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README.md
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[![Build Status](https://travis-ci.org/ocornut/imgui.svg?branch=master)](https://travis-ci.org/ocornut/imgui)
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[![Coverity Status](https://scan.coverity.com/projects/4720/badge.svg)](https://scan.coverity.com/projects/4720)
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<sub>(This library is free but I need your support to sustain development and maintenance. If you work for a company, please consider financial support)</sub>
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[![Patreon](https://cloud.githubusercontent.com/assets/8225057/5990484/70413560-a9ab-11e4-8942-1a63607c0b00.png)](http://www.patreon.com/imgui) [![PayPal](https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5Q73FPZ9C526U)
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ImGui is a bloat-free graphical user interface library for C++. It outputs vertex buffers that you can render in your 3D-pipeline enabled application. It is portable, renderer agnostic and self-contained (no external dependencies). It is based on an "immediate mode" graphical user interface paradigm which enables you to build user interfaces with ease.
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// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
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// Get latest version at https://github.com/ocornut/imgui
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// Releases change-log at https://github.com/ocornut/imgui/releases
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// Developed by Omar Cornut and ImGui contributors.
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// Developed by Omar Cornut and every direct or indirect contributors to the GitHub.
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// This library is free but I need your support to sustain development and maintenance.
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// If you work for a company, please consider financial support, e.g: https://www.patreon.com/imgui
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/*
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