a cpu core.

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@ -345,7 +345,7 @@ void ImGui_ImplGlfwGL2_NewFrame()
} }
// Update OS/hardware mouse cursor if imgui isn't drawing a software cursor // Update OS/hardware mouse cursor if imgui isn't drawing a software cursor
if ((io.ConfigFlags & ImGuiConfigFlags_NoSetMouseCursor) == 0) if ((io.ConfigFlags & ImGuiConfigFlags_NoSetMouseCursor) == 0 && glfwGetInputMode(g_Window, GLFW_CURSOR) != GLFW_CURSOR_DISABLED)
{ {
ImGuiMouseCursor cursor = ImGui::GetMouseCursor(); ImGuiMouseCursor cursor = ImGui::GetMouseCursor();
if (io.MouseDrawCursor || cursor == ImGuiMouseCursor_None) if (io.MouseDrawCursor || cursor == ImGuiMouseCursor_None)

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@ -477,7 +477,7 @@ void ImGui_ImplGlfwGL3_NewFrame()
} }
// Update OS/hardware mouse cursor if imgui isn't drawing a software cursor // Update OS/hardware mouse cursor if imgui isn't drawing a software cursor
if ((io.ConfigFlags & ImGuiConfigFlags_NoSetMouseCursor) == 0) if ((io.ConfigFlags & ImGuiConfigFlags_NoSetMouseCursor) == 0 && glfwGetInputMode(g_Window, GLFW_CURSOR) != GLFW_CURSOR_DISABLED)
{ {
ImGuiMouseCursor cursor = ImGui::GetMouseCursor(); ImGuiMouseCursor cursor = ImGui::GetMouseCursor();
if (io.MouseDrawCursor || cursor == ImGuiMouseCursor_None) if (io.MouseDrawCursor || cursor == ImGuiMouseCursor_None)