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	Merge branch 'master' into viewport
# Conflicts: # docs/CHANGELOG.txt # examples/imgui_impl_win32.cpp # examples/imgui_impl_win32.h
This commit is contained in:
		| @@ -70,7 +70,17 @@ Other changes: | |||||||
|  |  | ||||||
|  |  | ||||||
| ----------------------------------------------------------------------- | ----------------------------------------------------------------------- | ||||||
|  VERSION 1.67 (In Progress) |  VERSION 1.68 | ||||||
|  | ----------------------------------------------------------------------- | ||||||
|  |  | ||||||
|  | Other Changes: | ||||||
|  | - Examples: Win32: Using GetForegroundWindow() instead of GetActiveWindow() to be compatible with windows created  | ||||||
|  |   in a different thread. (#1951, #2087, #2156, #2232) [many people] | ||||||
|  | - Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled). | ||||||
|  |  | ||||||
|  |  | ||||||
|  | ----------------------------------------------------------------------- | ||||||
|  |  VERSION 1.67 (Released 2019-01-14) | ||||||
| ----------------------------------------------------------------------- | ----------------------------------------------------------------------- | ||||||
|  |  | ||||||
| Breaking Changes: | Breaking Changes: | ||||||
|   | |||||||
| @@ -346,7 +346,7 @@ void ImGui_ImplGlfw_NewFrame() | |||||||
|     ImGui_ImplGlfw_UpdateMousePosAndButtons(); |     ImGui_ImplGlfw_UpdateMousePosAndButtons(); | ||||||
|     ImGui_ImplGlfw_UpdateMouseCursor(); |     ImGui_ImplGlfw_UpdateMouseCursor(); | ||||||
|  |  | ||||||
|     // Gamepad navigation mapping [BETA] |     // Gamepad navigation mapping | ||||||
|     memset(io.NavInputs, 0, sizeof(io.NavInputs)); |     memset(io.NavInputs, 0, sizeof(io.NavInputs)); | ||||||
|     if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) |     if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) | ||||||
|     { |     { | ||||||
|   | |||||||
| @@ -5,9 +5,8 @@ | |||||||
| //  [X] Platform: Clipboard support (for Win32 this is actually part of core imgui) | //  [X] Platform: Clipboard support (for Win32 this is actually part of core imgui) | ||||||
| //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. | //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. | ||||||
| //  [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE). | //  [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE). | ||||||
|  | //  [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. | ||||||
| //  [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. | //  [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. | ||||||
| // Missing features: |  | ||||||
| //  [ ] Platform: Gamepad support (best leaving it to user application to fill io.NavInputs[] with gamepad inputs from their source of choice). |  | ||||||
|  |  | ||||||
| #include "imgui.h" | #include "imgui.h" | ||||||
| #include "imgui_impl_win32.h" | #include "imgui_impl_win32.h" | ||||||
| @@ -15,11 +14,14 @@ | |||||||
| #define WIN32_LEAN_AND_MEAN | #define WIN32_LEAN_AND_MEAN | ||||||
| #endif | #endif | ||||||
| #include <windows.h> | #include <windows.h> | ||||||
|  | #include <XInput.h> | ||||||
| #include <tchar.h> | #include <tchar.h> | ||||||
|  |  | ||||||
| // CHANGELOG | // CHANGELOG | ||||||
| // (minor and older changes stripped away, please see git history for details) | // (minor and older changes stripped away, please see git history for details) | ||||||
| //  2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. | //  2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. | ||||||
|  | //  2019-01-15: Inputs: Using GetForegroundWindow() instead of GetActiveWindow() to be compatible with windows created in a different thread. | ||||||
|  | //  2019-01-15: Inputs: Added support for XInput gamepads (if ImGuiConfigFlags_NavEnableGamepad is set by user application). | ||||||
| //  2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. | //  2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. | ||||||
| //  2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor. | //  2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor. | ||||||
| //  2018-06-10: Inputs: Fixed handling of mouse wheel messages to support fine position messages (typically sent by track-pads). | //  2018-06-10: Inputs: Fixed handling of mouse wheel messages to support fine position messages (typically sent by track-pads). | ||||||
| @@ -41,6 +43,8 @@ static HWND                 g_hWnd = 0; | |||||||
| static INT64                g_Time = 0; | static INT64                g_Time = 0; | ||||||
| static INT64                g_TicksPerSecond = 0; | static INT64                g_TicksPerSecond = 0; | ||||||
| static ImGuiMouseCursor     g_LastMouseCursor = ImGuiMouseCursor_COUNT; | static ImGuiMouseCursor     g_LastMouseCursor = ImGuiMouseCursor_COUNT; | ||||||
|  | static bool                 g_HasGamepad = false; | ||||||
|  | static bool                 g_WantUpdateHasGamepad = true; | ||||||
| static bool                 g_WantUpdateMonitors = true; | static bool                 g_WantUpdateMonitors = true; | ||||||
|  |  | ||||||
| // Forward Declarations | // Forward Declarations | ||||||
| @@ -158,7 +162,7 @@ static void ImGui_ImplWin32_UpdateMousePos() | |||||||
|     POINT mouse_screen_pos; |     POINT mouse_screen_pos; | ||||||
|     if (!::GetCursorPos(&mouse_screen_pos)) |     if (!::GetCursorPos(&mouse_screen_pos)) | ||||||
|         return; |         return; | ||||||
|     if (HWND focused_hwnd = ::GetActiveWindow()) |     if (HWND focused_hwnd = ::GetForegroundWindow()) | ||||||
|     { |     { | ||||||
|         if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) |         if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) | ||||||
|         { |         { | ||||||
| @@ -192,6 +196,57 @@ static void ImGui_ImplWin32_UpdateMousePos() | |||||||
|                 io.MouseHoveredViewport = viewport->ID; |                 io.MouseHoveredViewport = viewport->ID; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | #ifdef _MSC_VER | ||||||
|  | #pragma comment(lib, "xinput") | ||||||
|  | #endif | ||||||
|  |  | ||||||
|  | // Gamepad navigation mapping | ||||||
|  | void    ImGui_ImplWin32_UpdateGameControllers() | ||||||
|  | { | ||||||
|  |     ImGuiIO& io = ImGui::GetIO(); | ||||||
|  |     memset(io.NavInputs, 0, sizeof(io.NavInputs)); | ||||||
|  |     if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) | ||||||
|  |         return; | ||||||
|  |  | ||||||
|  |     // Calling XInputGetState() every frame on disconnected gamepads is unfortunately too slow. | ||||||
|  |     // Instead we refresh gamepad availability by calling XInputGetCapabilities() _only_ after receiving WM_DEVICECHANGE. | ||||||
|  |     if (g_WantUpdateHasGamepad) | ||||||
|  |     { | ||||||
|  |         XINPUT_CAPABILITIES caps; | ||||||
|  |         g_HasGamepad = (XInputGetCapabilities(0, XINPUT_FLAG_GAMEPAD, &caps) == ERROR_SUCCESS); | ||||||
|  |         g_WantUpdateHasGamepad = false; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     XINPUT_STATE xinput_state; | ||||||
|  |     io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; | ||||||
|  |     if (g_HasGamepad && XInputGetState(0, &xinput_state) == ERROR_SUCCESS) | ||||||
|  |     { | ||||||
|  |         const XINPUT_GAMEPAD& gamepad = xinput_state.Gamepad; | ||||||
|  |         io.BackendFlags |= ImGuiBackendFlags_HasGamepad; | ||||||
|  |  | ||||||
|  |         #define MAP_BUTTON(NAV_NO, BUTTON_ENUM)     { io.NavInputs[NAV_NO] = (gamepad.wButtons & BUTTON_ENUM) ? 1.0f : 0.0f; } | ||||||
|  |         #define MAP_ANALOG(NAV_NO, VALUE, V0, V1)   { float vn = (float)(VALUE - V0) / (float)(V1 - V0); if (vn > 1.0f) vn = 1.0f; if (vn > 0.0f && io.NavInputs[NAV_NO] < vn) io.NavInputs[NAV_NO] = vn; } | ||||||
|  |         MAP_BUTTON(ImGuiNavInput_Activate,      XINPUT_GAMEPAD_A);              // Cross / A | ||||||
|  |         MAP_BUTTON(ImGuiNavInput_Cancel,        XINPUT_GAMEPAD_B);              // Circle / B | ||||||
|  |         MAP_BUTTON(ImGuiNavInput_Menu,          XINPUT_GAMEPAD_X);              // Square / X | ||||||
|  |         MAP_BUTTON(ImGuiNavInput_Input,         XINPUT_GAMEPAD_Y);              // Triangle / Y | ||||||
|  |         MAP_BUTTON(ImGuiNavInput_DpadLeft,      XINPUT_GAMEPAD_DPAD_LEFT);      // D-Pad Left | ||||||
|  |         MAP_BUTTON(ImGuiNavInput_DpadRight,     XINPUT_GAMEPAD_DPAD_RIGHT);     // D-Pad Right | ||||||
|  |         MAP_BUTTON(ImGuiNavInput_DpadUp,        XINPUT_GAMEPAD_DPAD_UP);        // D-Pad Up | ||||||
|  |         MAP_BUTTON(ImGuiNavInput_DpadDown,      XINPUT_GAMEPAD_DPAD_DOWN);      // D-Pad Down | ||||||
|  |         MAP_BUTTON(ImGuiNavInput_FocusPrev,     XINPUT_GAMEPAD_LEFT_SHOULDER);  // L1 / LB | ||||||
|  |         MAP_BUTTON(ImGuiNavInput_FocusNext,     XINPUT_GAMEPAD_RIGHT_SHOULDER); // R1 / RB | ||||||
|  |         MAP_BUTTON(ImGuiNavInput_TweakSlow,     XINPUT_GAMEPAD_LEFT_SHOULDER);  // L1 / LB | ||||||
|  |         MAP_BUTTON(ImGuiNavInput_TweakFast,     XINPUT_GAMEPAD_RIGHT_SHOULDER); // R1 / RB | ||||||
|  |         MAP_ANALOG(ImGuiNavInput_LStickLeft,    gamepad.sThumbLX,  -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768); | ||||||
|  |         MAP_ANALOG(ImGuiNavInput_LStickRight,   gamepad.sThumbLX,  +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767); | ||||||
|  |         MAP_ANALOG(ImGuiNavInput_LStickUp,      gamepad.sThumbLY,  +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767); | ||||||
|  |         MAP_ANALOG(ImGuiNavInput_LStickDown,    gamepad.sThumbLY,  -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32767); | ||||||
|  |         #undef MAP_BUTTON | ||||||
|  |         #undef MAP_ANALOG | ||||||
|  |     } | ||||||
|  | } | ||||||
|  |  | ||||||
| void    ImGui_ImplWin32_NewFrame() | void    ImGui_ImplWin32_NewFrame() | ||||||
| { | { | ||||||
|     ImGuiIO& io = ImGui::GetIO(); |     ImGuiIO& io = ImGui::GetIO(); | ||||||
| @@ -227,12 +282,18 @@ void    ImGui_ImplWin32_NewFrame() | |||||||
|         g_LastMouseCursor = mouse_cursor; |         g_LastMouseCursor = mouse_cursor; | ||||||
|         ImGui_ImplWin32_UpdateMouseCursor(); |         ImGui_ImplWin32_UpdateMouseCursor(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     // Update game controllers (if available) | ||||||
|  |     ImGui_ImplWin32_UpdateGameControllers(); | ||||||
| } | } | ||||||
|  |  | ||||||
| // Allow compilation with old Windows SDK. MinGW doesn't have default _WIN32_WINNT/WINVER versions. | // Allow compilation with old Windows SDK. MinGW doesn't have default _WIN32_WINNT/WINVER versions. | ||||||
| #ifndef WM_MOUSEHWHEEL | #ifndef WM_MOUSEHWHEEL | ||||||
| #define WM_MOUSEHWHEEL 0x020E | #define WM_MOUSEHWHEEL 0x020E | ||||||
| #endif | #endif | ||||||
|  | #ifndef DBT_DEVNODES_CHANGED | ||||||
|  | #define DBT_DEVNODES_CHANGED 0x0007 | ||||||
|  | #endif | ||||||
|  |  | ||||||
| // Process Win32 mouse/keyboard inputs.  | // Process Win32 mouse/keyboard inputs.  | ||||||
| // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. | // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. | ||||||
| @@ -300,6 +361,10 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARA | |||||||
|         if (LOWORD(lParam) == HTCLIENT && ImGui_ImplWin32_UpdateMouseCursor()) |         if (LOWORD(lParam) == HTCLIENT && ImGui_ImplWin32_UpdateMouseCursor()) | ||||||
|             return 1; |             return 1; | ||||||
|         return 0; |         return 0; | ||||||
|  |     case WM_DEVICECHANGE: | ||||||
|  |         if ((UINT)wParam == DBT_DEVNODES_CHANGED) | ||||||
|  |             g_WantUpdateHasGamepad = true; | ||||||
|  |         return 0; | ||||||
|     case WM_DISPLAYCHANGE: |     case WM_DISPLAYCHANGE: | ||||||
|         g_WantUpdateMonitors = true; |         g_WantUpdateMonitors = true; | ||||||
|         return 0; |         return 0; | ||||||
| @@ -574,7 +639,7 @@ static bool ImGui_ImplWin32_GetWindowFocus(ImGuiViewport* viewport) | |||||||
| { | { | ||||||
|     ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData; |     ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData; | ||||||
|     IM_ASSERT(data->Hwnd != 0); |     IM_ASSERT(data->Hwnd != 0); | ||||||
|     return ::GetActiveWindow() == data->Hwnd; |     return ::GetForegroundWindow() == data->Hwnd; | ||||||
| } | } | ||||||
|  |  | ||||||
| static bool ImGui_ImplWin32_GetWindowMinimized(ImGuiViewport* viewport) | static bool ImGui_ImplWin32_GetWindowMinimized(ImGuiViewport* viewport) | ||||||
|   | |||||||
| @@ -5,9 +5,8 @@ | |||||||
| //  [X] Platform: Clipboard support (for Win32 this is actually part of core imgui) | //  [X] Platform: Clipboard support (for Win32 this is actually part of core imgui) | ||||||
| //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. | //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. | ||||||
| //  [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE). | //  [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE). | ||||||
|  | //  [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. | ||||||
| //  [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. | //  [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. | ||||||
| // Missing features: |  | ||||||
| //  [ ] Platform: Gamepad support (best leaving it to user application to fill io.NavInputs[] with gamepad inputs from their source of choice). |  | ||||||
|  |  | ||||||
| #pragma once | #pragma once | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,4 +1,4 @@ | |||||||
| // dear imgui, v1.67 | // dear imgui, v1.68 WIP | ||||||
| // (main code and documentation) | // (main code and documentation) | ||||||
|  |  | ||||||
| // Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code. | // Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code. | ||||||
|   | |||||||
							
								
								
									
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							| @@ -1,4 +1,4 @@ | |||||||
| // dear imgui, v1.67 | // dear imgui, v1.68 WIP | ||||||
| // (headers) | // (headers) | ||||||
|  |  | ||||||
| // See imgui.cpp file for documentation. | // See imgui.cpp file for documentation. | ||||||
| @@ -46,8 +46,8 @@ Index of this file: | |||||||
|  |  | ||||||
| // Version | // Version | ||||||
| // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens) | // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens) | ||||||
| #define IMGUI_VERSION               "1.67" | #define IMGUI_VERSION               "1.68 WIP" | ||||||
| #define IMGUI_VERSION_NUM           16603 | #define IMGUI_VERSION_NUM           16800 | ||||||
| #define IMGUI_CHECKVERSION()        ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert)) | #define IMGUI_CHECKVERSION()        ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert)) | ||||||
| #define IMGUI_HAS_VIEWPORT          1 // Viewport WIP branch | #define IMGUI_HAS_VIEWPORT          1 // Viewport WIP branch | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,4 +1,4 @@ | |||||||
| // dear imgui, v1.67 | // dear imgui, v1.68 WIP | ||||||
| // (demo code) | // (demo code) | ||||||
|  |  | ||||||
| // Message to the person tempted to delete this file when integrating Dear ImGui into their code base: | // Message to the person tempted to delete this file when integrating Dear ImGui into their code base: | ||||||
|   | |||||||
| @@ -1,4 +1,4 @@ | |||||||
| // dear imgui, v1.67 | // dear imgui, v1.68 WIP | ||||||
| // (drawing and font code) | // (drawing and font code) | ||||||
|  |  | ||||||
| /* | /* | ||||||
|   | |||||||
| @@ -1,4 +1,4 @@ | |||||||
| // dear imgui, v1.67 | // dear imgui, v1.68 WIP | ||||||
| // (internal structures/api) | // (internal structures/api) | ||||||
|  |  | ||||||
| // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility! | // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility! | ||||||
|   | |||||||
| @@ -1,4 +1,4 @@ | |||||||
| // dear imgui, v1.67 | // dear imgui, v1.68 WIP | ||||||
| // (widgets code) | // (widgets code) | ||||||
|  |  | ||||||
| /* | /* | ||||||
|   | |||||||
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